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Fix potential memory leak in game_mode_initialise_gpu
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@ -84,6 +84,7 @@ int game_mode_initialise_gpu(GameModeConfig *config, GameModeGPUInfo **info)
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new_info->vendor = gamemode_get_gpu_vendor(new_info->device);
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if (!GPUVendorValid(new_info->vendor)) {
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LOG_ERROR("Found invalid vendor, will not apply optimisations!\n");
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free(new_info);
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return -1;
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}
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