mirror of
https://github.com/mermaid-js/mermaid.git
synced 2025-09-26 10:49:38 +02:00
feat: added new Divided Rectangle shape
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@@ -31,6 +31,7 @@ import { halfRoundedRectangle } from './shapes/halfRoundedRectangle.js';
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import { curvedTrapezoid } from './shapes/curvedTrapezoid.js';
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import { slopedRect } from './shapes/slopedRect.js';
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import { bowTieRect } from './shapes/bowTieRect.js';
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import { dividedRect } from './shapes/dividedRect.js';
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const shapes = {
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state,
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@@ -65,6 +66,7 @@ const shapes = {
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curvedTrapezoid,
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slopedRect,
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bowTieRect,
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dividedRect,
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};
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const nodeElems = new Map();
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@@ -0,0 +1,78 @@
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import { labelHelper, updateNodeBounds, getNodeClasses, createPathFromPoints } from './util.js';
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import intersect from '../intersect/index.js';
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import type { Node } from '$root/rendering-util/types.d.ts';
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import {
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styles2String,
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userNodeOverrides,
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} from '$root/rendering-util/rendering-elements/shapes/handdrawnStyles.js';
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import rough from 'roughjs';
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export function createDividedRectPathD(
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x: number,
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y: number,
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totalWidth: number,
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totalHeight: number
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) {
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const w = totalWidth;
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const firstRectHeight = totalHeight * 0.3;
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const secondRectHeight = totalHeight * 0.6 + firstRectHeight;
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const rect1stPoints = [
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{ x: x, y },
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{ x: x + w, y },
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{ x: x + w, y: y + firstRectHeight },
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{ x: x, y: y + firstRectHeight },
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];
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const rect2ndPoints = [
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{ x: x, y: y + firstRectHeight },
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{ x: x + w, y: y + firstRectHeight },
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{ x: x + w, y: y + firstRectHeight + secondRectHeight },
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{ x: x, y: y + firstRectHeight + secondRectHeight },
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];
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const rect1stPath = createPathFromPoints(rect1stPoints);
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const rect2ndPath = createPathFromPoints(rect2ndPoints);
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const finalPath = `${rect1stPath} ${rect2ndPath}`;
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return finalPath;
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}
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export const dividedRect = async (parent: SVGAElement, node: Node) => {
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const { labelStyles, nodeStyles } = styles2String(node);
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node.labelStyle = labelStyles;
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const { shapeSvg, bbox } = await labelHelper(parent, node, getNodeClasses(node));
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const w = bbox.width + node.padding;
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const h = bbox.height + node.padding;
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const { cssStyles } = node;
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// @ts-ignore - rough is not typed
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const rc = rough.svg(shapeSvg);
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const options = userNodeOverrides(node, {});
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if (node.look !== 'handdrawn') {
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options.roughness = 0;
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options.fillStyle = 'solid';
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}
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const pathData = createDividedRectPathD(0, 0, w, h);
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const shapeNode = rc.path(pathData, options);
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const polygon = shapeSvg.insert(() => shapeNode, ':first-child');
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polygon.attr('class', 'basic label-container');
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if (cssStyles) {
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polygon.attr('style', cssStyles);
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}
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if (nodeStyles) {
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polygon.attr('style', nodeStyles);
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}
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polygon.attr('transform', `translate(${-w / 2}, ${-h / 1.3})`);
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updateNodeBounds(node, polygon);
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node.intersect = function (point) {
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const pos = intersect.polygon(node, point);
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return pos;
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};
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return shapeSvg;
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};
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