Add game_mode_run_feature_tests to start putting feature tests

This commit is contained in:
Marc Di Luzio 2019-02-06 18:59:38 +00:00
parent 7550a1937d
commit 97cfc3bb17

View File

@ -239,6 +239,44 @@ static int run_dual_client_tests(void)
return status;
}
/**
* game_mode_run_feature_tests runs a set of tests for each current feature (based on the current
* config) returns 0 for success, -1 for failure
*/
static int game_mode_run_feature_tests(void)
{
int status = 0;
fprintf(stdout, " *feature tests*\n");
/* If we reach here, we should assume the basic requests and register functions are working */
/* Does the CPU governor get set properly? */
/* TODO */
/* Do custom scripts run? */
/* TODO */
/* Does the screensaver get inhibited? */
/* TODO */
/* Do GPU optimisations get applied? */
/* TODO */
/* Was the process reniced? */
/* TODO */
/* Was the scheduling applied? */
/* TODO */
/* Were io priorities changed? */
/* TODO */
if (status != -1)
fprintf(stdout, " *passed*%s\n", status > 0 ? " (with optional failures)" : "");
return status;
}
/**
* game_mode_run_client_tests runs a set of tests of the client code
* we simply verify that the client can request the status and recieves the correct results
@ -258,5 +296,9 @@ int game_mode_run_client_tests()
if (run_dual_client_tests() != 0)
return -1;
/* Run the feature tests */
if (game_mode_run_feature_tests() != 0)
return -1;
return status;
}