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lib: release acquired bus reference
On each gamemode_request call a new connection to d-bus is opened but the reference was never release thus leaking the connection and associated memory.
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@ -92,6 +92,7 @@ static int gamemode_request(const char *function, int arg)
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strerror(-ret));
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}
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}
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sd_bus_unref(bus);
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}
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return result;
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