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	daemon: add game_mode_client_ref
Now that GameModeClient is reference counted, the counterpart to game_mode_client_unref is also needed.
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		| @@ -638,6 +638,14 @@ void game_mode_client_unref(GameModeClient *client) | ||||
| 	free(client); | ||||
| } | ||||
|  | ||||
| void game_mode_client_ref(GameModeClient *client) | ||||
| { | ||||
| 	if (!client) { | ||||
| 		return; | ||||
| 	} | ||||
| 	atomic_fetch_add_explicit(&client->refcount, 1, memory_order_seq_cst); | ||||
| } | ||||
|  | ||||
| /* Internal refresh config function (assumes no contention with reaper thread) */ | ||||
| static void game_mode_reload_config_internal(GameModeContext *self) | ||||
| { | ||||
|   | ||||
| @@ -54,6 +54,11 @@ typedef struct GameModeClient GameModeClient; | ||||
|  */ | ||||
| void game_mode_client_unref(GameModeClient *client); | ||||
|  | ||||
| /** | ||||
|  * Increment the usage count of client. | ||||
|  */ | ||||
| void game_mode_client_ref(GameModeClient *client); | ||||
|  | ||||
| /** | ||||
|  * Return the singleton instance | ||||
|  */ | ||||
|   | ||||
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	 Christian Kellner
					Christian Kellner