mirror of
https://github.com/FeralInteractive/gamemode.git
synced 2025-06-07 08:07:20 +02:00
commit
cdbe0db9a7
@ -35,15 +35,18 @@ POSSIBILITY OF SUCH DAMAGE.
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#include "logging.h"
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#include "logging.h"
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#include <ctype.h>
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#include <ctype.h>
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#include <errno.h>
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#include <sys/types.h>
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#include <sys/types.h>
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/**
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/**
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* Sets all governors to a value
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* Sets all governors to a value
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*/
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*/
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static void set_gov_state(const char *value)
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static int set_gov_state(const char *value)
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{
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{
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char governors[MAX_GOVERNORS][MAX_GOVERNOR_LENGTH] = { { 0 } };
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char governors[MAX_GOVERNORS][MAX_GOVERNOR_LENGTH] = { { 0 } };
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int num = fetch_governors(governors);
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int num = fetch_governors(governors);
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int retval = EXIT_SUCCESS;
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int res = 0;
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LOG_MSG("Setting governors to %s\n", value);
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LOG_MSG("Setting governors to %s\n", value);
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for (int i = 0; i < num; i++) {
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for (int i = 0; i < num; i++) {
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@ -54,9 +57,15 @@ static void set_gov_state(const char *value)
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continue;
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continue;
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}
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}
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fprintf(f, "%s\n", value);
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res = fprintf(f, "%s\n", value);
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if (res < 0) {
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LOG_ERROR("Failed to set governor %s to %s: %s", gov, value, strerror(errno));
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retval = EXIT_FAILURE;
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}
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fclose(f);
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fclose(f);
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}
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}
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return retval;
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}
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}
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/**
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/**
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@ -64,14 +73,9 @@ static void set_gov_state(const char *value)
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*/
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*/
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int main(int argc, char *argv[])
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int main(int argc, char *argv[])
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{
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{
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if (argc < 2) {
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if (argc == 2 && strncmp(argv[1], "get", 3) == 0) {
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fprintf(stderr, "usage: cpugovctl [get] [set VALUE]\n");
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return EXIT_FAILURE;
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}
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if (strncmp(argv[1], "get", 3) == 0) {
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printf("%s", get_gov_state());
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printf("%s", get_gov_state());
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} else if (strncmp(argv[1], "set", 3) == 0) {
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} else if (argc == 3 && strncmp(argv[1], "set", 3) == 0) {
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const char *value = argv[2];
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const char *value = argv[2];
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/* Must be root to set the state */
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/* Must be root to set the state */
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@ -80,8 +84,9 @@ int main(int argc, char *argv[])
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return EXIT_FAILURE;
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return EXIT_FAILURE;
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}
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}
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set_gov_state(value);
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return set_gov_state(value);
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} else {
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} else {
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fprintf(stderr, "usage: cpugovctl [get] [set VALUE]\n");
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return EXIT_FAILURE;
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return EXIT_FAILURE;
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}
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}
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@ -31,6 +31,7 @@ POSSIBILITY OF SUCH DAMAGE.
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#include "daemonize.h"
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#include "daemonize.h"
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#include "logging.h"
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#include "logging.h"
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#include <fcntl.h>
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#include <stdlib.h>
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#include <stdlib.h>
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#include <sys/stat.h>
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#include <sys/stat.h>
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#include <sys/types.h>
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#include <sys/types.h>
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@ -61,14 +62,20 @@ void daemonize(const char *name)
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}
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}
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/* Now continue execution */
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/* Now continue execution */
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umask(0);
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umask(0022);
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if (setsid() < 0) {
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if (setsid() < 0) {
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FATAL_ERRORNO("Failed to create process group\n");
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FATAL_ERRORNO("Failed to create process group\n");
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}
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}
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if (chdir("/") < 0) {
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if (chdir("/") < 0) {
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FATAL_ERRORNO("Failed to change to root directory\n");
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FATAL_ERRORNO("Failed to change to root directory\n");
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}
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}
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close(STDIN_FILENO);
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close(STDOUT_FILENO);
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/* replace standard file descriptors by /dev/null */
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close(STDERR_FILENO);
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int devnull_r = open("/dev/null", O_RDONLY);
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int devnull_w = open("/dev/null", O_WRONLY);
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dup2(devnull_r, STDIN_FILENO);
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dup2(devnull_w, STDOUT_FILENO);
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dup2(devnull_w, STDERR_FILENO);
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close(devnull_r);
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close(devnull_w);
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}
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}
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@ -381,6 +381,12 @@ bool game_mode_context_register(GameModeContext *self, pid_t client)
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/* Construct a new client if we can */
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/* Construct a new client if we can */
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GameModeClient *cl = NULL;
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GameModeClient *cl = NULL;
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/* Cap the total number of active clients */
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if (game_mode_context_num_clients(self) + 1 > MAX_GAMES) {
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LOG_ERROR("Max games (%d) reached, not registering %d\n", MAX_GAMES, client);
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return false;
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}
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cl = game_mode_client_new(client);
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cl = game_mode_client_new(client);
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if (!cl) {
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if (!cl) {
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fputs("OOM\n", stderr);
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fputs("OOM\n", stderr);
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@ -390,22 +396,16 @@ bool game_mode_context_register(GameModeContext *self, pid_t client)
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if (game_mode_context_has_client(self, client)) {
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if (game_mode_context_has_client(self, client)) {
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LOG_ERROR("Addition requested for already known process [%d]\n", client);
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LOG_ERROR("Addition requested for already known process [%d]\n", client);
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return false;
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goto error_cleanup;
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}
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/* Cap the total number of active clients */
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if (game_mode_context_num_clients(self) + 1 > MAX_GAMES) {
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LOG_ERROR("Max games (%d) reached, not registering %d\n", MAX_GAMES, client);
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return false;
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}
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}
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/* Check our blacklist and whitelist */
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/* Check our blacklist and whitelist */
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if (!config_get_client_whitelisted(self->config, cl->executable)) {
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if (!config_get_client_whitelisted(self->config, cl->executable)) {
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LOG_MSG("Client [%s] was rejected (not in whitelist)\n", cl->executable);
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LOG_MSG("Client [%s] was rejected (not in whitelist)\n", cl->executable);
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return false;
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goto error_cleanup;
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} else if (config_get_client_blacklisted(self->config, cl->executable)) {
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} else if (config_get_client_blacklisted(self->config, cl->executable)) {
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LOG_MSG("Client [%s] was rejected (in blacklist)\n", cl->executable);
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LOG_MSG("Client [%s] was rejected (in blacklist)\n", cl->executable);
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return false;
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goto error_cleanup;
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}
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}
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/* Begin a write lock now to insert our new client at list start */
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/* Begin a write lock now to insert our new client at list start */
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@ -427,6 +427,9 @@ bool game_mode_context_register(GameModeContext *self, pid_t client)
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game_mode_apply_scheduler(self, client);
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game_mode_apply_scheduler(self, client);
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return true;
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return true;
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error_cleanup:
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game_mode_client_free(cl);
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return false;
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}
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}
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bool game_mode_context_unregister(GameModeContext *self, pid_t client)
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bool game_mode_context_unregister(GameModeContext *self, pid_t client)
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