added new Lined Wave Edged Rectangle shape

This commit is contained in:
omkarht
2024-08-19 16:29:08 +05:30
parent 4f2085765d
commit 06dd350aab
2 changed files with 89 additions and 0 deletions

View File

@@ -46,6 +46,7 @@ import { lightningBolt } from './shapes/lightningBolt.js';
import { filledCircle } from './shapes/filledCircle.js';
import { multiWaveEdgedRectangle } from './shapes/multiWaveEdgedRectangle.js';
import { windowPane } from './shapes/windowPane.js';
import { linedWaveEdgedRect } from './shapes/linedWaveEdgedRect.js';
const shapes = {
state,
@@ -95,6 +96,7 @@ const shapes = {
filledCircle,
multiWaveEdgedRectangle,
windowPane,
linedWaveEdgedRect,
};
const nodeElems = new Map();

View File

@@ -0,0 +1,87 @@
import {
labelHelper,
updateNodeBounds,
getNodeClasses,
generateFullSineWavePoints,
createPathFromPoints,
} from './util.js';
import intersect from '../intersect/index.js';
import type { Node } from '$root/rendering-util/types.d.ts';
import rough from 'roughjs';
import { styles2String, userNodeOverrides } from './handDrawnShapeStyles.js';
export const linedWaveEdgedRect = async (parent: SVGAElement, node: Node) => {
const { labelStyles, nodeStyles } = styles2String(node);
node.labelStyle = labelStyles;
const { shapeSvg, bbox, label } = await labelHelper(parent, node, getNodeClasses(node));
const w = Math.max(bbox.width + (node.padding ?? 0) * 2, node?.width ?? 0);
const h = Math.max(bbox.height + (node.padding ?? 0) * 2, node?.height ?? 0);
const waveAmplitude = h / 4;
const finalH = h + waveAmplitude;
const { cssStyles } = node;
// @ts-ignore - rough is not typed
const rc = rough.svg(shapeSvg);
const options = userNodeOverrides(node, {});
if (node.look !== 'handDrawn') {
options.roughness = 0;
options.fillStyle = 'solid';
}
const points = [
{ x: -w / 2 - (w / 2) * 0.1, y: finalH / 2 },
...generateFullSineWavePoints(
-w / 2 - (w / 2) * 0.1,
finalH / 2,
w / 2 + (w / 2) * 0.1,
finalH / 2,
waveAmplitude,
0.8
),
{ x: w / 2 + (w / 2) * 0.1, y: -finalH / 2 },
{ x: -w / 2 - (w / 2) * 0.1, y: -finalH / 2 },
];
const x = -w / 2;
const y = -finalH / 2;
const innerPathPoints = [
{ y: y * 1.2, x: x },
{ y: -y * 0.9, x: x },
];
const waveEdgeRectPath = createPathFromPoints(points);
const waveEdgeRectNode = rc.path(waveEdgeRectPath, options);
const innerSecondPath = createPathFromPoints(innerPathPoints);
const innerSecondNode = rc.path(innerSecondPath, options);
const waveEdgeRect = shapeSvg
.insert(() => innerSecondNode, ':first-child')
.insert(() => waveEdgeRectNode, ':first-child');
waveEdgeRect.attr('class', 'basic label-container');
if (cssStyles && node.look !== 'handDrawn') {
waveEdgeRect.selectAll('path').attr('style', cssStyles);
}
if (nodeStyles && node.look !== 'handDrawn') {
waveEdgeRect.selectAll('path').attr('style', nodeStyles);
}
waveEdgeRect.attr('transform', `translate(0,${-waveAmplitude / 2})`);
label.attr(
'transform',
`translate(${-w / 2 + (w / 2) * 0.05 + (node.padding ?? 0)},${-h / 2 + (node.padding ?? 0) - waveAmplitude / 2})`
);
updateNodeBounds(node, waveEdgeRect);
node.intersect = function (point) {
const pos = intersect.polygon(node, points, point);
return pos;
};
return shapeSvg;
};