Add config parameters for GPU clocking

This commit is contained in:
Marc Di Luzio 2019-01-30 21:12:11 +00:00
parent aeaef7377d
commit b1bf33d386
6 changed files with 120 additions and 8 deletions

View File

@ -75,6 +75,12 @@ struct GameModeConfig {
long inhibit_screensaver;
long reaper_frequency;
long apply_gpu_optimisations;
long nv_core_clock_mhz_offset;
long nv_mem_clock_mhz_offset;
long amd_core_clock_percentage;
long amd_mem_clock_percentage;
};
/*
@ -173,6 +179,19 @@ static int inih_handler(void *user, const char *section, const char *name, const
} else if (strcmp(name, "inhibit_screensaver") == 0) {
valid = get_long_value(name, value, &self->inhibit_screensaver);
}
} else if (strcmp(section, "gpu") == 0) {
/* GPU subsection */
if (strcmp(name, "apply_gpu_optimisations") == 0) {
valid = get_long_value(name, value, &self->apply_gpu_optimisations);
} else if (strcmp(name, "nv_core_clock_mhz_offset") == 0) {
valid = get_long_value(name, value, &self->nv_core_clock_mhz_offset);
} else if (strcmp(name, "nv_mem_clock_mhz_offset") == 0) {
valid = get_long_value(name, value, &self->nv_mem_clock_mhz_offset);
} else if (strcmp(name, "amd_core_clock_percentage") == 0) {
valid = get_long_value(name, value, &self->amd_core_clock_percentage);
} else if (strcmp(name, "amd_mem_clock_percentage") == 0) {
valid = get_long_value(name, value, &self->amd_mem_clock_percentage);
}
} else if (strcmp(section, "custom") == 0) {
/* Custom subsection */
if (strcmp(name, "start") == 0) {
@ -234,6 +253,11 @@ static void load_config_files(GameModeConfig *self)
self->renice = 4; /* default value of 4 */
self->reaper_frequency = DEFAULT_REAPER_FREQ;
self->inhibit_screensaver = 1; /* Defaults to on */
self->apply_gpu_optimisations = 0;
self->nv_core_clock_mhz_offset = 0;
self->nv_mem_clock_mhz_offset = 0;
self->amd_core_clock_percentage = 0;
self->amd_mem_clock_percentage = 0;
/*
* Locations to load, in order
@ -461,3 +485,31 @@ void config_get_ioprio_value(GameModeConfig *self, int *value)
else
*value = atoi(ioprio_value);
}
/*
* Get various config info for gpu optimisations
*/
void config_get_apply_gpu_optimisations(GameModeConfig *self, long *value)
{
memcpy_locked_config(self, value, &self->apply_gpu_optimisations, sizeof(long));
}
void config_get_nv_core_clock_mhz_offset(GameModeConfig *self, long *value)
{
memcpy_locked_config(self, value, &self->nv_core_clock_mhz_offset, sizeof(long));
}
void config_get_nv_mem_clock_mhz_offset(GameModeConfig *self, long *value)
{
memcpy_locked_config(self, value, &self->nv_mem_clock_mhz_offset, sizeof(long));
}
void config_get_amd_core_clock_percentage(GameModeConfig *self, long *value)
{
memcpy_locked_config(self, value, &self->amd_core_clock_percentage, sizeof(long));
}
void config_get_amd_mem_clock_percentage(GameModeConfig *self, long *value)
{
memcpy_locked_config(self, value, &self->amd_mem_clock_percentage, sizeof(long));
}

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@ -129,3 +129,12 @@ void config_get_renice_value(GameModeConfig *self, long *value);
* Get the ioprio value
*/
void config_get_ioprio_value(GameModeConfig *self, int *value);
/*
* Get various config info for gpu optimisations
*/
void config_get_apply_gpu_optimisations(GameModeConfig *self, long *value);
void config_get_nv_core_clock_mhz_offset(GameModeConfig *self, long *value);
void config_get_nv_mem_clock_mhz_offset(GameModeConfig *self, long *value);
void config_get_amd_core_clock_percentage(GameModeConfig *self, long *value);
void config_get_amd_mem_clock_percentage(GameModeConfig *self, long *value);

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@ -36,6 +36,8 @@ POSSIBILITY OF SUCH DAMAGE.
#include "helpers.h"
#include "logging.h"
#include "daemon_config.h"
// TODO
// Gather GPU type and information
// Allow configuration file specifying of gpu info
@ -56,13 +58,19 @@ enum GPUVendor {
struct GameModeGPUInfo {
enum GPUVendor vendor;
int device; /* path to device, ie. /sys/class/drm/card#/ */
long core; /* Core clock to apply */
long mem; /* Mem clock to apply */
};
/**
* Applies or removes Nvidia optimisations
*/
static int apply_gpu_nvidia(bool apply)
static int apply_gpu_nvidia(const GameModeGPUInfo *info, bool apply)
{
if (!info)
return 0;
// Running these commands:
// nvidia-settings -a '[gpu:0]/GPUMemoryTransferRateOffset[3]=1400'
// nvidia-settings -a '[gpu:0]/GPUGraphicsClockOffset[3]=50'
@ -76,8 +84,11 @@ static int apply_gpu_nvidia(bool apply)
/**
* Applies or removes AMD optimisations
*/
static int apply_gpu_amd(bool apply)
static int apply_gpu_amd(const GameModeGPUInfo *info, bool apply)
{
if (!info)
return 0;
// We'll want to set both the following:
// core: device/pp_sclk_od (0%+ additional)
// mem: device/pp_mclk_od (0%+ additional)
@ -92,7 +103,7 @@ static int apply_gpu_amd(bool apply)
/**
* Attempts to identify the current in use GPU information
*/
int game_mode_identify_gpu(GameModeGPUInfo **info)
int game_mode_initialise_gpu(GameModeConfig *config, GameModeGPUInfo **info)
{
int status = 0;
@ -100,12 +111,32 @@ int game_mode_identify_gpu(GameModeGPUInfo **info)
if (!info || *info)
FATAL_ERROR("Invalid GameModeGPUInfo passed to %s", __func__);
/* Early out if we have this feature turned off */
long apply = 0;
config_get_apply_gpu_optimisations(config, &apply);
if (apply == 0)
return 0;
/* Create the context */
GameModeGPUInfo *new_info = malloc(sizeof(GameModeGPUInfo));
memset(new_info, 0, sizeof(GameModeGPUInfo));
// TODO: Fill in the GPU info
/* Load the config based on GPU */
switch (new_info->vendor) {
case Vendor_NVIDIA:
config_get_nv_core_clock_mhz_offset(config, &new_info->core);
config_get_nv_mem_clock_mhz_offset(config, &new_info->mem);
break;
case Vendor_AMD:
config_get_amd_core_clock_percentage(config, &new_info->core);
config_get_amd_mem_clock_percentage(config, &new_info->mem);
break;
default:
break;
}
/* Give back the new gpu info */
*info = new_info;
@ -125,11 +156,15 @@ void game_mode_free_gpu(GameModeGPUInfo **info)
*/
int game_mode_apply_gpu(const GameModeGPUInfo *info, bool apply)
{
// Null info means don't apply anything
if (!info)
return 0;
switch (info->vendor) {
case Vendor_NVIDIA:
return apply_gpu_nvidia(apply);
return apply_gpu_nvidia(info, apply);
case Vendor_AMD:
return apply_gpu_amd(apply);
return apply_gpu_amd(info, apply);
default:
break;
}

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@ -109,8 +109,8 @@ void game_mode_context_init(GameModeContext *self)
self->config = config_create();
config_init(self->config);
/* Grab the current GPU */
game_mode_identify_gpu(&self->gpu_info);
/* Initialise the current GPU info */
game_mode_initialise_gpu(self->config, &self->gpu_info);
pthread_rwlock_init(&self->rwlock, NULL);
pthread_mutex_init(&self->reaper.mutex, NULL);

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@ -141,6 +141,6 @@ int game_mode_run_client_tests(void);
* Provides internal APU functions to apply optimisations to gpus
*/
typedef struct GameModeGPUInfo GameModeGPUInfo;
int game_mode_identify_gpu(GameModeGPUInfo **info);
int game_mode_initialise_gpu(GameModeConfig *config, GameModeGPUInfo **info);
void game_mode_free_gpu(GameModeGPUInfo **info);
int game_mode_apply_gpu(const GameModeGPUInfo *info, bool apply);

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@ -34,6 +34,22 @@ inhibit_screensaver=1
;blacklist=HalfLife3
; glxgears
[gpu]
; Here Be Dragons!
; Warning: Use these settings at your own risk
; Any damage to hardware incurred due to this feature is your responsibility and yours alone
; Setting this to 1 will allow gamemode to attempt to apply GPU optimisations such as overclocks
;apply_gpu_optimisations=0
; Nvidia specific settings (these are Mhz offsets from the baseline, ie. 0 applies no change)
;nv_core_clock_mhz_offset=0
;nv_mem_clock_mhz_offset=0
; AMD specific settings (these are percentages applied on top of the baseline, ie. 0 applies no change)
;amd_core_clock_percentage=0
;amd_mem_clock_percentage=0
[custom]
; Custom scripts (executed using the shell) when gamemode starts and ends
;start=notify-send "GameMode started"