mirror of
https://github.com/mermaid-js/mermaid.git
synced 2025-08-21 01:06:43 +02:00
fix: refactored code and adjusted shape, shape label
on-behalf-of: @Mermaid-Chart <hello@mermaidchart.com>
This commit is contained in:
@@ -468,20 +468,18 @@ const drawActorTypeCollections = function (elem, actor, conf, isFooter) {
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rect.width = actor.width;
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rect.height = actor.height;
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rect.class = cssclass;
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// rect.rx = 3;
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// rect.ry = 3;
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rect.name = actor.name;
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// 🔹 DRAW STACKED RECTANGLES
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// DRAW STACKED RECTANGLES
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const offset = 6;
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const shadowRect = {
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...rect,
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x: rect.x + offset,
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y: rect.y + (isFooter ? +offset : -offset),
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x: rect.x + (isFooter ? -offset : -offset),
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y: rect.y + (isFooter ? +offset : +offset),
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class: 'actor',
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};
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drawRect(g, shadowRect);
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const rectElem = drawRect(g, rect); // draw main rectangle on top
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drawRect(g, shadowRect);
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actor.rectData = rect;
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if (actor.properties?.icon) {
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@@ -496,8 +494,8 @@ const drawActorTypeCollections = function (elem, actor, conf, isFooter) {
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_drawTextCandidateFunc(conf, hasKatex(actor.description))(
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actor.description,
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g,
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rect.x,
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rect.y,
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rect.x - offset,
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rect.y + offset,
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rect.width,
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rect.height,
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{ class: `actor ${ACTOR_BOX_CLASS}` },
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@@ -686,13 +684,13 @@ const drawActorTypeControl = function (elem, actor, conf, isFooter) {
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.append('defs')
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.append('marker')
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.attr('id', 'filled-head-control')
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.attr('refX', 15.5)
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.attr('refY', 7)
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.attr('refX', 11)
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.attr('refY', 5.8)
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.attr('markerWidth', 20)
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.attr('markerHeight', 28)
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.attr('orient', '180')
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.attr('orient', '172.5')
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.append('path')
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.attr('d', 'M 18,7 L9,13 L14,7 L9,1 Z');
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.attr('d', 'M 14.4 5.6 L 7.2 10.4 L 8.8 5.6 L 7.2 0.8 Z');
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// Draw the base circle
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actElem
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@@ -717,7 +715,7 @@ const drawActorTypeControl = function (elem, actor, conf, isFooter) {
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actor.description,
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actElem,
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rect.x,
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rect.y + 30,
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rect.y + r + (isFooter ? 5 : 10),
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rect.width,
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rect.height,
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{ class: `actor ${ACTOR_MAN_FIGURE_CLASS}` },
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@@ -753,7 +751,7 @@ const drawActorTypeEntity = function (elem, actor, conf, isFooter) {
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rect.class = 'actor';
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const cx = actor.x + actor.width / 2;
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const cy = actorY + 25;
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const cy = actorY + (!isFooter ? 25 : 10);
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const r = 18;
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actElem
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@@ -797,7 +795,7 @@ const drawActorTypeEntity = function (elem, actor, conf, isFooter) {
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actor.description,
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actElem,
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rect.x,
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rect.y + (!isFooter ? (cy + r - actorY) / 2 : (cy - actorY) / 2 + r + 2),
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rect.y + (!isFooter ? (cy + r - actorY) / 2 : (cy - actorY + r - 5) / 2),
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rect.width,
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rect.height,
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{ class: `actor ${ACTOR_MAN_FIGURE_CLASS}` },
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@@ -871,7 +869,7 @@ const drawActorTypeDatabase = function (elem, actor, conf, isFooter) {
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rect.x = actor.x;
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rect.y = actorY;
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const w = rect.width / 4;
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const h = rect.height * 0.8;
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const h = rect.width / 4;
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const rx = w / 2;
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const ry = rx / (2.5 + w / 50);
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@@ -896,7 +894,7 @@ const drawActorTypeDatabase = function (elem, actor, conf, isFooter) {
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.attr('class', cssclass);
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if (!isFooter) {
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cylinderGroup.attr('transform', `translate(${w * 1.5}, ${rect.height / 4 - 2 * ry})`);
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cylinderGroup.attr('transform', `translate(${w * 1.5}, ${(rect.height + ry) / 4})`);
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} else {
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cylinderGroup.attr('transform', `translate(${w * 1.5}, ${rect.height / 4 - 2 * ry})`);
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}
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@@ -905,7 +903,7 @@ const drawActorTypeDatabase = function (elem, actor, conf, isFooter) {
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actor.description,
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g,
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rect.x,
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rect.y + (!isFooter ? rect.height / 2 : h / 2 + ry),
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rect.y + (!isFooter ? (rect.height + ry) / 2 : (rect.height + h) / 4),
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rect.width,
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rect.height,
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{ class: `actor ${ACTOR_BOX_CLASS}` },
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@@ -961,8 +959,6 @@ const drawActorTypeBoundary = function (elem, actor, conf, isFooter) {
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rect.width = actor.width;
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rect.height = actor.height;
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rect.class = 'actor';
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rect.rx = 3;
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rect.ry = 3;
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actElem
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.append('line')
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@@ -984,8 +980,7 @@ const drawActorTypeBoundary = function (elem, actor, conf, isFooter) {
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.append('circle')
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.attr('cx', actor.x + actor.width / 2)
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.attr('cy', actorY + 10)
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.attr('r', radius)
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.attr('width', actor.width);
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.attr('r', radius);
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const bounds = actElem.node().getBBox();
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actor.height = bounds.height + (conf.sequence.labelBoxHeight ?? 0);
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@@ -994,7 +989,7 @@ const drawActorTypeBoundary = function (elem, actor, conf, isFooter) {
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actor.description,
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actElem,
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rect.x,
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rect.y + (!isFooter ? radius / 2 : radius / 2),
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rect.y + (!isFooter ? radius / 2 + 3 : radius / 2 - 4),
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rect.width,
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rect.height,
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{ class: `actor ${ACTOR_MAN_FIGURE_CLASS}` },
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@@ -1007,8 +1002,6 @@ const drawActorTypeBoundary = function (elem, actor, conf, isFooter) {
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actElem.attr('transform', `translate(0,${radius / 2 + 7})`);
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}
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// actElem.attr('transform', `translate(${rect.width / 2}, ${actorY + rect.height / 2})`);
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return actor.height;
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};
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