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Merge pull request #143 from mdiluz/client-example-check
Small client header improvements
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@ -42,6 +42,9 @@ POSSIBILITY OF SUCH DAMAGE.
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* 0 if the request was sent successfully
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* -1 if the request failed
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*
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* GAMEMODE_AUTO can be defined to make the above two functions apply during static init and
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* destruction, as appropriate. In this configuration, errors will be printed to stderr
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*
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* int gamemode_query_status() - Query the current status of gamemode
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* 0 if gamemode is inactive
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* 1 if gamemode is active
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@ -66,15 +69,15 @@ POSSIBILITY OF SUCH DAMAGE.
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*
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* const char* gamemode_error_string() - Get an error string
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* returns a string describing any of the above errors
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*
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* Note: All the above requests can be blocking - dbus requests can and will block while the daemon
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* handles the request. It is not recommended to make these calls in performance critical code
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*/
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#include <stdbool.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <unistd.h>
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#include <dlfcn.h>
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#include <errno.h>
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#include <string.h>
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#include <sys/types.h>
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@ -232,7 +235,7 @@ __attribute__((always_inline)) static inline const char *gamemode_error_string(v
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}
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/**
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* Redirect to the real libgamemod
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* Redirect to the real libgamemode
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* Allow automatically requesting game mode
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* Also prints errors as they happen.
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*/
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