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	Add a note about GAMEMODE_AUTO and blocking calls
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		@@ -42,6 +42,9 @@ POSSIBILITY OF SUCH DAMAGE.
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 *   0 if the request was sent successfully
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 *   -1 if the request failed
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 *
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 * GAMEMODE_AUTO can be defined to make the above two functions apply during static init and
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 * destruction, as appropriate. In this configuration, errors will be printed to stderr
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 *
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 * int gamemode_query_status() - Query the current status of gamemode
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 *   0 if gamemode is inactive
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 *   1 if gamemode is active
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@@ -64,6 +67,9 @@ POSSIBILITY OF SUCH DAMAGE.
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 *
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 * const char* gamemode_error_string() - Get an error string
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 *   returns a string describing any of the above errors
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 *
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 * Note: All the above requests can be blocking - dbus requests can and will block while the daemon
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 * handles the request. It is not recommended to make these calls in performance critical code
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 */
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#include <stdbool.h>
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