Don't log an error about a default initial renice value

This commit is contained in:
Marc Di Luzio 2019-01-31 19:06:02 +00:00
parent a8539eade7
commit b54a406b97
2 changed files with 2 additions and 11 deletions

View File

@ -227,7 +227,7 @@ static void load_config_files(GameModeConfig *self)
memset(self->defaultgov, 0, sizeof(self->defaultgov));
memset(self->desiredgov, 0, sizeof(self->desiredgov));
memset(self->softrealtime, 0, sizeof(self->softrealtime));
self->renice = 0; /* 0 = use default */
self->renice = 4; /* default value of 4 */
self->reaper_frequency = DEFAULT_REAPER_FREQ;
/*

View File

@ -48,11 +48,6 @@ POSSIBILITY OF SUCH DAMAGE.
#define SCHED_ISO 4
#endif
/**
* Priority to renice the process to.
*/
#define NICE_DEFAULT_PRIORITY -4
/**
* Apply scheduling policies
*
@ -74,11 +69,7 @@ void game_mode_apply_renice(const GameModeContext *self, const pid_t client)
long int renice = 0;
config_get_renice_value(config, &renice);
if ((renice < 1) || (renice > 20)) {
LOG_ONCE(ERROR,
"Invalid renice value '%ld' reset to default: %d.\n",
renice,
-NICE_DEFAULT_PRIORITY);
renice = NICE_DEFAULT_PRIORITY;
LOG_ONCE(ERROR, "Invalid renice value '%ld' is invalid, will not renice.\n", renice);
} else {
renice = -renice;
}