Henrik Holst
9a7ee00bbf
Update gamemode-context.c
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added support for disabling the kernel split lock mitigation when entering game mode
2023-12-05 11:31:16 +00:00
Henrik Holst
b2bd7e5919
Update gamemode-config.h
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added config values for disabling split lock mitigation
2023-12-05 11:31:16 +00:00
Henrik Holst
97cee92d94
Update gamemode-config.c
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added config value for disabling split lock mitigation
2023-12-05 11:31:16 +00:00
Ahsan Fayaz
b9e8448afe
Replace crypto mining reference with folding@home
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Based on the change originally made by @joelsgp in PR #417 , but there
were issues with the original commit message:
- Used an emoji which may cause rendering issues in CLI tools
- Mentioned Bitcoin mining which is inaccurate and contained
unnecessary censorship
2023-12-04 18:12:22 +00:00
Ahsan Fayaz
6c197f9b70
Apply clang-format with the new include order
2023-12-04 17:00:20 +00:00
Ahsan Fayaz
485a7f920a
Move includes to the file that actually uses them
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This was spotted thanks to clang-format reordering the includes.
Even with the new config, it will include the header file for the
current source file first. Nevertheless, it is best to always include
header files where they are needed.
2023-12-04 16:48:07 +00:00
Ahsan Fayaz
f48c58f34c
Update include order in .clang-format
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We generally want system headers included above project ones.
In one case <linux/limits.h> needs to be above other system headers.
2023-12-04 16:42:15 +00:00
Ahsan Fayaz
fad889db45
Apply clang-format to CPU pinning and parking code
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The original PR #416 failed the format check, but this wasn't apparent
until after merging.
2023-12-04 15:33:15 +00:00
begin-theadventure
775c93001c
[gamemode.ini] Add renice information about the user group.
2023-12-04 14:57:22 +00:00
wantija
160bf91665
Update README.md
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Added game mode support for cemu (1bcdb35e42
)
2023-12-04 14:54:05 +00:00
Hugo Locurcio
138ad384e3
Set the default GPU device ID to 0
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This avoids confusion with the default configuration value being
`gpu_device=0` (as commented out in the `gamemode.ini` example),
but the actual default value being `-1`.
The alternative is to document this behavior and set the commented
out value to `-1`, but this makes the setup procedure more complex.
The new default behavior suits the 90% use case where there's
only one dedicated GPU available.
2023-12-04 14:21:32 +00:00
Henrik Holst
9614ceca9b
pin every thread of the process
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walk through /proc/pid/task to make sure that we set the thread affinity for every single thread in the process
2023-12-04 14:18:38 +00:00
Henrik Holst
865ffb2588
reapply the core pinning from the reaper thread
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Reapply the core pinning from the reaper thread to catch cases where the game launches threads after initial start
2023-12-04 14:18:38 +00:00
Henrik Holst
b83fb8f83e
made pinning optionally silent
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made core pinning optionally silent, used for when the reaper thread calls us repeatable so we don't create tons of unnecessary logs
2023-12-04 14:18:38 +00:00
Henrik Holst
e882505881
properly support config reloading
2023-12-04 14:18:38 +00:00
Henrik Holst
88a15aba86
properly support config reloading
2023-12-04 14:18:38 +00:00
Henrik Holst
9cb119be62
properly support config reloading
2023-12-04 14:18:38 +00:00
Henrik Holst
fd226e46ba
added info about the parking/pinning capability
2023-12-04 14:18:38 +00:00
Henrik Holst
91eb57574c
fixed double free on exit from non use
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if cpu core parking/pinning was disabled by the logic then there would be a double free at exit
2023-12-04 14:18:38 +00:00
Henrik Holst
25a99af4a1
use define instead of value
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use a define instead of values for the park_or_pin variable
2023-12-04 14:18:38 +00:00
Henrik Holst
740a82a761
use defines instead of value
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use defines instead of values for the park_or_pin variable
2023-12-04 14:18:38 +00:00
Henrik Holst
173a8594b4
fixed more coding style errors
2023-12-04 14:18:38 +00:00
Henrik Holst
81dc3f95e5
fixed more coding style errors
2023-12-04 14:18:38 +00:00
Henrik Holst
912d4bdc19
fixed more coding style errors
2023-12-04 14:18:38 +00:00
Henrik Holst
85b9abd654
fixed more coding style errors
2023-12-04 14:18:38 +00:00
Henrik Holst
2f7075b9c6
fix for clang-format
2023-12-04 14:18:38 +00:00
Henrik Holst
2e26331d97
fix to match clang-format
2023-12-04 14:18:38 +00:00
Henrik Holst
303a5a9734
fix to match clang-format
2023-12-04 14:18:38 +00:00
Henrik Holst
a9042199c6
fixed to match clang-format
2023-12-04 14:18:38 +00:00
Henrik Holst
3cabf9859d
added info about suport for Intel E- and P-cores
2023-12-04 14:18:38 +00:00
Henrik Holst
51ee251efb
Added detection for big.LITTLE
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Added detection for big.LITTLE aka cpu:s where not all cores have the same frequency like on Intel Alder Lake and newer. The current logic allows a 5% difference in the max frequency due to some reports that those cpu:s doesn't always give back the exact same value (possible due to boosting capability).
2023-12-04 14:18:38 +00:00
Henrik Holst
ba1c593d0e
added build info for cpucorectl
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added build info for the new cpucorectl utility to meson
2023-12-04 14:18:38 +00:00
Henrik Holst
7d00c1f0a4
added cpucorectl.c
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Added a utility to enable and disable cpu cores (aka core parking) since this requires root privileges
2023-12-04 14:18:38 +00:00
Henrik Holst
c070604a22
added cpu core parking/pinning settings to gamemode.ini
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added some info about the new cpu core parking and pinning settings in gamemode.ini
2023-12-04 14:18:38 +00:00
Henrik Holst
dc2f7bbcd0
added polkit rules for cpucorectl
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added polkit rules so we can run the cpucorectl utility without being root
2023-12-04 14:18:38 +00:00
Henrik Holst
437a129900
added polkit policy for cpucorectl
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added the polkit policy for the cpucorectl utility so we can call it without being root
2023-12-04 14:18:38 +00:00
Henrik Holst
4997adef8d
build gamemode-cpu
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Added build info for gamemade-cpu.c to meson
2023-12-04 14:18:38 +00:00
Henrik Holst
1b10b679cd
added the cpu core parking/pinning definitions
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added the cpu core parking/pinning definitions to gamemode.h
2023-12-04 14:18:38 +00:00
Henrik Holst
495a659895
Added gamemode-cpu.c
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Added gamemode-cpu.c which contains the functions for cpu core parking and pinning
2023-12-04 14:18:38 +00:00
Henrik Holst
2dbd565340
call the cpu core parking/pinning from context
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call the cpu core parking/pinning from gamemode-context.c
2023-12-04 14:18:38 +00:00
Henrik Holst
01024927d2
added cpu core parking/pinning settings
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added cpu core parking/pinning settings to gamemode-config.h
2023-12-04 14:18:38 +00:00
Henrik Holst
32a0b5b636
added the cpu core parking/pinning settings
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added the cpu core parking/pinning settings to gamemode-config.c
2023-12-04 14:18:38 +00:00
Henrik Holst
520dc85ac3
updated meson.build to build common-cpu
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added build info for common-cpu to meson
2023-12-04 14:18:38 +00:00
Henrik Holst
82206534dc
Added common-cpu.c and common-cpu.h
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Added common files for the cpu core parking/pinning functionality
2023-12-04 14:18:38 +00:00
Ahsan Fayaz
1f28880509
Update copyright year and project list
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PolyMC died and most of the active devs created a fork, Prism Launcher
2023-05-23 11:37:01 +01:00
8lendzior
8cfc345312
issue #384 , #399
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I have fixed the issues by implementing this change before running the script
2023-03-02 11:27:44 +00:00
Hugo Locurcio
7cf59587ce
Document some configuration files not allowing [gpu]
changes
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This also reorders the list from highest to lowest priority,
which is generally more commonly used.
2023-03-02 11:25:52 +00:00
MrAkells
f5882d5158
Update README.md
2023-03-02 11:25:25 +00:00
James Le Cuirot
06f01938a9
Fix typo in gamemodelist man page
2022-10-04 15:44:23 +01:00
James Le Cuirot
71f4b875ce
Only install gamemoderun if shared libgamemodeauto is built
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Otherwise emit a warning.
2022-10-04 15:44:23 +01:00