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Apply clang-format to commit d26ac60
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@ -145,7 +145,7 @@ void game_mode_context_loop(GameModeContext *context)
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}
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LOG_MSG("Successfully initialised bus with name [%s]...\n", "com.feralinteractive.GameMode");
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sd_notifyf(0,"STATUS=%sGameMode is ready to be activated.%s\n", "\x1B[1;36m", "\x1B[0m");
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sd_notifyf(0, "STATUS=%sGameMode is ready to be activated.%s\n", "\x1B[1;36m", "\x1B[0m");
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/* Now loop, waiting for callbacks */
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for (;;) {
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@ -36,12 +36,12 @@ POSSIBILITY OF SUCH DAMAGE.
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#include "governors.h"
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#include "logging.h"
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#include <systemd/sd-daemon.h>
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#include <linux/limits.h>
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#include <pthread.h>
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#include <signal.h>
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#include <stdatomic.h>
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#include <string.h>
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#include <systemd/sd-daemon.h>
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/**
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* The GameModeClient encapsulates the remote connection, providing a list
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@ -162,7 +162,7 @@ void game_mode_context_destroy(GameModeContext *self)
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static void game_mode_context_enter(GameModeContext *self)
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{
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LOG_MSG("Entering Game Mode...\n");
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sd_notifyf(0,"STATUS=%sGameMode is now active.%s\n", "\x1B[1;32m", "\x1B[0m");
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sd_notifyf(0, "STATUS=%sGameMode is now active.%s\n", "\x1B[1;32m", "\x1B[0m");
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if (!self->performance_mode && set_governors("performance")) {
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self->performance_mode = true;
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@ -178,8 +178,8 @@ static void game_mode_context_enter(GameModeContext *self)
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static void game_mode_context_leave(GameModeContext *self)
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{
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LOG_MSG("Leaving Game Mode...\n");
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sd_notifyf(0,"STATUS=%sGameMode is currently deactivated.%s\n", "\x1B[1;36m", "\x1B[0m");
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sd_notifyf(0, "STATUS=%sGameMode is currently deactivated.%s\n", "\x1B[1;36m", "\x1B[0m");
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if (self->performance_mode && set_governors(NULL)) {
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self->performance_mode = false;
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}
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@ -55,10 +55,10 @@ POSSIBILITY OF SUCH DAMAGE.
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#include "gamemode.h"
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#include "logging.h"
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#include <systemd/sd-daemon.h>
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#include <signal.h>
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#include <stdlib.h>
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#include <string.h>
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#include <systemd/sd-daemon.h>
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#include <unistd.h>
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#define USAGE_TEXT \
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@ -75,7 +75,7 @@ POSSIBILITY OF SUCH DAMAGE.
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static void sigint_handler(__attribute__((unused)) int signo)
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{
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LOG_MSG("Quitting by request...\n");
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sd_notify(0,"STATUS=GameMode is quitting by request...\n");
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sd_notify(0, "STATUS=GameMode is quitting by request...\n");
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/* Clean up nicely */
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game_mode_context_destroy(game_mode_context_instance());
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@ -146,5 +146,5 @@ int main(int argc, char *argv[])
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/* Log we're finished */
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LOG_MSG("Quitting naturally...\n");
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sd_notify(0,"STATUS=GameMode is quitting naturally...\n");
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sd_notify(0, "STATUS=GameMode is quitting naturally...\n");
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}
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