mirror of
https://github.com/FeralInteractive/gamemode.git
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235 lines
7.0 KiB
Markdown
235 lines
7.0 KiB
Markdown
## 1.8.2
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### Changes
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* Fix idle inhibitor closing bus connection too early (#466)
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* Fix hybrid CPU core pinning (#455)
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* Fix unreadable process maps in gamemodelist (#463)
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* Fixed crash if dbus is not accesible (#458)
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* Various bugfixes and improvements to documentation
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### Contributors
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* @notpeelz
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* @patatahooligan
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* Reilly Brogan @ReillyBrogan
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* Alexandru Ionut Tripon @Trial97
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* Kostadin @kostadinsh
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* Daniel Martinez @Calandracas606
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[View the full list of contributors](https://github.com/FeralInteractive/gamemode/graphs/contributors?from=2023-12-13&to=2024-08-19&type=c)
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## 1.8.1
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### Changes
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* Fix polkit parse error (#449)
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### Contributors
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* @Vam-Jam
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[View the full list of contributors](https://github.com/FeralInteractive/gamemode/graphs/contributors?from=2022-07-22&to=2023-12-12&type=c)
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## 1.8
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### Changes
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* Add CPU core pinning and parking capability (#416)
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* Allow disabling the Linux kernel split lock mitigation (#446)
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* Fix building when pidfd_open is available (Fixes build with glibc 2.36) (#379)
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* Unify privileged group configuration between pam, systemd, & polkit (#375)
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* Various other bugfixes and improved default configuration
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### Contributors
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* Henrik Holst @HenrikHolst
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* Kira Bruneau @kira-bruneau
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* James Le Cuirot @chewi
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* Hugo Locurcio @Calinou
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* Zoltán Nyikos @nyz93
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* @ashuntu
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* @szymon-gniado
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[View the full list of contributors](https://github.com/FeralInteractive/gamemode/graphs/contributors?from=2022-07-22&to=2023-12-06&type=c)
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## 1.7
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### Changes
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* Added new utility: `gamemodelist` (#346)
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* Run executables from `PATH` instead of `/usr/bin` (#323)
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* Add a trivial `gamemode.conf` file, which creates the gamemode group (#339)
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* Various minor bugfixes and updates to documentation
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### Contributors
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* Sam Gleske @samrocketman
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* Kira Bruneau @kira-bruneau
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* Stephan Lachnit @stephanlachnit
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* Emil Velikov @evelikov-work
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[View the full list of contributors](https://github.com/FeralInteractive/gamemode/graphs/contributors?from=2021-02-19&to=2022-07-21&type=c)
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## 1.6.1
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### Changes
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* Use inih r53
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* Packaging changes for Arch
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* Minor metainfo improvements
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### Contributors
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* Stephan Lachnit @stephanlachnit
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* Alberto Oporto Ames @otreblan
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## 1.6
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### Changes
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* Created new manpages for `gamemoderun` and the example, now called `gamemode-simulate-game`
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* Add ability to change lib directory of `gamemoderun`
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* Add option to use `elogind`
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* Copy default config file to the correct location
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* Allow `LD_PRELOAD` to be overridden in `$GAMEMODERUNEXEC`
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* Various minor bugfixes
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* Improvements to dependency management
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### Contributors
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* Stephan Lachnit @stephanlachnit
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* Rafał Mikrut @qarmin
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* Niels Thykier @nthykier
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* Stéphane Gleizes @sgleizes
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## 1.5.1
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### Changes
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Minor changes for Debian and Ubuntu packaging:
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* Use the preferred logging system rather than defaulting to syslog.
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* Prefer the system installation of inih.
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### Contributors
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* Sebastien Bacher @seb128
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* Stephan Lachnit @stephanlachnit
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## 1.5
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### Changes
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* Introduce a new pidfd based set of D-Bus APIs (#173)
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* Dynamically change governor on integrated GPUs for improved performance (#179)
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* Various other fixes and improvements.
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### Contributors
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* Alex Smith @aejsmith
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* Christian Kellner @gicmo
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* Faith Ekstrand @gfxstrand
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## 1.4
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### Changes
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* Add new D-Bus methods/properties for use by external tools such as the [GameMode GNOME Shell extension](https://github.com/gicmo/gamemode-extension/) (#129, #155, #161).
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* Fix I/O priority and niceness optimisations to apply to the whole process rather than just the thread that requests GameMode (#142).
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* `gamemoded` will now automatically reload the configuration file when it is changed and update optimisations on current clients (#144).
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* Add support for using the client library inside Flatpak by communicating with the daemon via a portal (#146).
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* Client library now uses libdbus rather than sd-bus (#147).
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* Fix `gamemoderun` to use the correct library path depending on whether the app is 32-bit or 64-bit.
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* Support the `GAMEMODERUNEXEC` environment variable to specify an extra wrapper command for games launched with `gamemoderun` (e.g. a hybrid GPU wrapper such as `optirun`) (#159).
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* Various other fixes and improvements.
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### Contributors
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* Christian Kellner @gicmo
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* Marc Di Luzio @mdiluz
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* Matthias Gerstner @mgerstner
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* Minze Zwerver @ysblokje
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* Stephan Lachnit @stephanlachnit
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* Timo Gurr @tgurr
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## 1.3.1
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### Changes
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* Change permission of `gamemoderun` in source tree so that it is correctly installed with execute permissions on older Meson versions (such as that included with Ubuntu 18.04) (#115).
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* Enable more compiler warnings and fix issues highlighted by these.
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### Contributors
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* Christian Kellner @gicmo
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## 1.3
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### Changes
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* Disable screensaver when the game is running (can help when playing with gamepad or joystick).
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* Add a `gamemoderun` helper script to do the necessary setup (set `LD_PRELOAD`) to enable GameMode on games which do not support it themselves.
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* Support for overclocking on NVIDIA GPUs (experimental, use at your own risk). See `example/gamemode.ini` for further details.
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* Support for configuring performance level on AMD GPUs (experimental, use at your own risk). See `example/gamemode.ini`.
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* Increase I/O priority of game processes.
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* `softrealtime` and `renice` options are no longer enabled by default since they require extra system configuration. See `example/gamemode.ini`.
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* Add supervisor API which allows requesting GameMode on behalf of another process.
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* Add tests for GameMode functionality (run with `gamemoded -t`).
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* Various other minor fixes and improvements.
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### Contributors
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* Marc Di Luzio @mdiluz
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* Kai Krakow @kakra
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* Matthias Gerstner @mgerstner
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* Suvayu Ali @suvayu
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* Térence Clastres @terencode
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## 1.2
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### Changes
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* Store the initial governor state on mode enter.
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* Config now supports `defaultgov` and `desiredgov`.
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* Add soft real-time scheduling support on kernels supporting SCHED_ISO (`softrealtime` config option) and support for renice-ing games to a higher priority (`renice` config option) (contributed by Kai Krakow).
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* Make service D-Bus activated rather than requiring it to be explicitly enabled in systemd (contributed by Christian Kellner).
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* Make libraries properly versioned (contributed by Christian Kellner).
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## 1.1
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### Changes
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* Cascaded config file loading.
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* `gamemode_query_status` function.
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* `-r` (request) and `-s` (status) for gamemoded.
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* User defined script plugins in the config file.
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* User defined reaper thread frequency.
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* Various code refactors and fixes.
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* systemd status messages.
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* release management scripts.
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* inih moved to a git submodule.
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## 1.0
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### Changes
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* Fixed and cleaned up README file.
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* Config file parsing.
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* Man page.
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* Example PKGBUILD file.
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* Bug fix for missing `pthread_rwlock_init`.
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## 0.2
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### Changes
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* Updated meson build to improve compatibility, configuration and development.
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* cpugovctl now uses polkit.
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* Fixed potential threading issues.
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* Added option to use the system d-bus for the daemon rather than systemd.
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* Various code style and standards related improvements.
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## 0.1
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Initial release.
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