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https://github.com/mermaid-js/mermaid.git
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#5237 Removing unused code
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@@ -28,37 +28,10 @@ export const render = async (
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const addVertex = async (nodeEl: any, graph: { children: any[] }, nodeArr: any, node: any) => {
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const labelData: any = { width: 0, height: 0 };
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// const ports = [
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// {
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// id: node.id + '-west',
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// layoutOptions: {
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// 'port.side': 'WEST',
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// },
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// },
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// {
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// id: node.id + '-east',
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// layoutOptions: {
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// 'port.side': 'EAST',
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// },
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// },
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// {
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// id: node.id + '-south',
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// layoutOptions: {
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// 'port.side': 'SOUTH',
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// },
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// },
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// {
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// id: node.id + '-north',
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// layoutOptions: {
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// 'port.side': 'NORTH',
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// },
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// },
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// ];
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let boundingBox;
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const child = {
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...node,
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// ports: node.shape === 'diamond' ? ports : [],
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};
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graph.children.push(child);
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nodeDb[node.id] = child;
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@@ -229,21 +202,6 @@ export const render = async (
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}
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const result = edgeDirection === 'in' ? portPos[node].inPosition : portPos[node].outPosition;
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if (edgeDirection === 'in') {
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// @ts-ignore TODO: fix this
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portPos[node].inPosition = getNextPosition(
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portPos[node].inPosition,
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edgeDirection,
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graphDirection
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);
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} else {
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// @ts-ignore TODO: fix this
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portPos[node].outPosition = getNextPosition(
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portPos[node].outPosition,
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edgeDirection,
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graphDirection
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);
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}
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return result;
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};
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@@ -1067,32 +1025,6 @@ export const render = async (
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edge.y = edge.labels[0].y + offset.y + edge.labels[0].height / 2;
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positionEdgeLabel(edge, paths);
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}
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// const src = edge.sections[0].startPoint;
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// const dest = edge.sections[0].endPoint;
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// const segments = edge.sections[0].bendPoints ? edge.sections[0].bendPoints : [];
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// const segPoints = segments.map((segment) => {
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// return { x: segment.x + offset.x, y: segment.y + offset.y };
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// });
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// edge.points = [
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// { x: src.x + offset.x, y: src.y + offset.y },
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// ...segPoints,
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// { x: dest.x + offset.x, y: dest.y + offset.y },
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// ];
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// const paths = insertEdge(
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// edgesEl,
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// edge,
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// clusterDb,
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// data4Layout.type,
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// startNode,
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// endNode,
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// data4Layout.diagramId
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// );
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// log.info('APA12 edge points after insert', JSON.stringify(edge.points));
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// edge.x = edge.labels[0].x + offset.x + edge.labels[0].width / 2;
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// edge.y = edge.labels[0].y + offset.y + edge.labels[0].height / 2;
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// positionEdgeLabel(edge, paths);
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}
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);
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};
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