Update gamemode-context.c

fixed format to match the proper codingstyle
This commit is contained in:
Henrik Holst 2023-12-04 20:07:19 +01:00 committed by afayaz-feral
parent e2e8e981a2
commit 9e21ac3924

View File

@ -226,12 +226,13 @@ static int game_mode_disable_splitlock(GameModeContext *self, bool disable)
}
if (fgets(value_str, sizeof value_str, f) == NULL) {
LOG_ERROR("Couldn't read from /proc/sys/kernel/split_lock_mitigate : %s\n", strerror(errno));
LOG_ERROR("Couldn't read from /proc/sys/kernel/split_lock_mitigate : %s\n",
strerror(errno));
fclose(f);
return 1;
}
self->initial_split_lock_mitigate = strtol (value_str, NULL, 10);
self->initial_split_lock_mitigate = strtol(value_str, NULL, 10);
fclose(f);
value_num = 0;
@ -426,7 +427,7 @@ static void game_mode_context_enter(GameModeContext *self)
game_mode_inhibit_screensaver(true);
game_mode_disable_splitlock(self, true);
/* Apply GPU optimisations by first getting the current values, and then setting the target */
game_mode_get_gpu(self->stored_gpu);
game_mode_apply_gpu(self->target_gpu);
@ -463,7 +464,7 @@ static void game_mode_context_leave(GameModeContext *self)
game_mode_inhibit_screensaver(false);
game_mode_disable_splitlock(self, false);
game_mode_set_governor(self, GAME_MODE_GOVERNOR_DEFAULT);
game_mode_disable_igpu_optimization(self);