Update gamemode-config.c

added config value for disabling split lock mitigation
This commit is contained in:
Henrik Holst 2023-12-04 19:42:42 +01:00 committed by afayaz-feral
parent b9e8448afe
commit 97cee92d94

View File

@ -97,6 +97,8 @@ struct GameModeConfig {
long inhibit_screensaver;
long disable_splitlock;
long reaper_frequency;
char apply_gpu_optimisations[CONFIG_VALUE_MAX];
@ -274,6 +276,8 @@ static int inih_handler(void *user, const char *section, const char *name, const
valid = get_string_value(value, self->values.ioprio);
} else if (strcmp(name, "inhibit_screensaver") == 0) {
valid = get_long_value(name, value, &self->values.inhibit_screensaver);
} else if (strcmp(name, "disable_splitlock") == 0) {
valid = get_long_value(name, value, &self->values.disable_splitlock);
}
} else if (strcmp(section, "gpu") == 0) {
/* Protect the user - don't allow these config options from unsafe config locations */
@ -371,6 +375,7 @@ static void load_config_files(GameModeConfig *self)
/* Set some non-zero defaults */
self->values.igpu_power_threshold = DEFAULT_IGPU_POWER_THRESHOLD;
self->values.inhibit_screensaver = 1; /* Defaults to on */
self->values.disable_splitlock = 1; /* Defaults to on */
self->values.reaper_frequency = DEFAULT_REAPER_FREQ;
self->values.gpu_device = 0;
self->values.nv_powermizer_mode = -1;
@ -640,6 +645,16 @@ bool config_get_inhibit_screensaver(GameModeConfig *self)
return val == 1;
}
/*
* Gets the disable splitlock setting
*/
bool config_get_disable_splitlock(GameModeConfig *self)
{
long val;
memcpy_locked_config(self, &val, &self->values.disable_splitlock, sizeof(long));
return val == 1;
}
/*
* Get a set of scripts to call when gamemode starts
*/