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https://github.com/mermaid-js/mermaid.git
synced 2025-09-15 21:39:40 +02:00
Fix for when last point is on the intersection
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@@ -4,7 +4,8 @@ import type { InternalHelpers, LayoutData, RenderOptions, SVG, SVGGroup } from '
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import { type TreeData, findCommonAncestor } from './find-common-ancestor.js';
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type Node = LayoutData['nodes'][number];
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// Used to calculate distances in order to avoid floating number rounding issues when comparing floating numbers
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const epsilon = 0.0001;
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interface LabelData {
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width: number;
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height: number;
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@@ -17,7 +18,16 @@ interface NodeWithVertex extends Omit<Node, 'domId'> {
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labelData?: LabelData;
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domId?: Node['domId'] | SVGGroup | d3.Selection<SVGAElement, unknown, Element | null, unknown>;
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}
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interface Point {
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x: number;
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y: number;
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}
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function distance(p1?: Point, p2?: Point): number {
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if (!p1 || !p2) {
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return 0;
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}
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return Math.sqrt(Math.pow(p2.x - p1.x, 2) + Math.pow(p2.y - p1.y, 2));
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}
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export const render = async (
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data4Layout: LayoutData,
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svg: SVG,
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@@ -460,80 +470,6 @@ export const render = async (
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}
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}
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const outsideNode = (
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node: { x: any; y: any; width: number; height: number },
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point: { x: number; y: number }
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) => {
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const x = node.x;
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const y = node.y;
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const dx = Math.abs(point.x - x);
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const dy = Math.abs(point.y - y);
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const w = node.width / 2;
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const h = node.height / 2;
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if (dx >= w || dy >= h) {
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return true;
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}
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return false;
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};
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/**
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* This function will page a path and node where the last point(s) in the path is inside the node
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* and return an update path ending by the border of the node.
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*/
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const cutPathAtIntersect = (
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_points: any[],
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bounds: { x: any; y: any; width: any; height: any; padding: any },
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calcIntersect: any
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) => {
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log.debug('APA18 cutPathAtIntersect Points:', _points, 'node:', bounds);
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const points: any[] = [];
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let lastPointOutside = _points[0];
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let isInside = false;
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_points.forEach((point: any) => {
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// check if point is inside the boundary rect
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if (!outsideNode(bounds, point) && !isInside) {
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// First point inside the rect found
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// Calc the intersection coord between the point anf the last point outside the rect
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const inter = calcIntersect({ ...bounds, ...point }, lastPointOutside);
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// console.log(
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// 'APA30 inside',
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// '\nbounds',
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// { ...bounds, ...point },
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// `\npoint`,
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// point,
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// '\no outside point',
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// lastPointOutside,
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// '\npoints',
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// ...points,
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// '\nIntersection',
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// inter
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// );
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// Check case where the intersection is the same as the last point
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let pointPresent = false;
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points.forEach((p) => {
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pointPresent = pointPresent || (p.x === inter.x && p.y === inter.y);
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});
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// if (!pointPresent) {
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if (!points.some((e) => e.x === inter.x && e.y === inter.y)) {
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points.push(inter);
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} else {
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log.debug('abc88 no intersect', inter, points);
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}
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// points.push(inter);
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isInside = true;
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} else {
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// Outside
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log.debug('abc88 outside', point, lastPointOutside, points);
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lastPointOutside = point;
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// points.push(point);
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if (!isInside) {
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points.push(point);
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}
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}
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});
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return points;
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};
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// @ts-ignore - ELK is not typed
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const elk = new ELK();
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const element = svg.select('g');
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@@ -747,40 +683,34 @@ export const render = async (
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}
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if (startNode.calcIntersect) {
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edge.points.unshift({
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const intersection = startNode.calcIntersect(
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{
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x: startNode.offset.posX + startNode.width / 2,
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y: startNode.offset.posY + startNode.height / 2,
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width: startNode.width,
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height: startNode.height,
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});
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edge.points = cutPathAtIntersect(
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edge.points.reverse(),
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{
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x: startNode.offset.posX + startNode.width / 2,
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y: startNode.offset.posY + startNode.height / 2,
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width: sw,
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height: startNode.height,
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padding: startNode.padding,
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},
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startNode.calcIntersect
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).reverse();
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edge.points[0]
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);
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if (distance(intersection, edge.points[0]) > epsilon) {
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edge.points.unshift(intersection);
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}
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}
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if (endNode.calcIntersect) {
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edge.points.push({
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x: endNode.offset.posX + endNode.width / 2,
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y: endNode.offset.posY + endNode.height / 2,
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});
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edge.points = cutPathAtIntersect(
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edge.points,
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const intersection = endNode.calcIntersect(
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{
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x: endNode.offset.posX + endNode.width / 2,
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y: endNode.offset.posY + endNode.height / 2,
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width: ew,
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width: endNode.width,
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height: endNode.height,
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padding: endNode.padding,
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},
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endNode.calcIntersect
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edge.points[edge.points.length - 1]
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);
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if (distance(intersection, edge.points[edge.points.length - 1]) > epsilon) {
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edge.points.push(intersection);
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}
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}
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const paths = insertEdge(
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@@ -792,7 +722,6 @@ export const render = async (
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endNode,
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data4Layout.diagramId
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);
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log.info('APA12 edge points after insert', JSON.stringify(edge.points));
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edge.x = edge.labels[0].x + offset.x + edge.labels[0].width / 2;
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edge.y = edge.labels[0].y + offset.y + edge.labels[0].height / 2;
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@@ -60,9 +60,23 @@ export async function question<T extends SVGGraphicsElement>(parent: D3Selection
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updateNodeBounds(node, polygon);
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node.calcIntersect = function (bounds: Bounds, point: Point) {
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const w = bbox.width + node.padding;
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const h = bbox.height + node.padding;
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const s = w + h;
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const s = bounds.width;
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// console.log(
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// 'APA10\nbounds width:',
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// bounds.width,
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// '\nbounds height:',
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// bounds.height,
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// 'point:',
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// point.x,
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// point.y,
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// '\nw:',
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// w,
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// '\nh',
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// h,
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// '\ns',
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// s
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// );
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// Define polygon points
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const points = [
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