gamemode/README.md
grmat 66e805c481 doc/examples: remove 'ninja' as explicit dep (#4)
as it's already required by meson.
Also use the default unit file path (/usr/lib/systemd/user/) for
packaged versions. /etc/systemd/user is intended for manually installed
services.

arch-meson is just a Meson wrapper with correct arch packaging prefixes set.
2018-04-13 10:28:00 +01:00

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Markdown

# GameMode
**GameMode** is a daemon/lib combo for Linux that allows games to request a set of optimisations be temporarily applied to the host OS.
The design has a clear-cut abstraction between the host daemon and library (`gamemoded` and `libgamemode`), and the client loaders (`libgamemodeauto` and `gamemode_client.h`) that allows for safe use without worrying about whether the daemon is installed or running. This design also means that while the host library currently relies on `systemd` for exchanging messages with the daemon, it's entirely possible to implement other internals that still work with the same clients.
GameMode was designed primarily as a stop-gap solution to problems with the Intel and AMD CPU powersave or ondemand governors, but is intended to be expanded beyond just CPU governor states, as there are a wealth of automation tasks one might want to apply.
Issues with GameMode should be reported here in the issues section, and not reported to Feral directly.
---
## Building and installing
If your distribution already has GameMode packaged, it is preferable to install it directly from there. There are Solus and AUR packages already available.
GameMode depends on `meson` for building and `systemd` for internal communication. This repo contains a `bootstrap.sh` script to allow for quick install to the user bus, but check `meson_options.txt` for custom settings.
```bash
# Ubuntu
apt install meson libsystemd-dev pkg-config ninja-build
# Arch
pacman -S meson systemd
# Fedora
dnf install meson systemd-devel pkg-config
wget https://github.com/FeralInteractive/gamemode/archive/1.0.tar.gz && tar -xvf 1.0.tar.gz
cd gamemode-1.0
./bootstrap.sh
```
---
## Requesting GameMode
### Users
After installing `libgamemodeauto.so` simply preload it into the game:
```bash
LD_PRELOAD=/usr/\$LIB/libgamemodeauto.so ./game
```
Or edit the steam launch options:
```
LD_PRELOAD=$LD_PRELOAD:/usr/\$LIB/libgamemodeauto.so %command%
```
### Developers
You may want to build the request directly into an app. Note that none of these client methods force your users to have the daemon installed or running - they will safely no-op if the host is missing.
```C
// Manually with error checking
#include "gamemode_client.h"
if( gamemode_request_start() < 0 ) {
fprintf( stderr, "gamemode request failed: %s\n", gamemode_error_string() );
}
/* run game... */
gamemode_request_end(); // Not required, gamemoded can clean up after game exits
```
```C
// Automatically on program start and finish
#define GAMEMODE_AUTO
#include "gamemode_client.h"
```
Or, distribute `libgamemodeauto.so` and either add `-lgamemodeauto` to your linker arguments, or add it to an LD\_PRELOAD in a launch script.
---
## Components
**gamemoded** runs in the background, activates game mode on request, refcounts and also checks caller PID lifetime. Accepts `-d` (daemonize) and `-l` (log to syslog).
**libgamemode** is an internal library used to dispatch requests to the daemon. Note: `libgamemode` should never be linked with directly.
**libgamemodeauto** is a simple dynamic library that automatically requests game mode when loaded. Useful to `LD_PRELOAD` into any game as needed.
**gamemode\_client.h** is as single header lib that lets a game request game mode and handle errors.
---
## Configuration
The daemon can currently be configured using a `gamemode.ini` file in `/usr/share/gamemode/`. It will load the file when starting up. An example of what the file could look like is found in the `example` directory.
The file parsing uses [inih](https://github.com/benhoyt/inih).
---
## Contributions
### Pull Requests
Pull requests must match with the coding style found in the `.clang-format` file, please run this before commiting:
```
clang-format -i $(find . -name '*.[ch]')
```
### Planned Features
* Additional mode-switch plugins
* User configuration for local mode-switch plugins
* Improved client state tracking (PID is unreliable)
* API to query if game mode is active
### Maintained by
Marc Di Luzio (Feral Interactive)
See the [contributors](https://github.com/FeralInteractive/gamemode/graphs/contributors) section for an extended list of contributors.
---
## License
Copyright © 2018 Feral Interactive
GameMode is available under the terms of the BSD 3-Clause License (Revised)