mirror of
https://github.com/FeralInteractive/gamemode.git
synced 2025-06-26 09:23:06 +02:00
Implement multithreaded test framework (and use for ioprio)
ioprio tests will now fail due to https://github.com/FeralInteractive/gamemode/issues/140
This commit is contained in:
@ -36,6 +36,8 @@ POSSIBILITY OF SUCH DAMAGE.
|
||||
#include "logging.h"
|
||||
|
||||
#include <libgen.h>
|
||||
#include <pthread.h>
|
||||
#include <sys/syscall.h>
|
||||
#include <sys/types.h>
|
||||
#include <sys/wait.h>
|
||||
#include <unistd.h>
|
||||
@ -536,6 +538,145 @@ int run_gpu_optimisation_tests(struct GameModeConfig *config)
|
||||
return gpustatus;
|
||||
}
|
||||
|
||||
/**
|
||||
* Multithreaded process simulation
|
||||
*
|
||||
* Some of the optimisations that gamemode implements needs to be tested against a full process
|
||||
* tree, otherwise we may only be applying them to only the main thread
|
||||
*/
|
||||
typedef struct {
|
||||
pthread_barrier_t *barrier;
|
||||
pid_t this;
|
||||
} ThreadInfo;
|
||||
|
||||
static void *fake_thread_wait(void *arg)
|
||||
{
|
||||
ThreadInfo *info = (ThreadInfo *)arg;
|
||||
|
||||
/* Store the thread ID */
|
||||
info->this = (pid_t)syscall(SYS_gettid);
|
||||
|
||||
/**
|
||||
* Wait twice
|
||||
* First to sync that all threads have started
|
||||
* Second to sync all threads exiting
|
||||
*/
|
||||
/* TODO: Error handle */
|
||||
pthread_barrier_wait(info->barrier);
|
||||
pthread_barrier_wait(info->barrier);
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
/**
|
||||
* Function to test a thread for specific attributes
|
||||
* Arguments are:
|
||||
* expected value
|
||||
* the thread id
|
||||
*/
|
||||
typedef int (*testfunc)(int, pid_t);
|
||||
|
||||
/* Runs a process tree in a child and tests each thread */
|
||||
static pid_t run_process_tree(int innactive, int active, testfunc func)
|
||||
{
|
||||
/* Create a fake game-like multithreaded fork */
|
||||
pid_t child = fork();
|
||||
if (child == 0) {
|
||||
/* Some stetup */
|
||||
const unsigned int numthreads = 3;
|
||||
pthread_barrier_t barrier;
|
||||
pthread_barrier_init(&barrier, NULL, numthreads + 1);
|
||||
|
||||
/* First, request gamemode for this child process before it created the threads */
|
||||
gamemode_request_start();
|
||||
|
||||
/* Spawn a few child threads */
|
||||
pthread_t threads[numthreads];
|
||||
ThreadInfo info[numthreads];
|
||||
for (unsigned int i = 0; i < numthreads; i++) {
|
||||
info[i].barrier = &barrier;
|
||||
int err = pthread_create(&threads[i], NULL, fake_thread_wait, &info[i]);
|
||||
if (err != 0) {
|
||||
LOG_ERROR("Failed to spawn thread! Error: %d\n", err);
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
}
|
||||
|
||||
/* Wait for threads to be created */
|
||||
pthread_barrier_wait(&barrier);
|
||||
|
||||
/* Test each spawned thread */
|
||||
int ret = 0;
|
||||
for (unsigned int i = 0; i < numthreads; i++)
|
||||
ret ^= func(active, info[i].this);
|
||||
|
||||
if (ret != 0) {
|
||||
LOG_ERROR("Initial ioprio values for new threads were incorrect!\n");
|
||||
gamemode_request_end();
|
||||
exit(ret);
|
||||
}
|
||||
|
||||
/* Request gamemode end */
|
||||
gamemode_request_end();
|
||||
|
||||
/* Test each spawned thread */
|
||||
for (unsigned int i = 0; i < numthreads; i++)
|
||||
ret ^= func(innactive, info[i].this);
|
||||
if (ret != 0) {
|
||||
LOG_ERROR("Ioprio values for threads were not reset after gamemode_request_end!\n");
|
||||
exit(ret);
|
||||
}
|
||||
|
||||
/* Request gamemode again - this time after threads were created */
|
||||
gamemode_request_start();
|
||||
|
||||
/* Test each spawned thread */
|
||||
for (unsigned int i = 0; i < numthreads; i++)
|
||||
ret ^= func(active, info[i].this);
|
||||
if (ret != 0) {
|
||||
LOG_ERROR("ioprio values for threads were not set correctly!\n");
|
||||
exit(ret);
|
||||
}
|
||||
|
||||
/* Request gamemode end */
|
||||
gamemode_request_end();
|
||||
|
||||
/* Test each spawned thread */
|
||||
for (unsigned int i = 0; i < numthreads; i++)
|
||||
ret ^= func(innactive, info[i].this);
|
||||
if (ret != 0) {
|
||||
LOG_ERROR("Ioprio values for threads were not reset after gamemode_request_end!\n");
|
||||
exit(ret);
|
||||
}
|
||||
|
||||
/* Tell the threads to continue */
|
||||
pthread_barrier_wait(&barrier);
|
||||
|
||||
/* Wait for threads to join */
|
||||
/* TODO: Error check */
|
||||
for (unsigned int i = 0; i < numthreads; i++)
|
||||
ret &= pthread_join(threads[i], NULL);
|
||||
|
||||
/* We're done, so return the error code generated */
|
||||
exit(ret);
|
||||
}
|
||||
|
||||
/* Wait for the child */
|
||||
int wstatus = 0;
|
||||
waitpid(child, &wstatus, 0);
|
||||
|
||||
int status = 0;
|
||||
if (WIFEXITED(wstatus))
|
||||
status = WEXITSTATUS(wstatus);
|
||||
else {
|
||||
/* TODO: Gather some error information */
|
||||
LOG_ERROR("Multithreaded child exited abnormally!\n");
|
||||
status = -1;
|
||||
}
|
||||
|
||||
return status;
|
||||
}
|
||||
|
||||
int run_renice_tests(struct GameModeConfig *config)
|
||||
{
|
||||
/* read configuration "renice" (1..20) */
|
||||
@ -579,6 +720,19 @@ int run_renice_tests(struct GameModeConfig *config)
|
||||
return ret;
|
||||
}
|
||||
|
||||
int test_ioprio(int expected, pid_t this)
|
||||
{
|
||||
int val = game_mode_get_ioprio(this);
|
||||
if (val != expected) {
|
||||
LOG_ERROR("ioprio value was incorrect for thread %d!\nExpected: %d, Was: %d\n",
|
||||
this,
|
||||
expected,
|
||||
val);
|
||||
return -1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
int run_ioprio_tests(struct GameModeConfig *config)
|
||||
{
|
||||
/* read configuration "ioprio" */
|
||||
@ -623,6 +777,13 @@ int run_ioprio_tests(struct GameModeConfig *config)
|
||||
ret = -1;
|
||||
}
|
||||
|
||||
/* Check multiprocess nice works as well */
|
||||
val = run_process_tree(IOPRIO_DEFAULT, (int)ioprio, test_ioprio);
|
||||
if (val != 0) {
|
||||
LOG_ERROR("Multithreaded ioprio tests failed!\n");
|
||||
ret = -1;
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
|
Reference in New Issue
Block a user