mirror of
https://github.com/mermaid-js/mermaid.git
synced 2025-08-15 14:29:25 +02:00
Generic solution for intersection of shapes with elk
This commit is contained in:
@@ -90,6 +90,29 @@
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<body>
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<pre id="diagram4" class="mermaid">
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---
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config:
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layout: elk
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---
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flowchart LR
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%% subgraph s1["Untitled subgraph"]
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C{"Evaluate"}
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%% end
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B --> C
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</pre>
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<pre id="diagram4" class="mermaid">
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---
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config:
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layout: elk
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---
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flowchart LR
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%% A ==> B
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%% A2 --> B2
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D --> I((I the Circle))
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D --> I
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</pre>
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<pre id="diagram4" class="mermaid">
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---
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config:
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layout: elk
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---
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@@ -100,9 +123,9 @@ config:
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end
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D -- Mermaid js --> I{"fa:fa-code Text"}
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D --> I
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D -- Mermaid js --> I(("fa:fa-code Text"))
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D --> I
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D --> E --> I
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end
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</pre>
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@@ -238,7 +261,7 @@ flowchart LR
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</pre>
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<pre id="diagram4" class="mermaid2">
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<pre id="diagram4" class="mermaid">
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---
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config:
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kanban:
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@@ -257,81 +280,81 @@ kanban
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task3[💻 Develop login feature]@{ ticket: 103 }
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</pre>
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<pre id="diagram4" class="mermaid2">
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<pre id="diagram4" class="mermaid">
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flowchart LR
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nA[Default] --> A@{ icon: 'fa:bell', form: 'rounded' }
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</pre>
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<pre id="diagram4" class="mermaid2">
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<pre id="diagram4" class="mermaid">
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flowchart LR
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nA[Style] --> A@{ icon: 'fa:bell', form: 'rounded' }
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style A fill:#f9f,stroke:#333,stroke-width:4px
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</pre>
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<pre id="diagram4" class="mermaid2">
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<pre id="diagram4" class="mermaid">
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flowchart LR
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nA[Class] --> A@{ icon: 'fa:bell', form: 'rounded' }
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A:::AClass
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classDef AClass fill:#f9f,stroke:#333,stroke-width:4px
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</pre>
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<pre id="diagram4" class="mermaid2">
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<pre id="diagram4" class="mermaid">
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flowchart LR
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nA[Class] --> A@{ icon: 'logos:aws', form: 'rounded' }
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</pre>
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<pre id="diagram4" class="mermaid2">
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<pre id="diagram4" class="mermaid">
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flowchart LR
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nA[Default] --> A@{ icon: 'fa:bell', form: 'square' }
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</pre>
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<pre id="diagram4" class="mermaid2">
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<pre id="diagram4" class="mermaid">
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flowchart LR
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nA[Style] --> A@{ icon: 'fa:bell', form: 'square' }
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style A fill:#f9f,stroke:#333,stroke-width:4px
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</pre>
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<pre id="diagram4" class="mermaid2">
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<pre id="diagram4" class="mermaid">
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flowchart LR
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nA[Class] --> A@{ icon: 'fa:bell', form: 'square' }
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A:::AClass
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classDef AClass fill:#f9f,stroke:#333,stroke-width:4px
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</pre>
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<pre id="diagram4" class="mermaid2">
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<pre id="diagram4" class="mermaid">
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flowchart LR
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nA[Class] --> A@{ icon: 'logos:aws', form: 'square' }
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</pre>
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<pre id="diagram4" class="mermaid2">
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<pre id="diagram4" class="mermaid">
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flowchart LR
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nA[Default] --> A@{ icon: 'fa:bell', form: 'circle' }
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</pre>
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<pre id="diagram4" class="mermaid2">
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<pre id="diagram4" class="mermaid">
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flowchart LR
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nA[Style] --> A@{ icon: 'fa:bell', form: 'circle' }
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style A fill:#f9f,stroke:#333,stroke-width:4px
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</pre>
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<pre id="diagram4" class="mermaid2">
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<pre id="diagram4" class="mermaid">
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flowchart LR
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nA[Class] --> A@{ icon: 'fa:bell', form: 'circle' }
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A:::AClass
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classDef AClass fill:#f9f,stroke:#333,stroke-width:4px
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</pre>
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<pre id="diagram4" class="mermaid2">
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<pre id="diagram4" class="mermaid">
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flowchart LR
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nA[Class] --> A@{ icon: 'logos:aws', form: 'circle' }
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A:::AClass
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classDef AClass fill:#f9f,stroke:#333,stroke-width:4px
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</pre>
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<pre id="diagram4" class="mermaid2">
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<pre id="diagram4" class="mermaid">
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flowchart LR
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nA[Style] --> A@{ icon: 'logos:aws', form: 'circle' }
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style A fill:#f9f,stroke:#333,stroke-width:4px
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</pre>
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<pre id="diagram4" class="mermaid2">
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<pre id="diagram4" class="mermaid">
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kanban
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id2[In progress]
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docs[Create Blog about the new diagram]@{ priority: 'Very Low', ticket: MC-2037, assigned: 'knsv' }
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</pre>
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<pre id="diagram4" class="mermaid2">
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<pre id="diagram4" class="mermaid">
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---
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config:
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kanban:
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@@ -60,6 +60,7 @@ export const render = async (
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const childNodeEl = await insertNode(nodeEl, node, { config, dir: node.dir });
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const boundingBox = childNodeEl.node()!.getBBox();
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child.domId = childNodeEl;
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child.calcIntersect = node.calcIntersect;
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child.width = boundingBox.width;
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child.height = boundingBox.height;
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} else {
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@@ -459,228 +460,6 @@ export const render = async (
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}
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}
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function intersectLine(
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p1: { y: number; x: number },
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p2: { y: number; x: number },
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q1: { x: any; y: any },
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q2: { x: any; y: any }
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) {
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log.debug('UIO intersectLine', p1, p2, q1, q2);
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// Algorithm from J. Avro, (ed.) Graphics Gems, No 2, Morgan Kaufmann, 1994,
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// p7 and p473.
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// let a1, a2, b1, b2, c1, c2;
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// let r1, r2, r3, r4;
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// let denom, offset, num;
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// let x, y;
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// Compute a1, b1, c1, where line joining points 1 and 2 is F(x,y) = a1 x +
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// b1 y + c1 = 0.
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const a1 = p2.y - p1.y;
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const b1 = p1.x - p2.x;
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const c1 = p2.x * p1.y - p1.x * p2.y;
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// Compute r3 and r4.
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const r3 = a1 * q1.x + b1 * q1.y + c1;
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const r4 = a1 * q2.x + b1 * q2.y + c1;
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const epsilon = 1e-6;
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// Check signs of r3 and r4. If both point 3 and point 4 lie on
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// same side of line 1, the line segments do not intersect.
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if (r3 !== 0 && r4 !== 0 && sameSign(r3, r4)) {
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return /*DON'T_INTERSECT*/;
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}
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// Compute a2, b2, c2 where line joining points 3 and 4 is G(x,y) = a2 x + b2 y + c2 = 0
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const a2 = q2.y - q1.y;
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const b2 = q1.x - q2.x;
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const c2 = q2.x * q1.y - q1.x * q2.y;
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// Compute r1 and r2
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const r1 = a2 * p1.x + b2 * p1.y + c2;
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const r2 = a2 * p2.x + b2 * p2.y + c2;
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// Check signs of r1 and r2. If both point 1 and point 2 lie
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// on same side of second line segment, the line segments do
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// not intersect.
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if (Math.abs(r1) < epsilon && Math.abs(r2) < epsilon && sameSign(r1, r2)) {
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return /*DON'T_INTERSECT*/;
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}
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// Line segments intersect: compute intersection point.
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const denom = a1 * b2 - a2 * b1;
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if (denom === 0) {
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return /*COLLINEAR*/;
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}
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const offset = Math.abs(denom / 2);
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// The denom/2 is to get rounding instead of truncating. It
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// is added or subtracted to the numerator, depending upon the
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// sign of the numerator.
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let num = b1 * c2 - b2 * c1;
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const x = num < 0 ? (num - offset) / denom : (num + offset) / denom;
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num = a2 * c1 - a1 * c2;
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const y = num < 0 ? (num - offset) / denom : (num + offset) / denom;
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return { x: x, y: y };
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}
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function sameSign(r1: number, r2: number) {
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return r1 * r2 > 0;
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}
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const diamondIntersection = (
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bounds: { x: any; y: any; width: any; height: any },
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outsidePoint: { x: number; y: number },
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insidePoint: any
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) => {
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const x1 = bounds.x;
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const y1 = bounds.y;
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const w = bounds.width; //+ bounds.padding;
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const h = bounds.height; // + bounds.padding;
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const polyPoints = [
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{ x: x1, y: y1 - h / 2 },
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{ x: x1 + w / 2, y: y1 },
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{ x: x1, y: y1 + h / 2 },
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{ x: x1 - w / 2, y: y1 },
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];
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log.debug(
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`APA16 diamondIntersection calc abc89:
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outsidePoint: ${JSON.stringify(outsidePoint)}
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insidePoint : ${JSON.stringify(insidePoint)}
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node-bounds : x:${bounds.x} y:${bounds.y} w:${bounds.width} h:${bounds.height}`,
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JSON.stringify(polyPoints)
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);
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const intersections = [];
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let minX = Number.POSITIVE_INFINITY;
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let minY = Number.POSITIVE_INFINITY;
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polyPoints.forEach(function (entry) {
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minX = Math.min(minX, entry.x);
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minY = Math.min(minY, entry.y);
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});
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const left = x1 - w / 2 - minX;
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const top = y1 - h / 2 - minY;
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for (let i = 0; i < polyPoints.length; i++) {
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const p1 = polyPoints[i];
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const p2 = polyPoints[i < polyPoints.length - 1 ? i + 1 : 0];
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const intersect = intersectLine(
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bounds,
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outsidePoint,
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{ x: left + p1.x, y: top + p1.y },
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{ x: left + p2.x, y: top + p2.y }
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);
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if (intersect) {
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intersections.push(intersect);
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}
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}
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if (!intersections.length) {
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return bounds;
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}
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log.debug('UIO intersections', intersections);
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if (intersections.length > 1) {
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// More intersections, find the one nearest to edge end point
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intersections.sort(function (p, q) {
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const pdx = p.x - outsidePoint.x;
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const pdy = p.y - outsidePoint.y;
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const distp = Math.sqrt(pdx * pdx + pdy * pdy);
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const qdx = q.x - outsidePoint.x;
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const qdy = q.y - outsidePoint.y;
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const distq = Math.sqrt(qdx * qdx + qdy * qdy);
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return distp < distq ? -1 : distp === distq ? 0 : 1;
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});
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}
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return intersections[0];
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};
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const intersection = (
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node: { x: any; y: any; width: number; height: number },
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outsidePoint: { x: number; y: number },
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insidePoint: { x: number; y: number }
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) => {
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log.debug(`intersection calc abc89:
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outsidePoint: ${JSON.stringify(outsidePoint)}
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insidePoint : ${JSON.stringify(insidePoint)}
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node : x:${node.x} y:${node.y} w:${node.width} h:${node.height}`);
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const x = node.x;
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const y = node.y;
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const dx = Math.abs(x - insidePoint.x);
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// const dy = Math.abs(y - insidePoint.y);
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const w = node.width / 2;
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let r = insidePoint.x < outsidePoint.x ? w - dx : w + dx;
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const h = node.height / 2;
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const Q = Math.abs(outsidePoint.y - insidePoint.y);
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const R = Math.abs(outsidePoint.x - insidePoint.x);
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if (Math.abs(y - outsidePoint.y) * w > Math.abs(x - outsidePoint.x) * h) {
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// Intersection is top or bottom of rect.
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const q = insidePoint.y < outsidePoint.y ? outsidePoint.y - h - y : y - h - outsidePoint.y;
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r = (R * q) / Q;
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const res = {
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x: insidePoint.x < outsidePoint.x ? insidePoint.x + r : insidePoint.x - R + r,
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y: insidePoint.y < outsidePoint.y ? insidePoint.y + Q - q : insidePoint.y - Q + q,
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};
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if (r === 0) {
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res.x = outsidePoint.x;
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res.y = outsidePoint.y;
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}
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if (R === 0) {
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res.x = outsidePoint.x;
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}
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if (Q === 0) {
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res.y = outsidePoint.y;
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}
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log.debug(`abc89 topp/bott calc, Q ${Q}, q ${q}, R ${R}, r ${r}`, res); // cspell: disable-line
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return res;
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} else {
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// Intersection onn sides of rect
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if (insidePoint.x < outsidePoint.x) {
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r = outsidePoint.x - w - x;
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} else {
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||||
// r = outsidePoint.x - w - x;
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r = x - w - outsidePoint.x;
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}
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const q = (Q * r) / R;
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// OK let _x = insidePoint.x < outsidePoint.x ? insidePoint.x + R - r : insidePoint.x + dx - w;
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// OK let _x = insidePoint.x < outsidePoint.x ? insidePoint.x + R - r : outsidePoint.x + r;
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||||
let _x = insidePoint.x < outsidePoint.x ? insidePoint.x + R - r : insidePoint.x - R + r;
|
||||
// let _x = insidePoint.x < outsidePoint.x ? insidePoint.x + R - r : outsidePoint.x + r;
|
||||
let _y = insidePoint.y < outsidePoint.y ? insidePoint.y + q : insidePoint.y - q;
|
||||
log.debug(`sides calc abc89, Q ${Q}, q ${q}, R ${R}, r ${r}`, { _x, _y });
|
||||
if (r === 0) {
|
||||
_x = outsidePoint.x;
|
||||
_y = outsidePoint.y;
|
||||
}
|
||||
if (R === 0) {
|
||||
_x = outsidePoint.x;
|
||||
}
|
||||
if (Q === 0) {
|
||||
_y = outsidePoint.y;
|
||||
}
|
||||
|
||||
return { x: _x, y: _y };
|
||||
}
|
||||
};
|
||||
const outsideNode = (
|
||||
node: { x: any; y: any; width: number; height: number },
|
||||
point: { x: number; y: number }
|
||||
@@ -703,9 +482,9 @@ export const render = async (
|
||||
const cutPathAtIntersect = (
|
||||
_points: any[],
|
||||
bounds: { x: any; y: any; width: any; height: any; padding: any },
|
||||
isDiamond: boolean
|
||||
calcIntersect: any
|
||||
) => {
|
||||
log.debug('APA18 cutPathAtIntersect Points:', _points, 'node:', bounds, 'isDiamond', isDiamond);
|
||||
log.debug('APA18 cutPathAtIntersect Points:', _points, 'node:', bounds);
|
||||
const points: any[] = [];
|
||||
let lastPointOutside = _points[0];
|
||||
let isInside = false;
|
||||
@@ -714,20 +493,20 @@ export const render = async (
|
||||
if (!outsideNode(bounds, point) && !isInside) {
|
||||
// First point inside the rect found
|
||||
// Calc the intersection coord between the point anf the last point outside the rect
|
||||
let inter;
|
||||
|
||||
if (isDiamond) {
|
||||
const inter2 = diamondIntersection(bounds, lastPointOutside, point);
|
||||
const distance = Math.sqrt(
|
||||
(lastPointOutside.x - inter2.x) ** 2 + (lastPointOutside.y - inter2.y) ** 2
|
||||
);
|
||||
if (distance > 1) {
|
||||
inter = inter2;
|
||||
}
|
||||
}
|
||||
if (!inter) {
|
||||
inter = intersection(bounds, lastPointOutside, point);
|
||||
}
|
||||
const inter = calcIntersect({ ...bounds, ...point }, lastPointOutside);
|
||||
// console.log(
|
||||
// 'APA30 inside',
|
||||
// '\nbounds',
|
||||
// { ...bounds, ...point },
|
||||
// `\npoint`,
|
||||
// point,
|
||||
// '\no outside point',
|
||||
// lastPointOutside,
|
||||
// '\npoints',
|
||||
// ...points,
|
||||
// '\nIntersection',
|
||||
// inter
|
||||
// );
|
||||
|
||||
// Check case where the intersection is the same as the last point
|
||||
let pointPresent = false;
|
||||
@@ -966,43 +745,44 @@ export const render = async (
|
||||
startNode.innerHTML
|
||||
);
|
||||
}
|
||||
if (startNode.shape === 'diamond' || startNode.shape === 'diam') {
|
||||
|
||||
if (startNode.calcIntersect) {
|
||||
edge.points.unshift({
|
||||
x: startNode.offset.posX + startNode.width / 2,
|
||||
y: startNode.offset.posY + startNode.height / 2,
|
||||
width: startNode.width,
|
||||
height: startNode.height,
|
||||
});
|
||||
edge.points = cutPathAtIntersect(
|
||||
edge.points.reverse(),
|
||||
{
|
||||
x: startNode.offset.posX + startNode.width / 2,
|
||||
y: startNode.offset.posY + startNode.height / 2,
|
||||
width: sw,
|
||||
height: startNode.height,
|
||||
padding: startNode.padding,
|
||||
},
|
||||
startNode.calcIntersect
|
||||
).reverse();
|
||||
}
|
||||
if (endNode.shape === 'diamond' || endNode.shape === 'diam') {
|
||||
if (endNode.calcIntersect) {
|
||||
edge.points.push({
|
||||
x: endNode.offset.posX + endNode.width / 2,
|
||||
y: endNode.offset.posY + endNode.height / 2,
|
||||
});
|
||||
edge.points = cutPathAtIntersect(
|
||||
edge.points,
|
||||
{
|
||||
x: endNode.offset.posX + endNode.width / 2,
|
||||
y: endNode.offset.posY + endNode.height / 2,
|
||||
width: ew,
|
||||
height: endNode.height,
|
||||
padding: endNode.padding,
|
||||
},
|
||||
endNode.calcIntersect
|
||||
);
|
||||
}
|
||||
|
||||
edge.points = cutPathAtIntersect(
|
||||
edge.points.reverse(),
|
||||
{
|
||||
x: startNode.offset.posX + startNode.width / 2,
|
||||
y: startNode.offset.posY + startNode.height / 2,
|
||||
width: sw,
|
||||
height: startNode.height,
|
||||
padding: startNode.padding,
|
||||
},
|
||||
startNode.shape === 'diamond' || startNode.shape === 'diam'
|
||||
).reverse();
|
||||
|
||||
edge.points = cutPathAtIntersect(
|
||||
edge.points,
|
||||
{
|
||||
x: endNode.offset.posX + endNode.width / 2,
|
||||
y: endNode.offset.posY + endNode.height / 2,
|
||||
width: ew,
|
||||
height: endNode.height,
|
||||
padding: endNode.padding,
|
||||
},
|
||||
endNode.shape === 'diamond' || endNode.shape === 'diam'
|
||||
);
|
||||
|
||||
const paths = insertEdge(
|
||||
edgesEl,
|
||||
edge,
|
||||
|
@@ -335,90 +335,35 @@ const cutPathAtIntersect = (_points, boundaryNode) => {
|
||||
return points;
|
||||
};
|
||||
|
||||
function extractCornerPoints(points) {
|
||||
const cornerPoints = [];
|
||||
const cornerPointPositions = [];
|
||||
for (let i = 1; i < points.length - 1; i++) {
|
||||
const prev = points[i - 1];
|
||||
const curr = points[i];
|
||||
const next = points[i + 1];
|
||||
if (
|
||||
prev.x === curr.x &&
|
||||
curr.y === next.y &&
|
||||
Math.abs(curr.x - next.x) > 5 &&
|
||||
Math.abs(curr.y - prev.y) > 5
|
||||
) {
|
||||
cornerPoints.push(curr);
|
||||
cornerPointPositions.push(i);
|
||||
} else if (
|
||||
prev.y === curr.y &&
|
||||
curr.x === next.x &&
|
||||
Math.abs(curr.x - prev.x) > 5 &&
|
||||
Math.abs(curr.y - next.y) > 5
|
||||
) {
|
||||
cornerPoints.push(curr);
|
||||
cornerPointPositions.push(i);
|
||||
}
|
||||
const adjustForArrowHeads = function (lineData, size = 5) {
|
||||
const newLineData = [...lineData];
|
||||
const lastPoint = lineData[lineData.length - 1];
|
||||
const secondLastPoint = lineData[lineData.length - 2];
|
||||
|
||||
const distanceBetweenLastPoints = Math.sqrt(
|
||||
(lastPoint.x - secondLastPoint.x) ** 2 + (lastPoint.y - secondLastPoint.y) ** 2
|
||||
);
|
||||
|
||||
if (distanceBetweenLastPoints < size) {
|
||||
// Calculate the direction vector from the last point to the second last point
|
||||
const directionX = secondLastPoint.x - lastPoint.x;
|
||||
const directionY = secondLastPoint.y - lastPoint.y;
|
||||
|
||||
// Normalize the direction vector
|
||||
const magnitude = Math.sqrt(directionX ** 2 + directionY ** 2);
|
||||
const normalizedX = directionX / magnitude;
|
||||
const normalizedY = directionY / magnitude;
|
||||
|
||||
// Calculate the new position for the second last point
|
||||
const adjustedSecondLastPoint = {
|
||||
x: lastPoint.x + normalizedX * size,
|
||||
y: lastPoint.y + normalizedY * size,
|
||||
};
|
||||
|
||||
// Replace the second last point in the new line data
|
||||
newLineData[newLineData.length - 2] = adjustedSecondLastPoint;
|
||||
}
|
||||
return { cornerPoints, cornerPointPositions };
|
||||
}
|
||||
|
||||
const findAdjacentPoint = function (pointA, pointB, distance) {
|
||||
const xDiff = pointB.x - pointA.x;
|
||||
const yDiff = pointB.y - pointA.y;
|
||||
const length = Math.sqrt(xDiff * xDiff + yDiff * yDiff);
|
||||
const ratio = distance / length;
|
||||
return { x: pointB.x - ratio * xDiff, y: pointB.y - ratio * yDiff };
|
||||
};
|
||||
|
||||
const fixCorners = function (lineData) {
|
||||
const { cornerPointPositions } = extractCornerPoints(lineData);
|
||||
const newLineData = [];
|
||||
for (let i = 0; i < lineData.length; i++) {
|
||||
if (cornerPointPositions.includes(i)) {
|
||||
const prevPoint = lineData[i - 1];
|
||||
const nextPoint = lineData[i + 1];
|
||||
const cornerPoint = lineData[i];
|
||||
|
||||
const newPrevPoint = findAdjacentPoint(prevPoint, cornerPoint, 5);
|
||||
const newNextPoint = findAdjacentPoint(nextPoint, cornerPoint, 5);
|
||||
|
||||
const xDiff = newNextPoint.x - newPrevPoint.x;
|
||||
const yDiff = newNextPoint.y - newPrevPoint.y;
|
||||
newLineData.push(newPrevPoint);
|
||||
|
||||
const a = Math.sqrt(2) * 2;
|
||||
let newCornerPoint = { x: cornerPoint.x, y: cornerPoint.y };
|
||||
if (Math.abs(nextPoint.x - prevPoint.x) > 10 && Math.abs(nextPoint.y - prevPoint.y) >= 10) {
|
||||
log.debug(
|
||||
'Corner point fixing',
|
||||
Math.abs(nextPoint.x - prevPoint.x),
|
||||
Math.abs(nextPoint.y - prevPoint.y)
|
||||
);
|
||||
const r = 5;
|
||||
if (cornerPoint.x === newPrevPoint.x) {
|
||||
newCornerPoint = {
|
||||
x: xDiff < 0 ? newPrevPoint.x - r + a : newPrevPoint.x + r - a,
|
||||
y: yDiff < 0 ? newPrevPoint.y - a : newPrevPoint.y + a,
|
||||
};
|
||||
} else {
|
||||
newCornerPoint = {
|
||||
x: xDiff < 0 ? newPrevPoint.x - a : newPrevPoint.x + a,
|
||||
y: yDiff < 0 ? newPrevPoint.y - r + a : newPrevPoint.y + r - a,
|
||||
};
|
||||
}
|
||||
} else {
|
||||
log.debug(
|
||||
'Corner point skipping fixing',
|
||||
Math.abs(nextPoint.x - prevPoint.x),
|
||||
Math.abs(nextPoint.y - prevPoint.y)
|
||||
);
|
||||
}
|
||||
newLineData.push(newCornerPoint, newNextPoint);
|
||||
} else {
|
||||
newLineData.push(lineData[i]);
|
||||
}
|
||||
}
|
||||
return newLineData;
|
||||
};
|
||||
|
||||
@@ -462,8 +407,10 @@ export const insertEdge = function (elem, edge, clusterDb, diagramType, startNod
|
||||
}
|
||||
|
||||
let lineData = points.filter((p) => !Number.isNaN(p.y));
|
||||
lineData = fixCorners(lineData);
|
||||
lineData = adjustForArrowHeads(lineData);
|
||||
// lineData = fixCorners(lineData);
|
||||
let curve = curveBasis;
|
||||
// let curve = curveLinear;
|
||||
if (edge.curve) {
|
||||
curve = edge.curve;
|
||||
}
|
||||
@@ -543,9 +490,9 @@ export const insertEdge = function (elem, edge, clusterDb, diagramType, startNod
|
||||
// lineData.forEach((point) => {
|
||||
// elem
|
||||
// .append('circle')
|
||||
// .style('stroke', 'blue')
|
||||
// .style('fill', 'blue')
|
||||
// .attr('r', 3)
|
||||
// .style('stroke', 'red')
|
||||
// .style('fill', 'red')
|
||||
// .attr('r', 1)
|
||||
// .attr('cx', point.x)
|
||||
// .attr('cy', point.y);
|
||||
// });
|
||||
|
@@ -2,64 +2,87 @@
|
||||
* Returns the point at which two lines, p and q, intersect or returns undefined if they do not intersect.
|
||||
*/
|
||||
function intersectLine(p1, p2, q1, q2) {
|
||||
// Algorithm from J. Avro, (ed.) Graphics Gems, No 2, Morgan Kaufmann, 1994,
|
||||
// p7 and p473.
|
||||
{
|
||||
// Algorithm from J. Avro, (ed.) Graphics Gems, No 2, Morgan Kaufmann, 1994,
|
||||
// p7 and p473.
|
||||
|
||||
var a1, a2, b1, b2, c1, c2;
|
||||
var r1, r2, r3, r4;
|
||||
var denom, offset, num;
|
||||
var x, y;
|
||||
// Compute a1, b1, c1, where line joining points 1 and 2 is F(x,y) = a1 x +
|
||||
// b1 y + c1 = 0.
|
||||
const a1 = p2.y - p1.y;
|
||||
const b1 = p1.x - p2.x;
|
||||
const c1 = p2.x * p1.y - p1.x * p2.y;
|
||||
|
||||
// Compute a1, b1, c1, where line joining points 1 and 2 is F(x,y) = a1 x +
|
||||
// b1 y + c1 = 0.
|
||||
a1 = p2.y - p1.y;
|
||||
b1 = p1.x - p2.x;
|
||||
c1 = p2.x * p1.y - p1.x * p2.y;
|
||||
// Compute r3 and r4.
|
||||
const r3 = a1 * q1.x + b1 * q1.y + c1;
|
||||
const r4 = a1 * q2.x + b1 * q2.y + c1;
|
||||
|
||||
// Compute r3 and r4.
|
||||
r3 = a1 * q1.x + b1 * q1.y + c1;
|
||||
r4 = a1 * q2.x + b1 * q2.y + c1;
|
||||
const epsilon = 1e-6;
|
||||
|
||||
// Check signs of r3 and r4. If both point 3 and point 4 lie on
|
||||
// same side of line 1, the line segments do not intersect.
|
||||
if (r3 !== 0 && r4 !== 0 && sameSign(r3, r4)) {
|
||||
return /*DON'T_INTERSECT*/;
|
||||
// Check signs of r3 and r4. If both point 3 and point 4 lie on
|
||||
// same side of line 1, the line segments do not intersect.
|
||||
if (r3 !== 0 && r4 !== 0 && sameSign(r3, r4)) {
|
||||
return /*DON'T_INTERSECT*/;
|
||||
}
|
||||
|
||||
// Compute a2, b2, c2 where line joining points 3 and 4 is G(x,y) = a2 x + b2 y + c2 = 0
|
||||
const a2 = q2.y - q1.y;
|
||||
const b2 = q1.x - q2.x;
|
||||
const c2 = q2.x * q1.y - q1.x * q2.y;
|
||||
|
||||
// Compute r1 and r2
|
||||
const r1 = a2 * p1.x + b2 * p1.y + c2;
|
||||
const r2 = a2 * p2.x + b2 * p2.y + c2;
|
||||
|
||||
// Check signs of r1 and r2. If both point 1 and point 2 lie
|
||||
// on same side of second line segment, the line segments do
|
||||
// not intersect.
|
||||
if (Math.abs(r1) < epsilon && Math.abs(r2) < epsilon && sameSign(r1, r2)) {
|
||||
return /*DON'T_INTERSECT*/;
|
||||
}
|
||||
|
||||
// Line segments intersect: compute intersection point.
|
||||
const denom = a1 * b2 - a2 * b1;
|
||||
if (denom === 0) {
|
||||
return /*COLLINEAR*/;
|
||||
}
|
||||
|
||||
const offset = Math.abs(denom / 2);
|
||||
|
||||
// The denom/2 is to get rounding instead of truncating. It
|
||||
// is added or subtracted to the numerator, depending upon the
|
||||
// sign of the numerator.
|
||||
let num = b1 * c2 - b2 * c1;
|
||||
const x = num < 0 ? (num - offset) / denom : (num + offset) / denom;
|
||||
|
||||
num = a2 * c1 - a1 * c2;
|
||||
const y = num < 0 ? (num - offset) / denom : (num + offset) / denom;
|
||||
// console.log(
|
||||
// 'APA30 intersectLine intersection',
|
||||
// '\np1: (',
|
||||
// p1.x,
|
||||
// p1.y,
|
||||
// ')',
|
||||
// '\np2: (',
|
||||
// p2.x,
|
||||
// p2.y,
|
||||
// ')',
|
||||
// '\nq1: (',
|
||||
// q1.x,
|
||||
// q1.y,
|
||||
// ')',
|
||||
// '\np1: (',
|
||||
// q2.x,
|
||||
// q2.y,
|
||||
// ')',
|
||||
// 'offset:',
|
||||
// offset,
|
||||
// '\nintersection: (',
|
||||
// x,
|
||||
// y,
|
||||
// ')'
|
||||
// );
|
||||
return { x: x, y: y };
|
||||
}
|
||||
|
||||
// Compute a2, b2, c2 where line joining points 3 and 4 is G(x,y) = a2 x + b2 y + c2 = 0
|
||||
a2 = q2.y - q1.y;
|
||||
b2 = q1.x - q2.x;
|
||||
c2 = q2.x * q1.y - q1.x * q2.y;
|
||||
|
||||
// Compute r1 and r2
|
||||
r1 = a2 * p1.x + b2 * p1.y + c2;
|
||||
r2 = a2 * p2.x + b2 * p2.y + c2;
|
||||
|
||||
// Check signs of r1 and r2. If both point 1 and point 2 lie
|
||||
// on same side of second line segment, the line segments do
|
||||
// not intersect.
|
||||
if (r1 !== 0 && r2 !== 0 && sameSign(r1, r2)) {
|
||||
return /*DON'T_INTERSECT*/;
|
||||
}
|
||||
|
||||
// Line segments intersect: compute intersection point.
|
||||
denom = a1 * b2 - a2 * b1;
|
||||
if (denom === 0) {
|
||||
return /*COLLINEAR*/;
|
||||
}
|
||||
|
||||
offset = Math.abs(denom / 2);
|
||||
|
||||
// The denom/2 is to get rounding instead of truncating. It
|
||||
// is added or subtracted to the numerator, depending upon the
|
||||
// sign of the numerator.
|
||||
num = b1 * c2 - b2 * c1;
|
||||
x = num < 0 ? (num - offset) / denom : (num + offset) / denom;
|
||||
|
||||
num = a2 * c1 - a1 * c2;
|
||||
y = num < 0 ? (num - offset) / denom : (num + offset) / denom;
|
||||
|
||||
return { x: x, y: y };
|
||||
}
|
||||
|
||||
function sameSign(r1, r2) {
|
||||
|
@@ -6,6 +6,7 @@ import { styles2String, userNodeOverrides } from './handDrawnShapeStyles.js';
|
||||
import rough from 'roughjs';
|
||||
import type { D3Selection } from '../../../types.js';
|
||||
import { handleUndefinedAttr } from '../../../utils.js';
|
||||
import type { Bounds, Point } from '../../../types.js';
|
||||
|
||||
export async function circle<T extends SVGGraphicsElement>(parent: D3Selection<T>, node: Node) {
|
||||
const { labelStyles, nodeStyles } = styles2String(node);
|
||||
@@ -35,7 +36,10 @@ export async function circle<T extends SVGGraphicsElement>(parent: D3Selection<T
|
||||
}
|
||||
|
||||
updateNodeBounds(node, circleElem);
|
||||
|
||||
node.calcIntersect = function (bounds: Bounds, point: Point) {
|
||||
const radius = bounds.width / 2;
|
||||
return intersect.circle(bounds, radius, point);
|
||||
};
|
||||
node.intersect = function (point) {
|
||||
log.info('Circle intersect', node, radius, point);
|
||||
return intersect.circle(node, radius, point);
|
||||
|
@@ -6,6 +6,7 @@ import { userNodeOverrides, styles2String } from './handDrawnShapeStyles.js';
|
||||
import rough from 'roughjs';
|
||||
import type { D3Selection } from '../../../types.js';
|
||||
import { handleUndefinedAttr } from '../../../utils.js';
|
||||
import type { Bounds, Point } from '../../../types.js';
|
||||
|
||||
export async function drawRect<T extends SVGGraphicsElement>(
|
||||
parent: D3Selection<T>,
|
||||
@@ -62,6 +63,10 @@ export async function drawRect<T extends SVGGraphicsElement>(
|
||||
|
||||
updateNodeBounds(node, rect);
|
||||
|
||||
node.calcIntersect = function (bounds: Bounds, point: Point) {
|
||||
return intersect.rect(bounds, point);
|
||||
};
|
||||
|
||||
node.intersect = function (point) {
|
||||
return intersect.rect(node, point);
|
||||
};
|
||||
|
@@ -1,4 +1,3 @@
|
||||
import { log } from '../../../logger.js';
|
||||
import { labelHelper, updateNodeBounds, getNodeClasses } from './util.js';
|
||||
import intersect from '../intersect/index.js';
|
||||
import type { Node } from '../../types.js';
|
||||
@@ -6,6 +5,7 @@ import { styles2String, userNodeOverrides } from './handDrawnShapeStyles.js';
|
||||
import rough from 'roughjs';
|
||||
import { insertPolygonShape } from './insertPolygonShape.js';
|
||||
import type { D3Selection } from '../../../types.js';
|
||||
import type { Bounds, Point } from '../../../types.js';
|
||||
|
||||
export const createDecisionBoxPathD = (x: number, y: number, size: number): string => {
|
||||
return [
|
||||
@@ -59,17 +59,28 @@ export async function question<T extends SVGGraphicsElement>(parent: D3Selection
|
||||
}
|
||||
|
||||
updateNodeBounds(node, polygon);
|
||||
node.calcIntersect = function (bounds: Bounds, point: Point) {
|
||||
const w = bbox.width + node.padding;
|
||||
const h = bbox.height + node.padding;
|
||||
const s = w + h;
|
||||
|
||||
// Define polygon points
|
||||
const points = [
|
||||
{ x: s / 2, y: 0 },
|
||||
{ x: s, y: -s / 2 },
|
||||
{ x: s / 2, y: -s },
|
||||
{ x: 0, y: -s / 2 },
|
||||
];
|
||||
|
||||
// Calculate the intersection point
|
||||
const res = intersect.polygon(bounds, points, point);
|
||||
|
||||
return { x: res.x - 0.5, y: res.y - 0.5 }; // Adjusted result
|
||||
};
|
||||
|
||||
node.intersect = function (point) {
|
||||
log.debug(
|
||||
'APA12 Intersect called SPLIT\npoint:',
|
||||
point,
|
||||
'\nnode:\n',
|
||||
node,
|
||||
'\nres:',
|
||||
intersect.polygon(node, points, point)
|
||||
);
|
||||
return intersect.polygon(node, points, point);
|
||||
// @ts-ignore TODO fix this (KNSV)
|
||||
return this.calcIntersect(node as Bounds, point);
|
||||
};
|
||||
|
||||
return shapeSvg;
|
||||
|
@@ -2,6 +2,7 @@ export type MarkdownWordType = 'normal' | 'strong' | 'em';
|
||||
import type { MermaidConfig } from '../config.type.js';
|
||||
import type { ClusterShapeID } from './rendering-elements/clusters.js';
|
||||
import type { ShapeID } from './rendering-elements/shapes.js';
|
||||
import type { Bounds, Point } from '../types.js';
|
||||
export interface MarkdownWord {
|
||||
content: string;
|
||||
type: MarkdownWordType;
|
||||
@@ -43,6 +44,7 @@ interface BaseNode {
|
||||
height?: number;
|
||||
// Specific properties for State Diagram nodes TODO remove and use generic properties
|
||||
intersect?: (point: any) => any;
|
||||
calcIntersect?: (bounds: Bounds, point: Point) => any;
|
||||
|
||||
// Non-generic properties
|
||||
rx?: number; // Used for rounded corners in Rect, Ellipse, etc.Maybe it to specialized RectNode, EllipseNode, etc.
|
||||
|
@@ -18,6 +18,12 @@ export interface Point {
|
||||
x: number;
|
||||
y: number;
|
||||
}
|
||||
export interface Bounds {
|
||||
x: number;
|
||||
y: number;
|
||||
width: number;
|
||||
height: number;
|
||||
}
|
||||
|
||||
export interface TextDimensionConfig {
|
||||
fontSize?: number;
|
||||
|
@@ -3,7 +3,7 @@ import type { EdgeData, Point } from '../types.js';
|
||||
// We need to draw the lines a bit shorter to avoid drawing
|
||||
// under any transparent markers.
|
||||
// The offsets are calculated from the markers' dimensions.
|
||||
const markerOffsets = {
|
||||
export const markerOffsets = {
|
||||
aggregation: 18,
|
||||
extension: 18,
|
||||
composition: 18,
|
||||
@@ -104,7 +104,6 @@ export const getLineFunctionsWithOffset = (
|
||||
adjustment *= DIRECTION === 'right' ? -1 : 1;
|
||||
offset += adjustment;
|
||||
}
|
||||
|
||||
return pointTransformer(d).x + offset;
|
||||
},
|
||||
y: function (
|
||||
|
Reference in New Issue
Block a user