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https://github.com/FeralInteractive/gamemode.git
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gamemode: Add function to resolve the wine preloader executable
This commit adds a function to resolve a wine preloader binary into its original windows binary. Signed-off-by: Kai Krakow <kai@kaishome.de>
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@ -38,6 +38,7 @@ POSSIBILITY OF SUCH DAMAGE.
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#include "ioprio.h"
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#include "logging.h"
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#include <ctype.h>
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#include <fcntl.h>
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#include <linux/limits.h>
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#include <linux/sched.h>
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@ -741,6 +742,116 @@ static char *game_mode_lookup_user_home(void)
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return home ? strdup(home) : NULL;
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}
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/**
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* Attempt to resolve the exe for wine-preloader.
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* This function is used if game_mode_context_find_exe() identified the
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* process as wine-preloader. Returns NULL when resolve fails.
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*/
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static char *game_mode_resolve_wine_preloader(pid_t pid)
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{
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char buffer[PATH_MAX];
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char *proc_path = NULL, *wine_exe = NULL, *wineprefix = NULL;
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int proc_fd = -1;
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if (!(proc_path = safe_snprintf(buffer, "/proc/%d", pid)))
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goto fail;
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/* Open the directory, we are potentially reading multiple files from it */
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if (-1 == (proc_fd = open(proc_path, O_RDONLY | O_CLOEXEC)))
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goto fail_proc;
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/* Open the command line */
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int fd = openat(proc_fd, "cmdline", O_RDONLY | O_CLOEXEC);
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if (fd != -1) {
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FILE *stream = fdopen(fd, "r");
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if (stream) {
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char *argv = NULL;
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size_t args = 0;
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int argc = 0;
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while (!wine_exe && (argc++ < 2) && (getdelim(&argv, &args, 0, stream) != -1)) {
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/* If we see the wine loader here, we have to use the next argument */
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if (strtail(argv, "/wine") || strtail(argv, "/wine64"))
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continue;
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free(wine_exe); // just in case
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/* Check presence of the drive letter, we assume that below */
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wine_exe = args > 2 && argv[1] == ':' ? strndup(argv, args) : NULL;
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}
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free(argv);
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fclose(stream);
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} else
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close(fd);
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}
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/* Did we get wine exe from cmdline? */
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if (wine_exe)
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LOG_MSG("Detected wine exe for client %d [%s].\n", pid, wine_exe);
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else
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goto fail_cmdline;
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/* Open the process environment and find the WINEPREFIX */
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errno = 0;
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if (!(wineprefix = game_mode_lookup_proc_env(proc_fd, "WINEPREFIX"))) {
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/* Lookup user home instead only if there was no error */
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char *home = NULL;
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if (errno == 0)
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home = game_mode_lookup_user_home();
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/* Append "/.wine" if we found the user home */
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if (home)
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wineprefix = safe_snprintf(buffer, "%s/.wine", home);
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/* Cleanup and check result */
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free(home);
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if (!wineprefix)
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goto fail_env;
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}
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/* Wine prefix was detected, log this for diagnostics */
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LOG_MSG("Detected wine prefix for client %d: '%s'\n", pid, wineprefix);
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/* Convert Windows to Unix path separators */
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char *ix = wine_exe;
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while (ix != NULL)
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(ix = strchr(ix, '\\')) && (*ix++ = '/');
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/* Convert the drive letter to lcase because wine handles it this way in the prefix */
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wine_exe[0] = (char)tolower(wine_exe[0]);
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/* Convert relative wine exe path to full unix path */
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char *wine_path = safe_snprintf(buffer, "%s/dosdevices/%s", wineprefix, wine_exe);
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free(wine_exe);
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wine_exe = wine_path ? realpath(wine_path, NULL) : NULL;
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free(wine_path);
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/* Fine? Successo? Fortuna! */
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if (wine_exe)
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LOG_MSG("Successfully mapped wine client %d [%s].\n", pid, wine_exe);
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else
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goto fail;
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error_cleanup:
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close(proc_fd);
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free(wineprefix);
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free(proc_path);
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return wine_exe;
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fail:
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LOG_ERROR("Unable to find wine executable for client %d: %s\n", pid, strerror(errno));
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goto error_cleanup;
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fail_cmdline:
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LOG_ERROR("Wine loader has no accepted cmdline for client %d yet, deferring.\n", pid);
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goto error_cleanup;
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fail_env:
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LOG_ERROR("Failed to access process environment in '%s': %s\n", proc_path, strerror(errno));
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goto error_cleanup;
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fail_proc:
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LOG_ERROR("Failed to access process data in '%s': %s\n", proc_path, strerror(errno));
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goto error_cleanup;
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}
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/**
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* Attempt to locate the exe for the process.
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* We might run into issues if the process is running under an odd umask.
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