Generic solution for intersection of shapes with elk

This commit is contained in:
Knut Sveidqvist
2024-11-28 14:31:54 +01:00
parent c8e50276e8
commit 4c8c48cde9
10 changed files with 234 additions and 434 deletions

View File

@@ -60,6 +60,7 @@ export const render = async (
const childNodeEl = await insertNode(nodeEl, node, { config, dir: node.dir });
const boundingBox = childNodeEl.node()!.getBBox();
child.domId = childNodeEl;
child.calcIntersect = node.calcIntersect;
child.width = boundingBox.width;
child.height = boundingBox.height;
} else {
@@ -459,228 +460,6 @@ export const render = async (
}
}
function intersectLine(
p1: { y: number; x: number },
p2: { y: number; x: number },
q1: { x: any; y: any },
q2: { x: any; y: any }
) {
log.debug('UIO intersectLine', p1, p2, q1, q2);
// Algorithm from J. Avro, (ed.) Graphics Gems, No 2, Morgan Kaufmann, 1994,
// p7 and p473.
// let a1, a2, b1, b2, c1, c2;
// let r1, r2, r3, r4;
// let denom, offset, num;
// let x, y;
// Compute a1, b1, c1, where line joining points 1 and 2 is F(x,y) = a1 x +
// b1 y + c1 = 0.
const a1 = p2.y - p1.y;
const b1 = p1.x - p2.x;
const c1 = p2.x * p1.y - p1.x * p2.y;
// Compute r3 and r4.
const r3 = a1 * q1.x + b1 * q1.y + c1;
const r4 = a1 * q2.x + b1 * q2.y + c1;
const epsilon = 1e-6;
// Check signs of r3 and r4. If both point 3 and point 4 lie on
// same side of line 1, the line segments do not intersect.
if (r3 !== 0 && r4 !== 0 && sameSign(r3, r4)) {
return /*DON'T_INTERSECT*/;
}
// Compute a2, b2, c2 where line joining points 3 and 4 is G(x,y) = a2 x + b2 y + c2 = 0
const a2 = q2.y - q1.y;
const b2 = q1.x - q2.x;
const c2 = q2.x * q1.y - q1.x * q2.y;
// Compute r1 and r2
const r1 = a2 * p1.x + b2 * p1.y + c2;
const r2 = a2 * p2.x + b2 * p2.y + c2;
// Check signs of r1 and r2. If both point 1 and point 2 lie
// on same side of second line segment, the line segments do
// not intersect.
if (Math.abs(r1) < epsilon && Math.abs(r2) < epsilon && sameSign(r1, r2)) {
return /*DON'T_INTERSECT*/;
}
// Line segments intersect: compute intersection point.
const denom = a1 * b2 - a2 * b1;
if (denom === 0) {
return /*COLLINEAR*/;
}
const offset = Math.abs(denom / 2);
// The denom/2 is to get rounding instead of truncating. It
// is added or subtracted to the numerator, depending upon the
// sign of the numerator.
let num = b1 * c2 - b2 * c1;
const x = num < 0 ? (num - offset) / denom : (num + offset) / denom;
num = a2 * c1 - a1 * c2;
const y = num < 0 ? (num - offset) / denom : (num + offset) / denom;
return { x: x, y: y };
}
function sameSign(r1: number, r2: number) {
return r1 * r2 > 0;
}
const diamondIntersection = (
bounds: { x: any; y: any; width: any; height: any },
outsidePoint: { x: number; y: number },
insidePoint: any
) => {
const x1 = bounds.x;
const y1 = bounds.y;
const w = bounds.width; //+ bounds.padding;
const h = bounds.height; // + bounds.padding;
const polyPoints = [
{ x: x1, y: y1 - h / 2 },
{ x: x1 + w / 2, y: y1 },
{ x: x1, y: y1 + h / 2 },
{ x: x1 - w / 2, y: y1 },
];
log.debug(
`APA16 diamondIntersection calc abc89:
outsidePoint: ${JSON.stringify(outsidePoint)}
insidePoint : ${JSON.stringify(insidePoint)}
node-bounds : x:${bounds.x} y:${bounds.y} w:${bounds.width} h:${bounds.height}`,
JSON.stringify(polyPoints)
);
const intersections = [];
let minX = Number.POSITIVE_INFINITY;
let minY = Number.POSITIVE_INFINITY;
polyPoints.forEach(function (entry) {
minX = Math.min(minX, entry.x);
minY = Math.min(minY, entry.y);
});
const left = x1 - w / 2 - minX;
const top = y1 - h / 2 - minY;
for (let i = 0; i < polyPoints.length; i++) {
const p1 = polyPoints[i];
const p2 = polyPoints[i < polyPoints.length - 1 ? i + 1 : 0];
const intersect = intersectLine(
bounds,
outsidePoint,
{ x: left + p1.x, y: top + p1.y },
{ x: left + p2.x, y: top + p2.y }
);
if (intersect) {
intersections.push(intersect);
}
}
if (!intersections.length) {
return bounds;
}
log.debug('UIO intersections', intersections);
if (intersections.length > 1) {
// More intersections, find the one nearest to edge end point
intersections.sort(function (p, q) {
const pdx = p.x - outsidePoint.x;
const pdy = p.y - outsidePoint.y;
const distp = Math.sqrt(pdx * pdx + pdy * pdy);
const qdx = q.x - outsidePoint.x;
const qdy = q.y - outsidePoint.y;
const distq = Math.sqrt(qdx * qdx + qdy * qdy);
return distp < distq ? -1 : distp === distq ? 0 : 1;
});
}
return intersections[0];
};
const intersection = (
node: { x: any; y: any; width: number; height: number },
outsidePoint: { x: number; y: number },
insidePoint: { x: number; y: number }
) => {
log.debug(`intersection calc abc89:
outsidePoint: ${JSON.stringify(outsidePoint)}
insidePoint : ${JSON.stringify(insidePoint)}
node : x:${node.x} y:${node.y} w:${node.width} h:${node.height}`);
const x = node.x;
const y = node.y;
const dx = Math.abs(x - insidePoint.x);
// const dy = Math.abs(y - insidePoint.y);
const w = node.width / 2;
let r = insidePoint.x < outsidePoint.x ? w - dx : w + dx;
const h = node.height / 2;
const Q = Math.abs(outsidePoint.y - insidePoint.y);
const R = Math.abs(outsidePoint.x - insidePoint.x);
if (Math.abs(y - outsidePoint.y) * w > Math.abs(x - outsidePoint.x) * h) {
// Intersection is top or bottom of rect.
const q = insidePoint.y < outsidePoint.y ? outsidePoint.y - h - y : y - h - outsidePoint.y;
r = (R * q) / Q;
const res = {
x: insidePoint.x < outsidePoint.x ? insidePoint.x + r : insidePoint.x - R + r,
y: insidePoint.y < outsidePoint.y ? insidePoint.y + Q - q : insidePoint.y - Q + q,
};
if (r === 0) {
res.x = outsidePoint.x;
res.y = outsidePoint.y;
}
if (R === 0) {
res.x = outsidePoint.x;
}
if (Q === 0) {
res.y = outsidePoint.y;
}
log.debug(`abc89 topp/bott calc, Q ${Q}, q ${q}, R ${R}, r ${r}`, res); // cspell: disable-line
return res;
} else {
// Intersection onn sides of rect
if (insidePoint.x < outsidePoint.x) {
r = outsidePoint.x - w - x;
} else {
// r = outsidePoint.x - w - x;
r = x - w - outsidePoint.x;
}
const q = (Q * r) / R;
// OK let _x = insidePoint.x < outsidePoint.x ? insidePoint.x + R - r : insidePoint.x + dx - w;
// OK let _x = insidePoint.x < outsidePoint.x ? insidePoint.x + R - r : outsidePoint.x + r;
let _x = insidePoint.x < outsidePoint.x ? insidePoint.x + R - r : insidePoint.x - R + r;
// let _x = insidePoint.x < outsidePoint.x ? insidePoint.x + R - r : outsidePoint.x + r;
let _y = insidePoint.y < outsidePoint.y ? insidePoint.y + q : insidePoint.y - q;
log.debug(`sides calc abc89, Q ${Q}, q ${q}, R ${R}, r ${r}`, { _x, _y });
if (r === 0) {
_x = outsidePoint.x;
_y = outsidePoint.y;
}
if (R === 0) {
_x = outsidePoint.x;
}
if (Q === 0) {
_y = outsidePoint.y;
}
return { x: _x, y: _y };
}
};
const outsideNode = (
node: { x: any; y: any; width: number; height: number },
point: { x: number; y: number }
@@ -703,9 +482,9 @@ export const render = async (
const cutPathAtIntersect = (
_points: any[],
bounds: { x: any; y: any; width: any; height: any; padding: any },
isDiamond: boolean
calcIntersect: any
) => {
log.debug('APA18 cutPathAtIntersect Points:', _points, 'node:', bounds, 'isDiamond', isDiamond);
log.debug('APA18 cutPathAtIntersect Points:', _points, 'node:', bounds);
const points: any[] = [];
let lastPointOutside = _points[0];
let isInside = false;
@@ -714,20 +493,20 @@ export const render = async (
if (!outsideNode(bounds, point) && !isInside) {
// First point inside the rect found
// Calc the intersection coord between the point anf the last point outside the rect
let inter;
if (isDiamond) {
const inter2 = diamondIntersection(bounds, lastPointOutside, point);
const distance = Math.sqrt(
(lastPointOutside.x - inter2.x) ** 2 + (lastPointOutside.y - inter2.y) ** 2
);
if (distance > 1) {
inter = inter2;
}
}
if (!inter) {
inter = intersection(bounds, lastPointOutside, point);
}
const inter = calcIntersect({ ...bounds, ...point }, lastPointOutside);
// console.log(
// 'APA30 inside',
// '\nbounds',
// { ...bounds, ...point },
// `\npoint`,
// point,
// '\no outside point',
// lastPointOutside,
// '\npoints',
// ...points,
// '\nIntersection',
// inter
// );
// Check case where the intersection is the same as the last point
let pointPresent = false;
@@ -966,43 +745,44 @@ export const render = async (
startNode.innerHTML
);
}
if (startNode.shape === 'diamond' || startNode.shape === 'diam') {
if (startNode.calcIntersect) {
edge.points.unshift({
x: startNode.offset.posX + startNode.width / 2,
y: startNode.offset.posY + startNode.height / 2,
width: startNode.width,
height: startNode.height,
});
edge.points = cutPathAtIntersect(
edge.points.reverse(),
{
x: startNode.offset.posX + startNode.width / 2,
y: startNode.offset.posY + startNode.height / 2,
width: sw,
height: startNode.height,
padding: startNode.padding,
},
startNode.calcIntersect
).reverse();
}
if (endNode.shape === 'diamond' || endNode.shape === 'diam') {
if (endNode.calcIntersect) {
edge.points.push({
x: endNode.offset.posX + endNode.width / 2,
y: endNode.offset.posY + endNode.height / 2,
});
edge.points = cutPathAtIntersect(
edge.points,
{
x: endNode.offset.posX + endNode.width / 2,
y: endNode.offset.posY + endNode.height / 2,
width: ew,
height: endNode.height,
padding: endNode.padding,
},
endNode.calcIntersect
);
}
edge.points = cutPathAtIntersect(
edge.points.reverse(),
{
x: startNode.offset.posX + startNode.width / 2,
y: startNode.offset.posY + startNode.height / 2,
width: sw,
height: startNode.height,
padding: startNode.padding,
},
startNode.shape === 'diamond' || startNode.shape === 'diam'
).reverse();
edge.points = cutPathAtIntersect(
edge.points,
{
x: endNode.offset.posX + endNode.width / 2,
y: endNode.offset.posY + endNode.height / 2,
width: ew,
height: endNode.height,
padding: endNode.padding,
},
endNode.shape === 'diamond' || endNode.shape === 'diam'
);
const paths = insertEdge(
edgesEl,
edge,