Files
better-xcloud/src/modules/game-bar/action-speaker.ts

55 lines
1.4 KiB
TypeScript

import { BxEvent } from "@utils/bx-event";
import { BxIcon } from "@utils/bx-icon";
import { createButton, ButtonStyle, CE } from "@utils/html";
import { BaseGameBarAction } from "./action-base";
import { SoundShortcut, SpeakerState } from "../shortcuts/shortcut-sound";
export class SpeakerAction extends BaseGameBarAction {
$content: HTMLElement;
constructor() {
super();
const onClick = (e: Event) => {
BxEvent.dispatch(window, BxEvent.GAME_BAR_ACTION_ACTIVATED);
SoundShortcut.muteUnmute();
};
const $btnEnable = createButton({
style: ButtonStyle.GHOST,
icon: BxIcon.AUDIO,
onClick: onClick,
});
const $btnMuted = createButton({
style: ButtonStyle.GHOST,
icon: BxIcon.SPEAKER_MUTED,
onClick: onClick,
classes: ['bx-activated'],
});
this.$content = CE('div', {},
$btnEnable,
$btnMuted,
);
this.reset();
window.addEventListener(BxEvent.SPEAKER_STATE_CHANGED, e => {
const speakerState = (e as any).speakerState;
const enabled = speakerState === SpeakerState.ENABLED;
this.$content.dataset.enabled = enabled.toString();
});
}
render(): HTMLElement {
return this.$content;
}
reset(): void {
this.$content.dataset.enabled = 'true';
}
}