daemon: make context_num_clients a public method

So it can be used from outside daemon/gamemode.c, to e.g. implement
an ClientCount property.
This commit is contained in:
Christian Kellner 2019-04-10 23:57:00 +02:00
parent e86580c18c
commit 6d921617f9
2 changed files with 8 additions and 5 deletions

View File

@ -89,7 +89,6 @@ static volatile bool had_context_init = false;
static GameModeClient *game_mode_client_new(pid_t pid, char *exe);
static void game_mode_client_free(GameModeClient *client);
static const GameModeClient *game_mode_context_has_client(GameModeContext *self, pid_t client);
static int game_mode_context_num_clients(GameModeContext *self);
static void *game_mode_context_reaper(void *userdata);
static void game_mode_context_enter(GameModeContext *self);
static void game_mode_context_leave(GameModeContext *self);
@ -316,10 +315,7 @@ static const GameModeClient *game_mode_context_has_client(GameModeContext *self,
return found;
}
/**
* Helper to grab the current number of clients we know about
*/
static int game_mode_context_num_clients(GameModeContext *self)
int game_mode_context_num_clients(GameModeContext *self)
{
return atomic_load(&self->refcount);
}

View File

@ -63,6 +63,13 @@ void game_mode_context_init(GameModeContext *self);
*/
void game_mode_context_destroy(GameModeContext *self);
/**
* Query the number of currently registered clients.
*
* @returns The number of clients. A number > 0 means that gamemode is active.
*/
int game_mode_context_num_clients(GameModeContext *self);
/**
* Register a new game client with the context
*