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https://github.com/mermaid-js/mermaid.git
synced 2025-08-18 15:56:43 +02:00
added new Lined Wave Edged Rectangle shape
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@@ -46,6 +46,7 @@ import { lightningBolt } from './shapes/lightningBolt.js';
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import { filledCircle } from './shapes/filledCircle.js';
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import { filledCircle } from './shapes/filledCircle.js';
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import { multiWaveEdgedRectangle } from './shapes/multiWaveEdgedRectangle.js';
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import { multiWaveEdgedRectangle } from './shapes/multiWaveEdgedRectangle.js';
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import { windowPane } from './shapes/windowPane.js';
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import { windowPane } from './shapes/windowPane.js';
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import { linedWaveEdgedRect } from './shapes/linedWaveEdgedRect.js';
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const shapes = {
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const shapes = {
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state,
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state,
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@@ -95,6 +96,7 @@ const shapes = {
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filledCircle,
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filledCircle,
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multiWaveEdgedRectangle,
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multiWaveEdgedRectangle,
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windowPane,
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windowPane,
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linedWaveEdgedRect,
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};
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};
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const nodeElems = new Map();
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const nodeElems = new Map();
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@@ -0,0 +1,87 @@
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import {
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labelHelper,
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updateNodeBounds,
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getNodeClasses,
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generateFullSineWavePoints,
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createPathFromPoints,
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} from './util.js';
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import intersect from '../intersect/index.js';
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import type { Node } from '$root/rendering-util/types.d.ts';
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import rough from 'roughjs';
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import { styles2String, userNodeOverrides } from './handDrawnShapeStyles.js';
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export const linedWaveEdgedRect = async (parent: SVGAElement, node: Node) => {
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const { labelStyles, nodeStyles } = styles2String(node);
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node.labelStyle = labelStyles;
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const { shapeSvg, bbox, label } = await labelHelper(parent, node, getNodeClasses(node));
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const w = Math.max(bbox.width + (node.padding ?? 0) * 2, node?.width ?? 0);
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const h = Math.max(bbox.height + (node.padding ?? 0) * 2, node?.height ?? 0);
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const waveAmplitude = h / 4;
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const finalH = h + waveAmplitude;
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const { cssStyles } = node;
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// @ts-ignore - rough is not typed
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const rc = rough.svg(shapeSvg);
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const options = userNodeOverrides(node, {});
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if (node.look !== 'handDrawn') {
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options.roughness = 0;
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options.fillStyle = 'solid';
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}
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const points = [
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{ x: -w / 2 - (w / 2) * 0.1, y: finalH / 2 },
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...generateFullSineWavePoints(
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-w / 2 - (w / 2) * 0.1,
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finalH / 2,
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w / 2 + (w / 2) * 0.1,
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finalH / 2,
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waveAmplitude,
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0.8
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),
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{ x: w / 2 + (w / 2) * 0.1, y: -finalH / 2 },
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{ x: -w / 2 - (w / 2) * 0.1, y: -finalH / 2 },
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];
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const x = -w / 2;
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const y = -finalH / 2;
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const innerPathPoints = [
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{ y: y * 1.2, x: x },
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{ y: -y * 0.9, x: x },
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];
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const waveEdgeRectPath = createPathFromPoints(points);
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const waveEdgeRectNode = rc.path(waveEdgeRectPath, options);
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const innerSecondPath = createPathFromPoints(innerPathPoints);
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const innerSecondNode = rc.path(innerSecondPath, options);
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const waveEdgeRect = shapeSvg
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.insert(() => innerSecondNode, ':first-child')
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.insert(() => waveEdgeRectNode, ':first-child');
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waveEdgeRect.attr('class', 'basic label-container');
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if (cssStyles && node.look !== 'handDrawn') {
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waveEdgeRect.selectAll('path').attr('style', cssStyles);
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}
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if (nodeStyles && node.look !== 'handDrawn') {
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waveEdgeRect.selectAll('path').attr('style', nodeStyles);
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}
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waveEdgeRect.attr('transform', `translate(0,${-waveAmplitude / 2})`);
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label.attr(
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'transform',
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`translate(${-w / 2 + (w / 2) * 0.05 + (node.padding ?? 0)},${-h / 2 + (node.padding ?? 0) - waveAmplitude / 2})`
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);
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updateNodeBounds(node, waveEdgeRect);
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node.intersect = function (point) {
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const pos = intersect.polygon(node, points, point);
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return pos;
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};
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return shapeSvg;
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};
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