676 Commits

Author SHA1 Message Date
Ikey Doherty
8fb77e639d Ensure to set _GNU_SOURCE for POSIX compliance with signals
The systemd bus headers aren't setting a POSIX compliance level so we
define the catch-all to ensure the build doesn't error out, as seen with
issue #3. This is due to the reliance of `siginfo_t`, which requires a
minimum POSIX level of `199309L` when using glibc.

Signed-off-by: Ikey Doherty <ikey@solus-project.com>
2018-04-10 14:09:39 +01:00
Ikey Doherty
69db9c2a61 Conformance: Update copyright range to include 2018
Signed-off-by: Ikey Doherty <ikey@solus-project.com>
2018-04-10 13:23:38 +01:00
Ikey Doherty
f1195e22bf scripts: Add management scripts to make release process easier
To facilitate a proper release process we now have scripts to create
complete tarballs in the fasion of autotools, which will also include
the archived `inih` project. The net result is a completel tarball which
build systems can use in a reproducable fashion without requiring network
access to complete, thus improving security and ensuring consistency in
results between various distributions should subprojects update.

Signed-off-by: Ikey Doherty <ikey@solus-project.com>
2018-04-10 13:23:38 +01:00
Ikey Doherty
17efeaa699 subprojects: Switch inih to a properly managed git submodule
This allows us to correctly manage inih version by manually updating it,
as opposed to relying on `HEAD` which will render each build unable to
reproduce across changes.

Additionally with submodules we can look to distribute complete tarballs
of the repository to facilitate build systems that ban networking for
security reasons (i.e. Solus).

Signed-off-by: Ikey Doherty <ikey@solus-project.com>
2018-04-10 13:23:38 +01:00
Ikey Doherty
b8316ffafb subprojects: Remove wrapper for the inih project
We can rely on git submodules to achieve this.

Signed-off-by: Ikey Doherty <ikey@solus-project.com>
2018-04-10 13:23:38 +01:00
Marc Di Luzio
4f14c807ba 1.0: Finalised for release
Updating the README.md to bring it ready for wider release:
* Removed some points that were more implementation details
* Added Contributions section
* Simplified the usage section
* Expanded initial explanation
* Fixed steam launch command to allow the overlay to still work

Others:
* Mark as 1.0
* Update the license file for 2018
1.0
2018-04-04 10:06:23 +01:00
Marc Di Luzio
759cbc3c40 Add config file parsing
Checks for a gamemode.ini in /usr/share/gamemode/ (or in the cwd for debugging)

	Currently allows for blacklisting and whitelisting clients based on rudimentary needle-haystack executable name checks

	See the example/gamemode.ini file for expected syntax

	Using the BSD licensed inih library (with additional meson.build file)
2018-03-23 16:59:15 +00:00
Marc Di Luzio
142246366f Add -h and -v and augment the usage text with option descriptions 2018-03-23 16:59:15 +00:00
Minze Zwerver
24a192d594 Added an example PKBUILD file for Arch 2018-03-23 16:59:15 +00:00
Marc Di Luzio
81cc0e9aa7 Add a man page
Possibly better to generate this with "ronn" or similar
2018-03-23 16:59:15 +00:00
Marc Di Luzio
7a3ae91781 Call pthread_rwlock_init on the rwlock
The spec says the results are undefined if an uninitialised
	read-write lock is used without being initialised, though
	evidently things were working out alright
2018-03-23 16:59:15 +00:00
Marc Di Luzio
72e24b5292 Update meson.build for 0.3 development 2018-03-23 16:59:13 +00:00
Marc Di Luzio
73fb3e97e6 Update README.md for 0.2 release
Add pkg-config for ubuntu
	Suggest using bootstrap script
	Change TODO section into a planned features section
	Add changelog file
2018-03-23 16:59:01 +00:00
Ikey Doherty
7f26122c62 Allow controlling whether systemd is used or not
Currently this will switch the build system between using a plain D-BUS
service file, or a user controllable systemd unit that can be actively
stopped/started.

In most cases it is more desirable to use the systemd unit approach,
as plain D-BUS services cannot be controlled and are more difficult
to introspect via the log.

For fallback cases we'll have the plain D-BUS unit, and in future we
can use this to allow untying from systemd specifics.

Signed-off-by: Ikey Doherty <ikey@solus-project.com>
2018-03-05 17:32:43 +00:00
Ikey Doherty
e90bd98d64 Enforce strict compiler warnings
This exposed a bunch of issues that needed dealing with to ensure the
code is clean and sane. Notably the dlopen/dlsym routine has been altered
to closer match the LSI approach of safe symbol binding, by not attempting
to directly cast the result of a dlsym operation. Instead, if we succeed
in getting the dlsym() pointer, we memcpy this to the target and ensure
we have the correct constraints.

Note that in sanitizing the log helpers, I opted to remove the varargs
ability from FATAL_ERRNO given this is used exactly like perror() and
there are no examples currently using varargs with this in the tree.
This allowed me to keep the log helpers as macros and not have to implement
wrapper functions.

Signed-off-by: Ikey Doherty <ikey@solus-project.com>
2018-03-05 17:32:26 +00:00
Ikey Doherty
68e326de60 Transform into a full D-BUS service with Polkit support
Primarily we convert the service into a thread safe one that isn't reliant
on signaling for control flow, eliminating data race conditions. We also
enable interleaving by separating game mode pivoting from explicit client
registration.

The static pid list is now converted into a dynamic list that is OOM safe
to store all registered clients (with a reasonable upper limit of 256 clients)
to better handle cases where LD_PRELOAD is used for a large process group.
Additionally we begin storing some metadata on the connected clients such
as their executable path, which will enable us to perform some basic
whitelisting in future.

The cpugovctl binary is now moved into the libexecdir as an explicit helper
of the D-BUS service, using the shared library to merge some code back into
the daemon. This saves having to execute a process to query the state of the
governors, as we don't need a privileged client to do this.

In order to sanely set the governors, we require that the binary is running
as euid 0, and execute this using `pkexec`. A PolKit policy definition is
provided which allows active/logged in users to execute this helper through
a path whitelist. As such we can convert the daemon into user-mode only, with
the privileged helper being dispatched exclusively via polkit. This removes
the need for a setuid helper or having a system mode daemon.

Lastly we clean up the codebase a bit to be consistent with modern C code
conventions, using pragmas where available. The library component still uses
the older ifdef approach to support older compilers, but the daemon portion
uses the directive to simplify intent and speed up compilation. Additionally
we move all comments to C style comments for consistency, instead of mixing
in C++ style single line comments, in order to establish a formal coding
style.

The net result is a more robust service which can be D-BUS activated when
clients need it, that can perform scaling automatically without harassing
the user with authentication popups.

Signed-off-by: Ikey Doherty <ikey@solus-project.com>
2018-03-05 17:32:25 +00:00
Ikey Doherty
400dcb9c53 Fix compilation on newer Linux systems
Defining _GNU_SOURCE will set the appropriate POSIX levels required to
use the `_MAX`, `kill`, `realpath`, etc, set of POSIX family functions
and defines.

Signed-off-by: Ikey Doherty <ikey@solus-project.com>
2018-03-05 17:32:02 +00:00
Ikey Doherty
cc931a6237 Add new meson options to suppress compilation of daemon and examples
This makes it quicker and easier to build multilib + multiarch variants
of the library without having to compile the larget host-arch specific
daemon. This is required for using the automatic LD_PRELOAD module with
older 32-bit games on a 64-bit host, to ensure they all have access to
the library.

Signed-off-by: Ikey Doherty <ikey@solus-project.com>
2018-03-05 17:32:02 +00:00
Ikey Doherty
9e36ffe9f9 Use correct LIB escaping for LD_PRELOAD
This ensures we use the architecture independent path in the environment
variable, allowing multiarch + multilib system paths to be respected.

Signed-off-by: Ikey Doherty <ikey@solus-project.com>
2018-03-05 17:32:02 +00:00
Ikey Doherty
1328e07f86 Split meson up to be more modular
This also explicitly constructs reusable library components to make it
easier to extend the project over time. Notably we make less assumptions
about the host system and use pkgconfig where appropriate to give us
system details, such as the systemd system unit directory for packaging.
This can be overriden with the meson option.

Signed-off-by: Ikey Doherty <ikey@solus-project.com>
2018-03-05 17:32:01 +00:00
Marc Di Luzio
2bbaab129b Apply clang format to files
Also add brackets for all scopes at the same time
2018-03-05 17:32:01 +00:00
Marc Di Luzio
ee1c51d0b0 Add clang format file
This is a slightly modified version of Ikey's format for usysconf found here: https://github.com/solus-project/usysconf/blob/master/.clang-format

Modifications are to change to tab indentation, and tab/indent widths of 4
You'll never please everyone, but I find tabs for indentation is the most pragmatic approach to keeping most people happy about indent length arguments.
2018-03-05 17:32:01 +00:00
Marc Di Luzio
47b76f1496 Set meson C language to C11
This'll allow for C11 Atomics
2018-03-05 17:32:01 +00:00
Marc Di Luzio
1170746a37 Default initialise arrays to 0 instead of using memset
Required moving from global ints to definitions
2018-03-05 17:32:01 +00:00
Marc Di Luzio
0cb31eccbe Update meson.build to 0.2 for development 2018-03-05 17:32:01 +00:00
Marc Di Luzio
c459c05076 Initial 0.1 commit
This is a small daemon/libary to enable games to request a
performance "game mode" from the system.

Currently only implemented to upgrade the CPU governor and
automatically downgrade it once done.

A game only needs to load libgamemodeauto to activate the request.
Which means an LD_PRELOAD can be applied to any game to activate
the mode as needed.

However gamemode_client.h can be used to manually activate/deactivate
the mode as needed, and also perform error checking.

The libs are miminal loaders to call into an installed libgamemode
which, if the daemon is installed and running, will send through
the equivelant game mode request, and magic will happen.

See the README.md for more details.

Currently licensed under the BSD 3 clause license.
2018-03-05 17:32:01 +00:00