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Add Game Bar action to mute/unmute speaker (#491)
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54
src/modules/game-bar/action-speaker.ts
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54
src/modules/game-bar/action-speaker.ts
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import { BxEvent } from "@utils/bx-event";
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import { BxIcon } from "@utils/bx-icon";
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import { createButton, ButtonStyle, CE } from "@utils/html";
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import { BaseGameBarAction } from "./action-base";
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import { SoundShortcut, SpeakerState } from "../shortcuts/shortcut-sound";
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export class SpeakerAction extends BaseGameBarAction {
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$content: HTMLElement;
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constructor() {
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super();
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const onClick = (e: Event) => {
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BxEvent.dispatch(window, BxEvent.GAME_BAR_ACTION_ACTIVATED);
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SoundShortcut.muteUnmute();
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};
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const $btnEnable = createButton({
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style: ButtonStyle.GHOST,
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icon: BxIcon.AUDIO,
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onClick: onClick,
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});
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const $btnMuted = createButton({
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style: ButtonStyle.GHOST,
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icon: BxIcon.SPEAKER_MUTED,
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onClick: onClick,
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classes: ['bx-activated'],
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});
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this.$content = CE('div', {},
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$btnEnable,
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$btnMuted,
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);
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this.reset();
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window.addEventListener(BxEvent.SPEAKER_STATE_CHANGED, e => {
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const speakerState = (e as any).speakerState;
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const enabled = speakerState === SpeakerState.ENABLED;
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this.$content.dataset.enabled = enabled.toString();
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});
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}
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render(): HTMLElement {
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return this.$content;
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}
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reset(): void {
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this.$content.dataset.enabled = 'true';
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}
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}
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