mirror of
https://github.com/FeralInteractive/gamemode.git
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103 lines
3.8 KiB
Markdown
103 lines
3.8 KiB
Markdown
## 1.4
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### Changes
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* Add new D-Bus methods/properties for use by external tools such as the [GameMode GNOME Shell extension](https://github.com/gicmo/gamemode-extension/) (#129, #155, #161).
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* Fix I/O priority and niceness optimisations to apply to the whole process rather than just the thread that requests GameMode (#142).
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* `gamemoded` will now automatically reload the configuration file when it is changed and update optimisations on current clients (#144).
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* Add support for using the client library inside Flatpak by communicating with the daemon via a portal (#146).
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* Client library now uses libdbus rather than sd-bus (#147).
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* Fix `gamemoderun` to use the correct library path depending on whether the app is 32-bit or 64-bit.
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* Support the `GAMEMODERUNEXEC` environment variable to specify an extra wrapper command for games launched with `gamemoderun` (e.g. a hybrid GPU wrapper such as `optirun`) (#159).
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* Various other fixes and improvements.
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### Contributors
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* Christian Kellner @gicmo
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* Marc Di Luzio @mdiluz
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* Matthias Gerstner @mgerstner
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* Minze Zwerver @ysblokje
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* Stephan Lachnit @stephanlachnit
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* Timo Gurr @tgurr
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## 1.3.1
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### Changes
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* Change permission of `gamemoderun` in source tree so that it is correctly installed with execute permissions on older Meson versions (such as that included with Ubuntu 18.04) (#115).
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* Enable more compiler warnings and fix issues highlighted by these.
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### Contributors
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* Christian Kellner @gicmo
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## 1.3
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### Changes
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* Disable screensaver when the game is running (can help when playing with gamepad or joystick).
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* Add a `gamemoderun` helper script to do the necessary setup (set `LD_PRELOAD`) to enable GameMode on games which do not support it themselves.
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* Support for overclocking on NVIDIA GPUs (experimental, use at your own risk). See `example/gamemode.ini` for further details.
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* Support for configuring performance level on AMD GPUs (experimental, use at your own risk). See `example/gamemode.ini`.
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* Increase I/O priority of game processes.
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* `softrealtime` and `renice` options are no longer enabled by default since they require extra system configuration. See `example/gamemode.ini`.
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* Add supervisor API which allows requesting GameMode on behalf of another process.
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* Add tests for GameMode functionality (run with `gamemoded -t`).
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* Various other minor fixes and improvements.
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### Contributors
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* Marc Di Luzio @mdiluz
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* Kai Krakow @kakra
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* Matthias Gerstner @mgerstner
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* Suvayu Ali @suvayu
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* Térence Clastres @terencode
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## 1.2
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### Changes
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* Store the initial governor state on mode enter.
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* Config now supports `defaultgov` and `desiredgov`.
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* Add soft real-time scheduling support on kernels supporting SCHED_ISO (`softrealtime` config option) and support for renice-ing games to a higher priority (`renice` config option) (contributed by Kai Krakow).
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* Make service D-Bus activated rather than requiring it to be explicitly enabled in systemd (contributed by Christian Kellner).
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* Make libraries properly versioned (contributed by Christian Kellner).
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## 1.1
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### Changes
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* Cascaded config file loading.
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* `gamemode_query_status` function.
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* `-r` (request) and `-s` (status) for gamemoded.
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* User defined script plugins in the config file.
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* User defined reaper thread frequency.
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* Various code refactors and fixes.
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* systemd status messages.
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* release management scripts.
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* inih moved to a git submodule.
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## 1.0
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### Changes
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* Fixed and cleaned up README file.
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* Config file parsing.
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* Man page.
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* Example PKGBUILD file.
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* Bug fix for missing `pthread_rwlock_init`.
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## 0.2
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### Changes
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* Updated meson build to improve compatibility, configuration and development.
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* cpugovctl now uses polkit.
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* Fixed potential threading issues.
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* Added option to use the system d-bus for the daemon rather than systemd.
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* Various code style and standards related improvements.
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## 0.1
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Initial release.
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