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https://github.com/FeralInteractive/gamemode.git
synced 2025-06-06 15:47:20 +02:00
Refactor out script execution
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024acddf90
commit
5facf2bba5
@ -93,6 +93,7 @@ static void *game_mode_context_reaper(void *userdata);
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static void game_mode_context_enter(GameModeContext *self);
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static void game_mode_context_leave(GameModeContext *self);
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static char *game_mode_context_find_exe(pid_t pid);
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static void game_mode_execute_scripts(char scripts[CONFIG_LIST_MAX][CONFIG_VALUE_MAX]);
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void game_mode_context_init(GameModeContext *self)
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{
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@ -208,17 +209,7 @@ static void game_mode_context_enter(GameModeContext *self)
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char scripts[CONFIG_LIST_MAX][CONFIG_VALUE_MAX];
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memset(scripts, 0, sizeof(scripts));
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config_get_gamemode_start_scripts(self->config, scripts);
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unsigned int i = 0;
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while (*scripts[i] != '\0' && i < CONFIG_LIST_MAX) {
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LOG_MSG("Executing script [%s]\n", scripts[i]);
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int err;
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if ((err = system(scripts[i])) != 0) {
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/* Log the failure, but this is not fatal */
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LOG_ERROR("Script [%s] failed with error %d\n", scripts[i], err);
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}
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i++;
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}
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game_mode_execute_scripts(scripts);
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}
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/**
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@ -261,17 +252,7 @@ static void game_mode_context_leave(GameModeContext *self)
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char scripts[CONFIG_LIST_MAX][CONFIG_VALUE_MAX];
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memset(scripts, 0, sizeof(scripts));
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config_get_gamemode_end_scripts(self->config, scripts);
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unsigned int i = 0;
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while (*scripts[i] != '\0' && i < CONFIG_LIST_MAX) {
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LOG_MSG("Executing script [%s]\n", scripts[i]);
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int err;
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if ((err = system(scripts[i])) != 0) {
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/* Log the failure, but this is not fatal */
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LOG_ERROR("Script [%s] failed with error %d\n", scripts[i], err);
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}
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i++;
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}
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game_mode_execute_scripts(scripts);
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}
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/**
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@ -703,3 +684,18 @@ fail:
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LOG_ERROR("Unable to find executable for PID %d: %s\n", pid, strerror(errno));
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return NULL;
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}
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/* Executes a set of scripts */
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static void game_mode_execute_scripts(char scripts[CONFIG_LIST_MAX][CONFIG_VALUE_MAX])
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{
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unsigned int i = 0;
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while (*scripts[i] != '\0' && i < CONFIG_LIST_MAX) {
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LOG_MSG("Executing script [%s]\n", scripts[i]);
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int err;
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if ((err = system(scripts[i])) != 0) {
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/* Log the failure, but this is not fatal */
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LOG_ERROR("Script [%s] failed with error %d\n", scripts[i], err);
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}
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i++;
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}
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}
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