Merge pull request #6733 from mermaid-js/fix-connection-gaps-in-flowchart-shapes

Fix: Connection gaps in flowchart shapes
This commit is contained in:
Sidharth Vinod
2025-08-07 14:36:34 +00:00
committed by GitHub
6 changed files with 271 additions and 72 deletions

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@@ -0,0 +1,5 @@
---
'mermaid': patch
---
fix: fixed connection gaps in flowchart for roundedRect, stadium and diamond shape

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@@ -1113,6 +1113,37 @@ end
);
});
});
describe('Flowchart Node Shape Rendering', () => {
it('should render a stadium-shaped node', () => {
imgSnapshotTest(
`flowchart TB
A(["Start"]) --> n1["Untitled Node"]
A --> n2["Untitled Node"]
`,
{}
);
});
it('should render a diamond-shaped node using shape config', () => {
imgSnapshotTest(
`flowchart BT
n2["Untitled Node"] --> n1["Diamond"]
n1@{ shape: diam}
`,
{}
);
});
it('should render a rounded rectangle and a normal rectangle', () => {
imgSnapshotTest(
`flowchart BT
n2["Untitled Node"] --> n1["Rounded Rectangle"]
n3["Untitled Node"] --> n1
n1@{ shape: rounded}
n3@{ shape: rect}
`,
{}
);
});
});
it('6617: Per Link Curve Styling using edge Ids', () => {
imgSnapshotTest(

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@@ -1,9 +1,8 @@
import { labelHelper, updateNodeBounds, getNodeClasses } from './util.js';
import { labelHelper, updateNodeBounds, getNodeClasses, createPathFromPoints } from './util.js';
import intersect from '../intersect/index.js';
import type { Node } from '../../types.js';
import { styles2String, userNodeOverrides } from './handDrawnShapeStyles.js';
import rough from 'roughjs';
import { insertPolygonShape } from './insertPolygonShape.js';
import type { D3Selection } from '../../../types.js';
export const createHexagonPathD = (
@@ -29,42 +28,50 @@ export async function hexagon<T extends SVGGraphicsElement>(parent: D3Selection<
node.labelStyle = labelStyles;
const { shapeSvg, bbox } = await labelHelper(parent, node, getNodeClasses(node));
const f = 4;
const h = bbox.height + node.padding;
const m = h / f;
const w = bbox.width + 2 * m + node.padding;
const points = [
{ x: m, y: 0 },
{ x: w - m, y: 0 },
{ x: w, y: -h / 2 },
{ x: w - m, y: -h },
{ x: m, y: -h },
{ x: 0, y: -h / 2 },
];
let polygon: D3Selection<SVGGElement> | Awaited<ReturnType<typeof insertPolygonShape>>;
const h = bbox.height + (node.padding ?? 0);
const w = bbox.width + (node.padding ?? 0) * 2.5;
const { cssStyles } = node;
// @ts-expect-error -- Passing a D3.Selection seems to work for some reason
const rc = rough.svg(shapeSvg);
const options = userNodeOverrides(node, {});
if (node.look === 'handDrawn') {
// @ts-expect-error -- Passing a D3.Selection seems to work for some reason
const rc = rough.svg(shapeSvg);
const options = userNodeOverrides(node, {});
const pathData = createHexagonPathD(0, 0, w, h, m);
const roughNode = rc.path(pathData, options);
polygon = shapeSvg
.insert(() => roughNode, ':first-child')
.attr('transform', `translate(${-w / 2}, ${h / 2})`);
if (cssStyles) {
polygon.attr('style', cssStyles);
}
} else {
polygon = insertPolygonShape(shapeSvg, w, h, points);
if (node.look !== 'handDrawn') {
options.roughness = 0;
options.fillStyle = 'solid';
}
if (nodeStyles) {
polygon.attr('style', nodeStyles);
let halfWidth = w / 2;
const m = halfWidth / 6; // Margin for label
halfWidth = halfWidth + m; // Adjusted half width for hexagon
const halfHeight = h / 2;
const fixedLength = halfHeight / 2;
const deducedWidth = halfWidth - fixedLength;
const points = [
{ x: -deducedWidth, y: -halfHeight },
{ x: 0, y: -halfHeight },
{ x: deducedWidth, y: -halfHeight },
{ x: halfWidth, y: 0 },
{ x: deducedWidth, y: halfHeight },
{ x: 0, y: halfHeight },
{ x: -deducedWidth, y: halfHeight },
{ x: -halfWidth, y: 0 },
];
const pathData = createPathFromPoints(points);
const shapeNode = rc.path(pathData, options);
const polygon = shapeSvg.insert(() => shapeNode, ':first-child');
polygon.attr('class', 'basic label-container');
if (cssStyles && node.look !== 'handDrawn') {
polygon.selectChildren('path').attr('style', cssStyles);
}
if (nodeStyles && node.look !== 'handDrawn') {
polygon.selectChildren('path').attr('style', nodeStyles);
}
node.width = w;

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@@ -25,6 +25,7 @@ export async function question<T extends SVGGraphicsElement>(parent: D3Selection
const w = bbox.width + node.padding;
const h = bbox.height + node.padding;
const s = w + h;
const adjustment = 0.5;
const points = [
{ x: s / 2, y: 0 },
@@ -45,13 +46,14 @@ export async function question<T extends SVGGraphicsElement>(parent: D3Selection
polygon = shapeSvg
.insert(() => roughNode, ':first-child')
.attr('transform', `translate(${-s / 2}, ${s / 2})`);
.attr('transform', `translate(${-s / 2 + adjustment}, ${s / 2})`);
if (cssStyles) {
polygon.attr('style', cssStyles);
}
} else {
polygon = insertPolygonShape(shapeSvg, s, s, points);
polygon.attr('transform', `translate(${-s / 2 + adjustment}, ${s / 2})`);
}
if (nodeStyles) {

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@@ -1,18 +1,160 @@
import type { Node, RectOptions } from '../../types.js';
import { labelHelper, updateNodeBounds, getNodeClasses, createPathFromPoints } from './util.js';
import intersect from '../intersect/index.js';
import type { Node } from '../../types.js';
import { styles2String, userNodeOverrides } from './handDrawnShapeStyles.js';
import rough from 'roughjs';
import type { D3Selection } from '../../../types.js';
import { drawRect } from './drawRect.js';
/**
* Generates evenly spaced points along an elliptical arc connecting two points.
*
* @param x1 - x-coordinate of the start point of the arc
* @param y1 - y-coordinate of the start point of the arc
* @param x2 - x-coordinate of the end point of the arc
* @param y2 - y-coordinate of the end point of the arc
* @param rx - horizontal radius of the ellipse
* @param ry - vertical radius of the ellipse
* @param clockwise - direction of the arc; true for clockwise, false for counterclockwise
* @returns Array of points `{ x, y }` along the elliptical arc
*
* @throws Error if the given radii are too small to draw an arc between the points
*/
export function generateArcPoints(
x1: number,
y1: number,
x2: number,
y2: number,
rx: number,
ry: number,
clockwise: boolean
) {
const numPoints = 20;
// Calculate midpoint
const midX = (x1 + x2) / 2;
const midY = (y1 + y2) / 2;
// Calculate the angle of the line connecting the points
const angle = Math.atan2(y2 - y1, x2 - x1);
// Calculate transformed coordinates for the ellipse
const dx = (x2 - x1) / 2;
const dy = (y2 - y1) / 2;
// Scale to unit circle
const transformedX = dx / rx;
const transformedY = dy / ry;
// Calculate the distance between points on the unit circle
const distance = Math.sqrt(transformedX ** 2 + transformedY ** 2);
// Check if the ellipse can be drawn with the given radii
if (distance > 1) {
throw new Error('The given radii are too small to create an arc between the points.');
}
// Calculate the distance from the midpoint to the center of the ellipse
const scaledCenterDistance = Math.sqrt(1 - distance ** 2);
// Calculate the center of the ellipse
const centerX = midX + scaledCenterDistance * ry * Math.sin(angle) * (clockwise ? -1 : 1);
const centerY = midY - scaledCenterDistance * rx * Math.cos(angle) * (clockwise ? -1 : 1);
// Calculate the start and end angles on the ellipse
const startAngle = Math.atan2((y1 - centerY) / ry, (x1 - centerX) / rx);
const endAngle = Math.atan2((y2 - centerY) / ry, (x2 - centerX) / rx);
// Adjust angles for clockwise/counterclockwise
let angleRange = endAngle - startAngle;
if (clockwise && angleRange < 0) {
angleRange += 2 * Math.PI;
}
if (!clockwise && angleRange > 0) {
angleRange -= 2 * Math.PI;
}
// Generate points
const points = [];
for (let i = 0; i < numPoints; i++) {
const t = i / (numPoints - 1);
const angle = startAngle + t * angleRange;
const x = centerX + rx * Math.cos(angle);
const y = centerY + ry * Math.sin(angle);
points.push({ x, y });
}
return points;
}
export async function roundedRect<T extends SVGGraphicsElement>(
parent: D3Selection<T>,
node: Node
) {
const options = {
rx: 5,
ry: 5,
classes: '',
labelPaddingX: (node?.padding || 0) * 1,
labelPaddingY: (node?.padding || 0) * 1,
} as RectOptions;
const { labelStyles, nodeStyles } = styles2String(node);
node.labelStyle = labelStyles;
const { shapeSvg, bbox } = await labelHelper(parent, node, getNodeClasses(node));
return drawRect(parent, node, options);
const labelPaddingX = node?.padding ?? 0;
const labelPaddingY = node?.padding ?? 0;
const w = (node?.width ? node?.width : bbox.width) + labelPaddingX * 2;
const h = (node?.height ? node?.height : bbox.height) + labelPaddingY * 2;
const radius = 5;
const taper = 5; // Taper width for the rounded corners
const { cssStyles } = node;
// @ts-expect-error -- Passing a D3.Selection seems to work for some reason
const rc = rough.svg(shapeSvg);
const options = userNodeOverrides(node, {});
if (node.look !== 'handDrawn') {
options.roughness = 0;
options.fillStyle = 'solid';
}
const points = [
// Top edge (left to right)
{ x: -w / 2 + taper, y: -h / 2 }, // Top-left corner start (1)
{ x: w / 2 - taper, y: -h / 2 }, // Top-right corner start (2)
...generateArcPoints(w / 2 - taper, -h / 2, w / 2, -h / 2 + taper, radius, radius, true), // Top-left arc (2 to 3)
// Right edge (top to bottom)
{ x: w / 2, y: -h / 2 + taper }, // Top-right taper point (3)
{ x: w / 2, y: h / 2 - taper }, // Bottom-right taper point (4)
...generateArcPoints(w / 2, h / 2 - taper, w / 2 - taper, h / 2, radius, radius, true), // Top-left arc (4 to 5)
// Bottom edge (right to left)
{ x: w / 2 - taper, y: h / 2 }, // Bottom-right corner start (5)
{ x: -w / 2 + taper, y: h / 2 }, // Bottom-left corner start (6)
...generateArcPoints(-w / 2 + taper, h / 2, -w / 2, h / 2 - taper, radius, radius, true), // Top-left arc (4 to 5)
// Left edge (bottom to top)
{ x: -w / 2, y: h / 2 - taper }, // Bottom-left taper point (7)
{ x: -w / 2, y: -h / 2 + taper }, // Top-left taper point (8)
...generateArcPoints(-w / 2, -h / 2 + taper, -w / 2 + taper, -h / 2, radius, radius, true), // Top-left arc (4 to 5)
];
const pathData = createPathFromPoints(points);
const shapeNode = rc.path(pathData, options);
const polygon = shapeSvg.insert(() => shapeNode, ':first-child');
polygon.attr('class', 'basic label-container outer-path');
if (cssStyles && node.look !== 'handDrawn') {
polygon.selectChildren('path').attr('style', cssStyles);
}
if (nodeStyles && node.look !== 'handDrawn') {
polygon.selectChildren('path').attr('style', nodeStyles);
}
updateNodeBounds(node, polygon);
node.intersect = function (point) {
const pos = intersect.polygon(node, points, point);
return pos;
};
return shapeSvg;
}

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@@ -1,11 +1,15 @@
import { labelHelper, updateNodeBounds, getNodeClasses } from './util.js';
import {
labelHelper,
updateNodeBounds,
getNodeClasses,
generateCirclePoints,
createPathFromPoints,
} from './util.js';
import intersect from '../intersect/index.js';
import type { Node } from '../../types.js';
import { styles2String, userNodeOverrides } from './handDrawnShapeStyles.js';
import rough from 'roughjs';
import { createRoundedRectPathD } from './roundedRectPath.js';
import type { D3Selection } from '../../../types.js';
import { handleUndefinedAttr } from '../../../utils.js';
export const createStadiumPathD = (
x: number,
@@ -60,36 +64,44 @@ export async function stadium<T extends SVGGraphicsElement>(parent: D3Selection<
const h = bbox.height + node.padding;
const w = bbox.width + h / 4 + node.padding;
let rect;
const radius = h / 2;
const { cssStyles } = node;
if (node.look === 'handDrawn') {
// @ts-expect-error -- Passing a D3.Selection seems to work for some reason
const rc = rough.svg(shapeSvg);
const options = userNodeOverrides(node, {});
// @ts-expect-error -- Passing a D3.Selection seems to work for some reason
const rc = rough.svg(shapeSvg);
const options = userNodeOverrides(node, {});
const pathData = createRoundedRectPathD(-w / 2, -h / 2, w, h, h / 2);
const roughNode = rc.path(pathData, options);
rect = shapeSvg.insert(() => roughNode, ':first-child');
rect.attr('class', 'basic label-container').attr('style', handleUndefinedAttr(cssStyles));
} else {
rect = shapeSvg.insert('rect', ':first-child');
rect
.attr('class', 'basic label-container')
.attr('style', nodeStyles)
.attr('rx', h / 2)
.attr('ry', h / 2)
.attr('x', -w / 2)
.attr('y', -h / 2)
.attr('width', w)
.attr('height', h);
if (node.look !== 'handDrawn') {
options.roughness = 0;
options.fillStyle = 'solid';
}
updateNodeBounds(node, rect);
const points = [
{ x: -w / 2 + radius, y: -h / 2 },
{ x: w / 2 - radius, y: -h / 2 },
...generateCirclePoints(-w / 2 + radius, 0, radius, 50, 90, 270),
{ x: w / 2 - radius, y: h / 2 },
...generateCirclePoints(w / 2 - radius, 0, radius, 50, 270, 450),
];
const pathData = createPathFromPoints(points);
const shapeNode = rc.path(pathData, options);
const polygon = shapeSvg.insert(() => shapeNode, ':first-child');
polygon.attr('class', 'basic label-container outer-path');
if (cssStyles && node.look !== 'handDrawn') {
polygon.selectChildren('path').attr('style', cssStyles);
}
if (nodeStyles && node.look !== 'handDrawn') {
polygon.selectChildren('path').attr('style', nodeStyles);
}
updateNodeBounds(node, polygon);
node.intersect = function (point) {
return intersect.rect(node, point);
const pos = intersect.polygon(node, points, point);
return pos;
};
return shapeSvg;