Refactor the config values into a sub-struct

This makes it much simpler to default all but some to zero
This commit is contained in:
Marc Di Luzio 2019-02-09 15:12:20 +00:00
parent 903fda6dcb
commit c0ef843290

View File

@ -54,7 +54,7 @@ POSSIBILITY OF SUCH DAMAGE.
long config_get_##name(GameModeConfig *self) \
{ \
long value = 0; \
memcpy_locked_config(self, &value, &self->name, sizeof(long)); \
memcpy_locked_config(self, &value, &self->values.name, sizeof(long)); \
return value; \
}
@ -67,32 +67,34 @@ struct GameModeConfig {
int inotfd;
int inotwd;
char whitelist[CONFIG_LIST_MAX][CONFIG_VALUE_MAX];
char blacklist[CONFIG_LIST_MAX][CONFIG_VALUE_MAX];
struct {
char whitelist[CONFIG_LIST_MAX][CONFIG_VALUE_MAX];
char blacklist[CONFIG_LIST_MAX][CONFIG_VALUE_MAX];
char startscripts[CONFIG_LIST_MAX][CONFIG_VALUE_MAX];
char endscripts[CONFIG_LIST_MAX][CONFIG_VALUE_MAX];
char startscripts[CONFIG_LIST_MAX][CONFIG_VALUE_MAX];
char endscripts[CONFIG_LIST_MAX][CONFIG_VALUE_MAX];
char defaultgov[CONFIG_VALUE_MAX];
char desiredgov[CONFIG_VALUE_MAX];
char defaultgov[CONFIG_VALUE_MAX];
char desiredgov[CONFIG_VALUE_MAX];
char softrealtime[CONFIG_VALUE_MAX];
long renice;
char softrealtime[CONFIG_VALUE_MAX];
long renice;
char ioprio[CONFIG_VALUE_MAX];
char ioprio[CONFIG_VALUE_MAX];
long inhibit_screensaver;
long inhibit_screensaver;
long reaper_frequency;
long reaper_frequency;
char apply_gpu_optimisations[CONFIG_VALUE_MAX];
long gpu_vendor;
long gpu_device;
long nv_core_clock_mhz_offset;
long nv_mem_clock_mhz_offset;
long nv_perf_level;
long amd_core_clock_percentage;
long amd_mem_clock_percentage;
char apply_gpu_optimisations[CONFIG_VALUE_MAX];
long gpu_vendor;
long gpu_device;
long nv_core_clock_mhz_offset;
long nv_mem_clock_mhz_offset;
long nv_perf_level;
long amd_core_clock_percentage;
long amd_mem_clock_percentage;
} values;
};
/*
@ -190,52 +192,52 @@ static int inih_handler(void *user, const char *section, const char *name, const
if (strcmp(section, "filter") == 0) {
/* Filter subsection */
if (strcmp(name, "whitelist") == 0) {
valid = append_value_to_list(name, value, self->whitelist);
valid = append_value_to_list(name, value, self->values.whitelist);
} else if (strcmp(name, "blacklist") == 0) {
valid = append_value_to_list(name, value, self->blacklist);
valid = append_value_to_list(name, value, self->values.blacklist);
}
} else if (strcmp(section, "general") == 0) {
/* General subsection */
if (strcmp(name, "reaper_freq") == 0) {
valid = get_long_value(name, value, &self->reaper_frequency);
valid = get_long_value(name, value, &self->values.reaper_frequency);
} else if (strcmp(name, "defaultgov") == 0) {
valid = get_string_value(value, self->defaultgov);
valid = get_string_value(value, self->values.defaultgov);
} else if (strcmp(name, "desiredgov") == 0) {
valid = get_string_value(value, self->desiredgov);
valid = get_string_value(value, self->values.desiredgov);
} else if (strcmp(name, "softrealtime") == 0) {
valid = get_string_value(value, self->softrealtime);
valid = get_string_value(value, self->values.softrealtime);
} else if (strcmp(name, "renice") == 0) {
valid = get_long_value(name, value, &self->renice);
valid = get_long_value(name, value, &self->values.renice);
} else if (strcmp(name, "ioprio") == 0) {
valid = get_string_value(value, self->ioprio);
valid = get_string_value(value, self->values.ioprio);
} else if (strcmp(name, "inhibit_screensaver") == 0) {
valid = get_long_value(name, value, &self->inhibit_screensaver);
valid = get_long_value(name, value, &self->values.inhibit_screensaver);
}
} else if (strcmp(section, "gpu") == 0) {
/* GPU subsection */
if (strcmp(name, "apply_gpu_optimisations") == 0) {
valid = get_string_value(value, self->apply_gpu_optimisations);
valid = get_string_value(value, self->values.apply_gpu_optimisations);
} else if (strcmp(name, "gpu_vendor") == 0) {
valid = get_long_value_hex(name, value, &self->gpu_vendor);
valid = get_long_value_hex(name, value, &self->values.gpu_vendor);
} else if (strcmp(name, "gpu_device") == 0) {
valid = get_long_value(name, value, &self->gpu_device);
valid = get_long_value(name, value, &self->values.gpu_device);
} else if (strcmp(name, "nv_core_clock_mhz_offset") == 0) {
valid = get_long_value(name, value, &self->nv_core_clock_mhz_offset);
valid = get_long_value(name, value, &self->values.nv_core_clock_mhz_offset);
} else if (strcmp(name, "nv_mem_clock_mhz_offset") == 0) {
valid = get_long_value(name, value, &self->nv_mem_clock_mhz_offset);
valid = get_long_value(name, value, &self->values.nv_mem_clock_mhz_offset);
} else if (strcmp(name, "nv_perf_level") == 0) {
valid = get_long_value(name, value, &self->nv_perf_level);
valid = get_long_value(name, value, &self->values.nv_perf_level);
} else if (strcmp(name, "amd_core_clock_percentage") == 0) {
valid = get_long_value(name, value, &self->amd_core_clock_percentage);
valid = get_long_value(name, value, &self->values.amd_core_clock_percentage);
} else if (strcmp(name, "amd_mem_clock_percentage") == 0) {
valid = get_long_value(name, value, &self->amd_mem_clock_percentage);
valid = get_long_value(name, value, &self->values.amd_mem_clock_percentage);
}
} else if (strcmp(section, "custom") == 0) {
/* Custom subsection */
if (strcmp(name, "start") == 0) {
valid = append_value_to_list(name, value, self->startscripts);
valid = append_value_to_list(name, value, self->values.startscripts);
} else if (strcmp(name, "end") == 0) {
valid = append_value_to_list(name, value, self->endscripts);
valid = append_value_to_list(name, value, self->values.endscripts);
}
}
@ -280,25 +282,14 @@ static void load_config_files(GameModeConfig *self)
pthread_rwlock_wrlock(&self->rwlock);
/* Clear our config values */
memset(self->ioprio, 0, sizeof(self->ioprio));
memset(self->whitelist, 0, sizeof(self->whitelist));
memset(self->blacklist, 0, sizeof(self->blacklist));
memset(self->startscripts, 0, sizeof(self->startscripts));
memset(self->endscripts, 0, sizeof(self->endscripts));
memset(self->defaultgov, 0, sizeof(self->defaultgov));
memset(self->desiredgov, 0, sizeof(self->desiredgov));
memset(self->softrealtime, 0, sizeof(self->softrealtime));
memset(self->apply_gpu_optimisations, 0, sizeof(self->apply_gpu_optimisations));
self->inhibit_screensaver = 1; /* Defaults to on */
self->renice = 4; /* default value of 4 */
self->reaper_frequency = DEFAULT_REAPER_FREQ;
self->gpu_vendor = 0;
self->gpu_device = -1; /* 0 is a valid device ID so use -1 to indicate no value */
self->nv_core_clock_mhz_offset = 0;
self->nv_mem_clock_mhz_offset = 0;
self->nv_perf_level = -1;
self->amd_core_clock_percentage = 0;
self->amd_mem_clock_percentage = 0;
memset(&self->values, 0, sizeof(self->values));
/* Set some non-zero defaults */
self->values.inhibit_screensaver = 1; /* Defaults to on */
self->values.renice = 4; /* default value of 4 */
self->values.reaper_frequency = DEFAULT_REAPER_FREQ;
self->values.gpu_device = -1; /* 0 is a valid device ID so use -1 to indicate no value */
self->values.nv_perf_level = -1;
/*
* Locations to load, in order
@ -402,14 +393,14 @@ bool config_get_client_whitelisted(GameModeConfig *self, const char *client)
/* If the whitelist is empty then everything passes */
bool found = true;
if (self->whitelist[0][0]) {
if (self->values.whitelist[0][0]) {
/*
* Check if the value is found in our whitelist
* Currently is a simple strstr check, but could be modified for wildcards etc.
*/
found = false;
for (unsigned int i = 0; i < CONFIG_LIST_MAX && self->whitelist[i][0]; i++) {
if (strstr(client, self->whitelist[i])) {
for (unsigned int i = 0; i < CONFIG_LIST_MAX && self->values.whitelist[i][0]; i++) {
if (strstr(client, self->values.whitelist[i])) {
found = true;
}
}
@ -433,8 +424,8 @@ bool config_get_client_blacklisted(GameModeConfig *self, const char *client)
* Currently is a simple strstr check, but could be modified for wildcards etc.
*/
bool found = false;
for (unsigned int i = 0; i < CONFIG_LIST_MAX && self->blacklist[i][0]; i++) {
if (strstr(client, self->blacklist[i])) {
for (unsigned int i = 0; i < CONFIG_LIST_MAX && self->values.blacklist[i][0]; i++) {
if (strstr(client, self->values.blacklist[i])) {
found = true;
}
}
@ -455,7 +446,7 @@ DEFINE_CONFIG_GET(reaper_frequency)
bool config_get_inhibit_screensaver(GameModeConfig *self)
{
long val;
memcpy_locked_config(self, &val, &self->inhibit_screensaver, sizeof(long));
memcpy_locked_config(self, &val, &self->values.inhibit_screensaver, sizeof(long));
return val == 1;
}
@ -465,7 +456,10 @@ bool config_get_inhibit_screensaver(GameModeConfig *self)
void config_get_gamemode_start_scripts(GameModeConfig *self,
char scripts[CONFIG_LIST_MAX][CONFIG_VALUE_MAX])
{
memcpy_locked_config(self, scripts, self->startscripts, sizeof(self->startscripts));
memcpy_locked_config(self,
scripts,
self->values.startscripts,
sizeof(self->values.startscripts));
}
/*
@ -474,7 +468,7 @@ void config_get_gamemode_start_scripts(GameModeConfig *self,
void config_get_gamemode_end_scripts(GameModeConfig *self,
char scripts[CONFIG_LIST_MAX][CONFIG_VALUE_MAX])
{
memcpy_locked_config(self, scripts, self->endscripts, sizeof(self->startscripts));
memcpy_locked_config(self, scripts, self->values.endscripts, sizeof(self->values.startscripts));
}
/*
@ -482,7 +476,7 @@ void config_get_gamemode_end_scripts(GameModeConfig *self,
*/
void config_get_default_governor(GameModeConfig *self, char governor[CONFIG_VALUE_MAX])
{
memcpy_locked_config(self, governor, self->defaultgov, sizeof(self->defaultgov));
memcpy_locked_config(self, governor, self->values.defaultgov, sizeof(self->values.defaultgov));
}
/*
@ -490,7 +484,7 @@ void config_get_default_governor(GameModeConfig *self, char governor[CONFIG_VALU
*/
void config_get_desired_governor(GameModeConfig *self, char governor[CONFIG_VALUE_MAX])
{
memcpy_locked_config(self, governor, self->desiredgov, sizeof(self->desiredgov));
memcpy_locked_config(self, governor, self->values.desiredgov, sizeof(self->values.desiredgov));
}
/*
@ -498,7 +492,10 @@ void config_get_desired_governor(GameModeConfig *self, char governor[CONFIG_VALU
*/
void config_get_soft_realtime(GameModeConfig *self, char softrealtime[CONFIG_VALUE_MAX])
{
memcpy_locked_config(self, softrealtime, self->softrealtime, sizeof(self->softrealtime));
memcpy_locked_config(self,
softrealtime,
self->values.softrealtime,
sizeof(self->values.softrealtime));
}
/*
@ -507,7 +504,7 @@ void config_get_soft_realtime(GameModeConfig *self, char softrealtime[CONFIG_VAL
long config_get_renice_value(GameModeConfig *self)
{
long value = 0;
memcpy_locked_config(self, &value, &self->renice, sizeof(long));
memcpy_locked_config(self, &value, &self->values.renice, sizeof(long));
return value;
}
@ -518,10 +515,10 @@ long config_get_ioprio_value(GameModeConfig *self)
{
long value = 0;
char ioprio_value[CONFIG_VALUE_MAX] = { 0 };
memcpy_locked_config(self, ioprio_value, &self->ioprio, sizeof(self->ioprio));
if (0 == strncmp(ioprio_value, "off", sizeof(self->ioprio)))
memcpy_locked_config(self, ioprio_value, &self->values.ioprio, sizeof(self->values.ioprio));
if (0 == strncmp(ioprio_value, "off", sizeof(self->values.ioprio)))
value = IOPRIO_DONT_SET;
else if (0 == strncmp(ioprio_value, "default", sizeof(self->ioprio)))
else if (0 == strncmp(ioprio_value, "default", sizeof(self->values.ioprio)))
value = IOPRIO_RESET_DEFAULT;
else
value = atoi(ioprio_value);
@ -535,8 +532,8 @@ void config_get_apply_gpu_optimisations(GameModeConfig *self, char value[CONFIG_
{
memcpy_locked_config(self,
value,
&self->apply_gpu_optimisations,
sizeof(self->apply_gpu_optimisations));
&self->values.apply_gpu_optimisations,
sizeof(self->values.apply_gpu_optimisations));
}
/* Define the getters for GPU values */