Add Game Bar action to mute/unmute speaker (#491)

This commit is contained in:
redphx
2024-09-06 20:44:28 +07:00
parent 870a205ead
commit 3f423325b9
8 changed files with 78 additions and 5 deletions

View File

@@ -4,6 +4,12 @@ import { Toast } from "@utils/toast";
import { ceilToNearest, floorToNearest } from "@/utils/utils";
import { PrefKey } from "@/enums/pref-keys";
import { getPref, setPref } from "@/utils/settings-storages/global-settings-storage";
import { BxEvent } from "@/utils/bx-event";
export enum SpeakerState {
ENABLED,
MUTED,
}
export class SoundShortcut {
static adjustGainNodeVolume(amount: number): number {
@@ -64,6 +70,10 @@ export class SoundShortcut {
SoundShortcut.setGainNodeVolume(targetValue);
Toast.show(`${t('stream')} ${t('volume')}`, status, {instant: true});
BxEvent.dispatch(window, BxEvent.SPEAKER_STATE_CHANGED, {
speakerState: targetValue === 0 ? SpeakerState.MUTED : SpeakerState.ENABLED,
})
return;
}
@@ -79,6 +89,10 @@ export class SoundShortcut {
const status = $media.muted ? t('muted') : t('unmuted');
Toast.show(`${t('stream')} ${t('volume')}`, status, {instant: true});
BxEvent.dispatch(window, BxEvent.SPEAKER_STATE_CHANGED, {
speakerState: $media.muted ? SpeakerState.MUTED : SpeakerState.ENABLED,
})
}
}
}