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https://github.com/FeralInteractive/gamemode.git
synced 2025-06-25 08:53:06 +02:00
Add config parameters for GPU clocking
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@ -75,6 +75,12 @@ struct GameModeConfig {
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long inhibit_screensaver;
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long reaper_frequency;
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long apply_gpu_optimisations;
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long nv_core_clock_mhz_offset;
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long nv_mem_clock_mhz_offset;
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long amd_core_clock_percentage;
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long amd_mem_clock_percentage;
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};
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/*
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@ -173,6 +179,19 @@ static int inih_handler(void *user, const char *section, const char *name, const
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} else if (strcmp(name, "inhibit_screensaver") == 0) {
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valid = get_long_value(name, value, &self->inhibit_screensaver);
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}
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} else if (strcmp(section, "gpu") == 0) {
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/* GPU subsection */
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if (strcmp(name, "apply_gpu_optimisations") == 0) {
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valid = get_long_value(name, value, &self->apply_gpu_optimisations);
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} else if (strcmp(name, "nv_core_clock_mhz_offset") == 0) {
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valid = get_long_value(name, value, &self->nv_core_clock_mhz_offset);
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} else if (strcmp(name, "nv_mem_clock_mhz_offset") == 0) {
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valid = get_long_value(name, value, &self->nv_mem_clock_mhz_offset);
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} else if (strcmp(name, "amd_core_clock_percentage") == 0) {
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valid = get_long_value(name, value, &self->amd_core_clock_percentage);
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} else if (strcmp(name, "amd_mem_clock_percentage") == 0) {
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valid = get_long_value(name, value, &self->amd_mem_clock_percentage);
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}
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} else if (strcmp(section, "custom") == 0) {
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/* Custom subsection */
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if (strcmp(name, "start") == 0) {
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@ -234,6 +253,11 @@ static void load_config_files(GameModeConfig *self)
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self->renice = 4; /* default value of 4 */
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self->reaper_frequency = DEFAULT_REAPER_FREQ;
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self->inhibit_screensaver = 1; /* Defaults to on */
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self->apply_gpu_optimisations = 0;
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self->nv_core_clock_mhz_offset = 0;
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self->nv_mem_clock_mhz_offset = 0;
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self->amd_core_clock_percentage = 0;
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self->amd_mem_clock_percentage = 0;
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/*
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* Locations to load, in order
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@ -461,3 +485,31 @@ void config_get_ioprio_value(GameModeConfig *self, int *value)
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else
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*value = atoi(ioprio_value);
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}
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/*
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* Get various config info for gpu optimisations
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*/
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void config_get_apply_gpu_optimisations(GameModeConfig *self, long *value)
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{
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memcpy_locked_config(self, value, &self->apply_gpu_optimisations, sizeof(long));
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}
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void config_get_nv_core_clock_mhz_offset(GameModeConfig *self, long *value)
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{
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memcpy_locked_config(self, value, &self->nv_core_clock_mhz_offset, sizeof(long));
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}
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void config_get_nv_mem_clock_mhz_offset(GameModeConfig *self, long *value)
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{
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memcpy_locked_config(self, value, &self->nv_mem_clock_mhz_offset, sizeof(long));
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}
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void config_get_amd_core_clock_percentage(GameModeConfig *self, long *value)
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{
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memcpy_locked_config(self, value, &self->amd_core_clock_percentage, sizeof(long));
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}
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void config_get_amd_mem_clock_percentage(GameModeConfig *self, long *value)
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{
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memcpy_locked_config(self, value, &self->amd_mem_clock_percentage, sizeof(long));
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}
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@ -129,3 +129,12 @@ void config_get_renice_value(GameModeConfig *self, long *value);
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* Get the ioprio value
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*/
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void config_get_ioprio_value(GameModeConfig *self, int *value);
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/*
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* Get various config info for gpu optimisations
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*/
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void config_get_apply_gpu_optimisations(GameModeConfig *self, long *value);
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void config_get_nv_core_clock_mhz_offset(GameModeConfig *self, long *value);
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void config_get_nv_mem_clock_mhz_offset(GameModeConfig *self, long *value);
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void config_get_amd_core_clock_percentage(GameModeConfig *self, long *value);
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void config_get_amd_mem_clock_percentage(GameModeConfig *self, long *value);
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@ -36,6 +36,8 @@ POSSIBILITY OF SUCH DAMAGE.
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#include "helpers.h"
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#include "logging.h"
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#include "daemon_config.h"
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// TODO
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// Gather GPU type and information
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// Allow configuration file specifying of gpu info
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@ -56,13 +58,19 @@ enum GPUVendor {
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struct GameModeGPUInfo {
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enum GPUVendor vendor;
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int device; /* path to device, ie. /sys/class/drm/card#/ */
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long core; /* Core clock to apply */
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long mem; /* Mem clock to apply */
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};
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/**
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* Applies or removes Nvidia optimisations
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*/
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static int apply_gpu_nvidia(bool apply)
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static int apply_gpu_nvidia(const GameModeGPUInfo *info, bool apply)
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{
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if (!info)
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return 0;
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// Running these commands:
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// nvidia-settings -a '[gpu:0]/GPUMemoryTransferRateOffset[3]=1400'
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// nvidia-settings -a '[gpu:0]/GPUGraphicsClockOffset[3]=50'
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@ -76,8 +84,11 @@ static int apply_gpu_nvidia(bool apply)
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/**
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* Applies or removes AMD optimisations
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*/
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static int apply_gpu_amd(bool apply)
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static int apply_gpu_amd(const GameModeGPUInfo *info, bool apply)
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{
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if (!info)
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return 0;
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// We'll want to set both the following:
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// core: device/pp_sclk_od (0%+ additional)
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// mem: device/pp_mclk_od (0%+ additional)
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@ -92,7 +103,7 @@ static int apply_gpu_amd(bool apply)
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/**
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* Attempts to identify the current in use GPU information
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*/
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int game_mode_identify_gpu(GameModeGPUInfo **info)
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int game_mode_initialise_gpu(GameModeConfig *config, GameModeGPUInfo **info)
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{
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int status = 0;
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@ -100,12 +111,32 @@ int game_mode_identify_gpu(GameModeGPUInfo **info)
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if (!info || *info)
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FATAL_ERROR("Invalid GameModeGPUInfo passed to %s", __func__);
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/* Early out if we have this feature turned off */
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long apply = 0;
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config_get_apply_gpu_optimisations(config, &apply);
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if (apply == 0)
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return 0;
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/* Create the context */
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GameModeGPUInfo *new_info = malloc(sizeof(GameModeGPUInfo));
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memset(new_info, 0, sizeof(GameModeGPUInfo));
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// TODO: Fill in the GPU info
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/* Load the config based on GPU */
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switch (new_info->vendor) {
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case Vendor_NVIDIA:
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config_get_nv_core_clock_mhz_offset(config, &new_info->core);
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config_get_nv_mem_clock_mhz_offset(config, &new_info->mem);
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break;
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case Vendor_AMD:
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config_get_amd_core_clock_percentage(config, &new_info->core);
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config_get_amd_mem_clock_percentage(config, &new_info->mem);
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break;
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default:
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break;
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}
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/* Give back the new gpu info */
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*info = new_info;
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@ -125,11 +156,15 @@ void game_mode_free_gpu(GameModeGPUInfo **info)
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*/
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int game_mode_apply_gpu(const GameModeGPUInfo *info, bool apply)
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{
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// Null info means don't apply anything
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if (!info)
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return 0;
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switch (info->vendor) {
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case Vendor_NVIDIA:
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return apply_gpu_nvidia(apply);
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return apply_gpu_nvidia(info, apply);
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case Vendor_AMD:
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return apply_gpu_amd(apply);
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return apply_gpu_amd(info, apply);
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default:
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break;
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}
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@ -109,8 +109,8 @@ void game_mode_context_init(GameModeContext *self)
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self->config = config_create();
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config_init(self->config);
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/* Grab the current GPU */
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game_mode_identify_gpu(&self->gpu_info);
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/* Initialise the current GPU info */
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game_mode_initialise_gpu(self->config, &self->gpu_info);
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pthread_rwlock_init(&self->rwlock, NULL);
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pthread_mutex_init(&self->reaper.mutex, NULL);
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@ -141,6 +141,6 @@ int game_mode_run_client_tests(void);
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* Provides internal APU functions to apply optimisations to gpus
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*/
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typedef struct GameModeGPUInfo GameModeGPUInfo;
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int game_mode_identify_gpu(GameModeGPUInfo **info);
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int game_mode_initialise_gpu(GameModeConfig *config, GameModeGPUInfo **info);
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void game_mode_free_gpu(GameModeGPUInfo **info);
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int game_mode_apply_gpu(const GameModeGPUInfo *info, bool apply);
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@ -34,6 +34,22 @@ inhibit_screensaver=1
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;blacklist=HalfLife3
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; glxgears
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[gpu]
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; Here Be Dragons!
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; Warning: Use these settings at your own risk
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; Any damage to hardware incurred due to this feature is your responsibility and yours alone
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; Setting this to 1 will allow gamemode to attempt to apply GPU optimisations such as overclocks
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;apply_gpu_optimisations=0
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; Nvidia specific settings (these are Mhz offsets from the baseline, ie. 0 applies no change)
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;nv_core_clock_mhz_offset=0
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;nv_mem_clock_mhz_offset=0
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; AMD specific settings (these are percentages applied on top of the baseline, ie. 0 applies no change)
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;amd_core_clock_percentage=0
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;amd_mem_clock_percentage=0
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[custom]
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; Custom scripts (executed using the shell) when gamemode starts and ends
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;start=notify-send "GameMode started"
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