Merge pull request #143 from mdiluz/client-example-check

Small client header improvements
This commit is contained in:
Alex Smith 2019-05-19 11:06:48 +01:00 committed by GitHub
commit b04e39df43
3 changed files with 9 additions and 6 deletions

View File

@ -19,5 +19,5 @@ before_script:
script:
- ./scripts/format-check.sh
- ./bootstrap.sh
- ./bootstrap.sh -Dwith-examples=true
- gamemoded -v

View File

@ -26,7 +26,7 @@ fi
# Echo the rest so it's obvious
set -x
meson --prefix=$prefix build --buildtype debugoptimized -Dwith-systemd-user-unit-dir=/etc/systemd/user
meson --prefix=$prefix build --buildtype debugoptimized -Dwith-systemd-user-unit-dir=/etc/systemd/user "$@"
cd build
ninja

View File

@ -42,6 +42,9 @@ POSSIBILITY OF SUCH DAMAGE.
* 0 if the request was sent successfully
* -1 if the request failed
*
* GAMEMODE_AUTO can be defined to make the above two functions apply during static init and
* destruction, as appropriate. In this configuration, errors will be printed to stderr
*
* int gamemode_query_status() - Query the current status of gamemode
* 0 if gamemode is inactive
* 1 if gamemode is active
@ -66,15 +69,15 @@ POSSIBILITY OF SUCH DAMAGE.
*
* const char* gamemode_error_string() - Get an error string
* returns a string describing any of the above errors
*
* Note: All the above requests can be blocking - dbus requests can and will block while the daemon
* handles the request. It is not recommended to make these calls in performance critical code
*/
#include <stdbool.h>
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#include <dlfcn.h>
#include <errno.h>
#include <string.h>
#include <sys/types.h>
@ -232,7 +235,7 @@ __attribute__((always_inline)) static inline const char *gamemode_error_string(v
}
/**
* Redirect to the real libgamemod
* Redirect to the real libgamemode
* Allow automatically requesting game mode
* Also prints errors as they happen.
*/