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	Improve test logging output
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		| @@ -124,7 +124,7 @@ static int verify_other_client_connected(void) | ||||
|  */ | ||||
| static int run_basic_client_tests(void) | ||||
| { | ||||
| 	LOG_MSG("   *basic client tests*\n"); | ||||
| 	LOG_MSG(":: Basic client tests\n"); | ||||
|  | ||||
| 	/* First verify that gamemode is not currently active on the system | ||||
| 	 * As well as it being currently installed and queryable | ||||
| @@ -152,7 +152,7 @@ static int run_basic_client_tests(void) | ||||
| 	if (verify_deactivated() != 0) | ||||
| 		return -1; | ||||
|  | ||||
| 	LOG_MSG("       *passed*\n"); | ||||
| 	LOG_MSG(":: Passed\n\n"); | ||||
|  | ||||
| 	return 0; | ||||
| } | ||||
| @@ -165,7 +165,7 @@ static int run_dual_client_tests(void) | ||||
| 	int status = 0; | ||||
|  | ||||
| 	/* Try running some process interop tests */ | ||||
| 	LOG_MSG("   *dual clients tests*\n"); | ||||
| 	LOG_MSG(":: Dual client tests\n"); | ||||
|  | ||||
| 	/* Get the current path to this binary */ | ||||
| 	char mypath[PATH_MAX]; | ||||
| @@ -227,7 +227,7 @@ static int run_dual_client_tests(void) | ||||
| 	// Wait for the child to finish up | ||||
| 	int wstatus; | ||||
| 	while (waitpid(child, &wstatus, WNOHANG) == 0) { | ||||
| 		LOG_MSG("   Waiting for child to quit...\n"); | ||||
| 		LOG_MSG("...Waiting for child to quit...\n"); | ||||
| 		usleep(10000); | ||||
| 	} | ||||
|  | ||||
| @@ -236,7 +236,7 @@ static int run_dual_client_tests(void) | ||||
| 		return -1; | ||||
|  | ||||
| 	if (status == 0) | ||||
| 		LOG_MSG("       *passed*\n"); | ||||
| 		LOG_MSG(":: Passed\n\n"); | ||||
|  | ||||
| 	return status; | ||||
| } | ||||
| @@ -248,7 +248,7 @@ static int run_dual_client_tests(void) | ||||
| static int game_mode_run_feature_tests(void) | ||||
| { | ||||
| 	int status = 0; | ||||
| 	LOG_MSG("   *feature tests*\n"); | ||||
| 	LOG_MSG(":: Feature tests\n"); | ||||
|  | ||||
| 	/* If we reach here, we should assume the basic requests and register functions are working */ | ||||
|  | ||||
| @@ -261,6 +261,8 @@ static int game_mode_run_feature_tests(void) | ||||
| 	/* Does the CPU governor get set properly? */ | ||||
| 	int cpustatus = 0; | ||||
| 	{ | ||||
| 		LOG_MSG("::: Verifying CPU governor setting\n"); | ||||
|  | ||||
| 		/* get the two config parameters we care about */ | ||||
| 		char desiredgov[CONFIG_VALUE_MAX] = { 0 }; | ||||
| 		config_get_desired_governor(config, desiredgov); | ||||
| @@ -312,6 +314,8 @@ static int game_mode_run_feature_tests(void) | ||||
| 	/* Do custom scripts run? */ | ||||
| 	int scriptstatus = 0; | ||||
| 	{ | ||||
| 		LOG_MSG("::: Verifying Scripts\n"); | ||||
|  | ||||
| 		/* Grab the scripts */ | ||||
| 		char scripts[CONFIG_LIST_MAX][CONFIG_VALUE_MAX]; | ||||
| 		memset(scripts, 0, sizeof(scripts)); | ||||
| @@ -347,7 +351,9 @@ static int game_mode_run_feature_tests(void) | ||||
| 	/* TODO */ | ||||
|  | ||||
| 	if (status != -1) | ||||
| 		LOG_MSG("       *passed*%s\n", status > 0 ? " (with optional failures)" : ""); | ||||
| 		LOG_MSG(":: Passed%s\n\n", status > 0 ? " (with optional failures)" : ""); | ||||
| 	else | ||||
| 		LOG_ERROR(":: Failed!\n"); | ||||
|  | ||||
| 	return status; | ||||
| } | ||||
| @@ -361,19 +367,27 @@ static int game_mode_run_feature_tests(void) | ||||
| int game_mode_run_client_tests() | ||||
| { | ||||
| 	int status = 0; | ||||
| 	LOG_MSG("Running tests...\n"); | ||||
| 	LOG_MSG(": Running tests\n\n"); | ||||
|  | ||||
| 	/* Run the basic tests */ | ||||
| 	if (run_basic_client_tests() != 0) | ||||
| 		return -1; | ||||
| 		status = -1; | ||||
|  | ||||
| 	/* Run the dual client tests */ | ||||
| 	if (run_dual_client_tests() != 0) | ||||
| 		return -1; | ||||
| 		status = -1; | ||||
|  | ||||
| 	/* Run the feature tests */ | ||||
| 	if (game_mode_run_feature_tests() != 0) | ||||
| 		return -1; | ||||
| 	if (status != 0) { | ||||
| 		LOG_MSG(": Client tests failed, skipping feature tests\n"); | ||||
| 	} else { | ||||
| 		/* Run the feature tests */ | ||||
| 		status = game_mode_run_feature_tests(); | ||||
| 	} | ||||
|  | ||||
| 	if (status >= 0) | ||||
| 		LOG_MSG(": All Tests Passed%s!\n", status > 0 ? " (with optional failures)" : ""); | ||||
| 	else | ||||
| 		LOG_MSG(": Tests Failed!\n"); | ||||
|  | ||||
| 	return status; | ||||
| } | ||||
|   | ||||
| @@ -155,16 +155,8 @@ int main(int argc, char *argv[]) | ||||
| 			exit(EXIT_SUCCESS); | ||||
| 			break; | ||||
| 		case 't': | ||||
| 			if ((status = game_mode_run_client_tests()) == 0) { | ||||
| 				LOG_MSG("gamemode tests succeeded\n"); | ||||
| 				exit(EXIT_SUCCESS); | ||||
| 			} else if (status == -1) { | ||||
| 				LOG_ERROR("gamemode tests failed\n"); | ||||
| 				exit(EXIT_FAILURE); | ||||
| 			} else { | ||||
| 				LOG_ERROR("gamemode test results unknown: %d\n", status); | ||||
| 				exit(EXIT_FAILURE); | ||||
| 			} | ||||
| 			status = game_mode_run_client_tests(); | ||||
| 			exit(status); | ||||
| 			break; | ||||
| 		case 'v': | ||||
| 			LOG_MSG(VERSION_TEXT); | ||||
|   | ||||
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	 Marc Di Luzio
					Marc Di Luzio