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Add game_mode_run_feature_tests to start putting feature tests
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@ -239,6 +239,44 @@ static int run_dual_client_tests(void)
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return status;
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return status;
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}
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}
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/**
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* game_mode_run_feature_tests runs a set of tests for each current feature (based on the current
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* config) returns 0 for success, -1 for failure
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*/
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static int game_mode_run_feature_tests(void)
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{
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int status = 0;
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fprintf(stdout, " *feature tests*\n");
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/* If we reach here, we should assume the basic requests and register functions are working */
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/* Does the CPU governor get set properly? */
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/* TODO */
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/* Do custom scripts run? */
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/* TODO */
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/* Does the screensaver get inhibited? */
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/* TODO */
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/* Do GPU optimisations get applied? */
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/* TODO */
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/* Was the process reniced? */
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/* TODO */
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/* Was the scheduling applied? */
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/* TODO */
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/* Were io priorities changed? */
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/* TODO */
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if (status != -1)
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fprintf(stdout, " *passed*%s\n", status > 0 ? " (with optional failures)" : "");
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return status;
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}
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/**
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/**
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* game_mode_run_client_tests runs a set of tests of the client code
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* game_mode_run_client_tests runs a set of tests of the client code
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* we simply verify that the client can request the status and recieves the correct results
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* we simply verify that the client can request the status and recieves the correct results
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@ -258,5 +296,9 @@ int game_mode_run_client_tests()
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if (run_dual_client_tests() != 0)
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if (run_dual_client_tests() != 0)
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return -1;
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return -1;
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/* Run the feature tests */
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if (game_mode_run_feature_tests() != 0)
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return -1;
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return status;
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return status;
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}
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}
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