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https://github.com/FeralInteractive/gamemode.git
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Add clang format file
This is a slightly modified version of Ikey's format for usysconf found here: https://github.com/solus-project/usysconf/blob/master/.clang-format Modifications are to change to tab indentation, and tab/indent widths of 4 You'll never please everyone, but I find tabs for indentation is the most pragmatic approach to keeping most people happy about indent length arguments.
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.clang-format
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84
.clang-format
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---
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AccessModifierOffset: 0
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AlignAfterOpenBracket: true
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AlignConsecutiveAssignments: false
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#uncomment for clang 3.9
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#AlignConsecutiveDeclarations: false
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AlignEscapedNewlinesLeft: false
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AlignOperands: true
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AlignTrailingComments: true
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AllowAllParametersOfDeclarationOnNextLine: true
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AllowShortBlocksOnASingleLine: false
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AllowShortCaseLabelsOnASingleLine: false
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AllowShortFunctionsOnASingleLine: None
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AllowShortIfStatementsOnASingleLine: false
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AllowShortLoopsOnASingleLine: false
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# AlwaysBreakAfterDefinitionReturnType: None
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#uncomment for clang 3.9
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#AlwaysBreakAfterReturnType: None
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AlwaysBreakBeforeMultilineStrings: true
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AlwaysBreakTemplateDeclarations: false
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BinPackArguments: false
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BinPackParameters: true
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# BraceWrapping: (not set since BreakBeforeBraces is not Custom)
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BreakBeforeBinaryOperators: None
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# BreakAfterJavaFieldAnnotations: (not java)
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BreakBeforeBinaryOperators: None
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BreakBeforeBraces: Linux
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BreakBeforeTernaryOperators: true
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BreakConstructorInitializersBeforeComma: false
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#uncomment for clang 3.9
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#BreakStringLiterals: false
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ColumnLimit: 100
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CommentPragmas: '\*\<'
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ConstructorInitializerAllOnOneLineOrOnePerLine: false
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ConstructorInitializerIndentWidth: 4
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ContinuationIndentWidth: 4
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Cpp11BracedListStyle: false
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DerivePointerAlignment: false
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DisableFormat: false
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ExperimentalAutoDetectBinPacking: false
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ForEachMacros: [ ]
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#Uncomment for clang 3.9
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#IncludeCategories:
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# - Regex: '^"'
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# Priority: 1
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# IncludeIsMainRegex: (project doesn't use a main includes that can add other includes via regex)
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IndentCaseLabels: false
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IndentWidth: 4
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IndentWrappedFunctionNames: false
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# JavaScriptQuotes: (not javascript)
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KeepEmptyLinesAtTheStartOfBlocks: false
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Language: Cpp
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MacroBlockBegin: ''
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MacroBlockEnd: ''
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MaxEmptyLinesToKeep: 1
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NamespaceIndentation: None
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# ObjCBlockIndentWidth: (not objc)
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# ObjCSpaceAfterProperty: (not objc)
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# ObjCSpaceBeforeProtocolList: (not objc)
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PenaltyBreakBeforeFirstCallParameter: 400
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PenaltyBreakComment: 0
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# PenaltyBreakFirstLessLess: (not cpp)
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PenaltyBreakString: 500
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PenaltyExcessCharacter: 10000
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PenaltyReturnTypeOnItsOwnLine: 600
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PointerAlignment: Right
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#uncomment for clang 3.9
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#ReflowComments: true
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#uncomment for clang 3.9
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#SortIncludes: true
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SpaceAfterCStyleCast: false
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SpaceBeforeAssignmentOperators: true
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SpaceBeforeParens: ControlStatements
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SpaceInEmptyParentheses: false
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SpacesBeforeTrailingComments: 1
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SpacesInAngles: false
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SpacesInCStyleCastParentheses: false
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# SpacesInContainerLiterals: (not objc or javascript)
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SpacesInParentheses: false
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SpacesInSquareBrackets: false
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Standard: Cpp11
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TabWidth: 4
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UseTab: ForIndentation
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...
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@ -104,6 +104,13 @@ Add `-lgamemodeauto` to linker arguments and distribute `libgamemodeauto.so` wit
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#### Option 3: Distribute and script
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Distribute `libgamemodeauto.so` with the game and add to LD\_PRELOAD in a launch script
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---
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## Pull Requests
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Pull requests must match with the coding style found in the `.clang-format` file
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```
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clang-format -i $(find . -name '*.[ch]')
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```
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---
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## TODO
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