mirror of
https://github.com/mermaid-js/mermaid.git
synced 2025-09-18 14:59:53 +02:00
Merge branch '6088-fix-for-diamond-intersections' into mindmaps-and-elk-updates
This commit is contained in:
@@ -1,11 +1,17 @@
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import type {
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InternalHelpers,
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LayoutData,
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RenderOptions,
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SVG,
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SVGGroup,
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} from '@mermaid-chart/mermaid';
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// @ts-ignore TODO: Investigate D3 issue
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import { curveLinear } from 'd3';
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import ELK from 'elkjs/lib/elk.bundled.js';
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import type { InternalHelpers, LayoutData, RenderOptions, SVG, SVGGroup } from 'mermaid';
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import { type TreeData, findCommonAncestor } from './find-common-ancestor.js';
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type Node = LayoutData['nodes'][number];
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// Used to calculate distances in order to avoid floating number rounding issues when comparing floating numbers
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const epsilon = 0.0001;
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interface LabelData {
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width: number;
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height: number;
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@@ -18,16 +24,7 @@ interface NodeWithVertex extends Omit<Node, 'domId'> {
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labelData?: LabelData;
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domId?: Node['domId'] | SVGGroup | d3.Selection<SVGAElement, unknown, Element | null, unknown>;
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}
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interface Point {
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x: number;
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y: number;
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}
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function distance(p1?: Point, p2?: Point): number {
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if (!p1 || !p2) {
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return 0;
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}
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return Math.sqrt(Math.pow(p2.x - p1.x, 2) + Math.pow(p2.y - p1.y, 2));
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}
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export const render = async (
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data4Layout: LayoutData,
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svg: SVG,
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@@ -61,30 +58,14 @@ export const render = async (
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// Add the element to the DOM
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if (!node.isGroup) {
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// Create a clean node object for ELK with only the properties it expects
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const child: NodeWithVertex = {
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id: node.id,
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width: node.width,
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height: node.height,
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// Store the original node data for later use
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label: node.label,
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isGroup: node.isGroup,
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shape: node.shape,
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padding: node.padding,
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cssClasses: node.cssClasses,
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cssStyles: node.cssStyles,
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look: node.look,
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// Include parentId for subgraph processing
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parentId: node.parentId,
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};
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const child = node as NodeWithVertex;
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graph.children.push(child);
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nodeDb[node.id] = child;
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nodeDb[node.id] = node;
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const childNodeEl = await insertNode(nodeEl, node, { config, dir: node.dir });
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const boundingBox = childNodeEl.node()!.getBBox();
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// Store the domId separately for rendering, not in the ELK graph
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child.domId = childNodeEl;
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child.calcIntersect = node.calcIntersect;
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child.width = boundingBox.width;
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child.height = boundingBox.height;
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} else {
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@@ -93,7 +74,9 @@ export const render = async (
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...node,
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children: [],
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};
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// Let elk render with the copy
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graph.children.push(child);
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// Save the original containing the intersection function
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nodeDb[node.id] = child;
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await addVertices(nodeEl, nodeArr, child, node.id);
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@@ -168,7 +151,7 @@ export const render = async (
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height: node.height,
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};
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if (node.isGroup) {
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log.debug('id abc88 subgraph = ', node.id, node.x, node.y, node.labelData);
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log.debug('Id abc88 subgraph = ', node.id, node.x, node.y, node.labelData);
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const subgraphEl = subgraphsEl.insert('g').attr('class', 'subgraph');
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// TODO use faster way of cloning
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const clusterNode = JSON.parse(JSON.stringify(node));
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@@ -177,10 +160,10 @@ export const render = async (
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clusterNode.width = Math.max(clusterNode.width, node.labelData.width);
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await insertCluster(subgraphEl, clusterNode);
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log.debug('id (UIO)= ', node.id, node.width, node.shape, node.labels);
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log.debug('Id (UIO)= ', node.id, node.width, node.shape, node.labels);
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} else {
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log.info(
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'id NODE = ',
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'Id NODE = ',
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node.id,
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node.x,
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node.y,
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@@ -284,7 +267,6 @@ export const render = async (
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const edges = dataForLayout.edges;
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const labelsEl = svg.insert('g').attr('class', 'edgeLabels');
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const linkIdCnt: any = {};
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const dir = dataForLayout.direction || 'DOWN';
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let defaultStyle: string | undefined;
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let defaultLabelStyle: string | undefined;
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@@ -314,7 +296,7 @@ export const render = async (
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linkIdCnt[linkIdBase]++;
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log.info('abc78 new entry', linkIdBase, linkIdCnt[linkIdBase]);
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}
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const linkId = linkIdBase + '_' + linkIdCnt[linkIdBase];
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const linkId = linkIdBase; // + '_' + linkIdCnt[linkIdBase];
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edge.id = linkId;
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log.info('abc78 new link id to be used is', linkIdBase, linkId, linkIdCnt[linkIdBase]);
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const linkNameStart = 'LS_' + edge.start;
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@@ -421,13 +403,11 @@ export const render = async (
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// calculate start and end points of the edge, note that the source and target
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// can be modified for shapes that have ports
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// @ts-ignore TODO: fix this
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const { source, target, sourceId, targetId } = getEdgeStartEndPoint(edge, dir);
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const { source, target, sourceId, targetId } = getEdgeStartEndPoint(edge);
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log.debug('abc78 source and target', source, target);
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// Add the edge to the graph
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graph.edges.push({
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// @ts-ignore TODO: fix this
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id: 'e' + edge.start + edge.end,
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...edge,
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sources: [source],
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targets: [target],
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@@ -484,6 +464,391 @@ export const render = async (
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}
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}
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const intersection = (
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node: { x: any; y: any; width: number; height: number },
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outsidePoint: { x: number; y: number },
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insidePoint: { x: number; y: number }
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) => {
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log.debug(`intersection calc abc89:
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outsidePoint: ${JSON.stringify(outsidePoint)}
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insidePoint : ${JSON.stringify(insidePoint)}
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node : x:${node.x} y:${node.y} w:${node.width} h:${node.height}`);
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const x = node.x;
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const y = node.y;
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const dx = Math.abs(x - insidePoint.x);
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// const dy = Math.abs(y - insidePoint.y);
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const w = node.width / 2;
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let r = insidePoint.x < outsidePoint.x ? w - dx : w + dx;
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const h = node.height / 2;
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const Q = Math.abs(outsidePoint.y - insidePoint.y);
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const R = Math.abs(outsidePoint.x - insidePoint.x);
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if (Math.abs(y - outsidePoint.y) * w > Math.abs(x - outsidePoint.x) * h) {
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// Intersection is top or bottom of rect.
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const q = insidePoint.y < outsidePoint.y ? outsidePoint.y - h - y : y - h - outsidePoint.y;
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r = (R * q) / Q;
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const res = {
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x: insidePoint.x < outsidePoint.x ? insidePoint.x + r : insidePoint.x - R + r,
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y: insidePoint.y < outsidePoint.y ? insidePoint.y + Q - q : insidePoint.y - Q + q,
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};
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if (r === 0) {
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res.x = outsidePoint.x;
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res.y = outsidePoint.y;
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}
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if (R === 0) {
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res.x = outsidePoint.x;
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}
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if (Q === 0) {
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res.y = outsidePoint.y;
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}
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log.debug(`abc89 topp/bott calc, Q ${Q}, q ${q}, R ${R}, r ${r}`, res); // cspell: disable-line
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return res;
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} else {
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// Intersection onn sides of rect
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if (insidePoint.x < outsidePoint.x) {
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r = outsidePoint.x - w - x;
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||||
} else {
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// r = outsidePoint.x - w - x;
|
||||
r = x - w - outsidePoint.x;
|
||||
}
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||||
const q = (Q * r) / R;
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||||
// OK let _x = insidePoint.x < outsidePoint.x ? insidePoint.x + R - r : insidePoint.x + dx - w;
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// OK let _x = insidePoint.x < outsidePoint.x ? insidePoint.x + R - r : outsidePoint.x + r;
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||||
let _x = insidePoint.x < outsidePoint.x ? insidePoint.x + R - r : insidePoint.x - R + r;
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||||
// let _x = insidePoint.x < outsidePoint.x ? insidePoint.x + R - r : outsidePoint.x + r;
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||||
let _y = insidePoint.y < outsidePoint.y ? insidePoint.y + q : insidePoint.y - q;
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||||
log.debug(`sides calc abc89, Q ${Q}, q ${q}, R ${R}, r ${r}`, { _x, _y });
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if (r === 0) {
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_x = outsidePoint.x;
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_y = outsidePoint.y;
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||||
}
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||||
if (R === 0) {
|
||||
_x = outsidePoint.x;
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||||
}
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||||
if (Q === 0) {
|
||||
_y = outsidePoint.y;
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||||
}
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||||
|
||||
return { x: _x, y: _y };
|
||||
}
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||||
};
|
||||
const outsideNode = (
|
||||
node: { x: any; y: any; width: number; height: number },
|
||||
point: { x: number; y: number }
|
||||
) => {
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||||
const x = node.x;
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||||
const y = node.y;
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||||
const dx = Math.abs(point.x - x);
|
||||
const dy = Math.abs(point.y - y);
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const w = node.width / 2;
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||||
const h = node.height / 2;
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if (dx >= w || dy >= h) {
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return true;
|
||||
}
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||||
return false;
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||||
};
|
||||
|
||||
const cutter2 = (startNode: any, endNode: any, _points: any[]) => {
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||||
const startBounds = {
|
||||
x: startNode.offset.posX + startNode.width / 2,
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||||
y: startNode.offset.posY + startNode.height / 2,
|
||||
width: startNode.width,
|
||||
height: startNode.height,
|
||||
padding: startNode.padding,
|
||||
};
|
||||
const endBounds = {
|
||||
x: endNode.offset.posX + endNode.width / 2,
|
||||
y: endNode.offset.posY + endNode.height / 2,
|
||||
width: endNode.width,
|
||||
height: endNode.height,
|
||||
padding: endNode.padding,
|
||||
};
|
||||
|
||||
if (_points.length === 0) {
|
||||
return [];
|
||||
}
|
||||
|
||||
// Copy the original points array
|
||||
const points = [..._points];
|
||||
|
||||
// The first point is the center of sNode, the last point is the center of eNode
|
||||
const startCenter = points[0];
|
||||
const endCenter = points[points.length - 1];
|
||||
|
||||
log.debug('UIO cutter2: startCenter:', startCenter);
|
||||
log.debug('UIO cutter2: endCenter:', endCenter);
|
||||
|
||||
let firstOutsideStartIndex = -1;
|
||||
let lastOutsideEndIndex = -1;
|
||||
|
||||
// Single iteration through the array
|
||||
for (let i = 0; i < points.length; i++) {
|
||||
const point = points[i];
|
||||
|
||||
// Check if this is the first point outside the start node
|
||||
if (firstOutsideStartIndex === -1 && outsideNode(startBounds, point)) {
|
||||
firstOutsideStartIndex = i;
|
||||
log.debug('UIO cutter2: First point outside start node at index', i, point);
|
||||
}
|
||||
|
||||
// Check if this point is outside the end node (keep updating to find the last one)
|
||||
if (outsideNode(endBounds, point)) {
|
||||
lastOutsideEndIndex = i;
|
||||
log.debug('UIO cutter2: Point outside end node at index', i, point);
|
||||
}
|
||||
}
|
||||
|
||||
log.debug(
|
||||
'UIO cutter2: firstOutsideStartIndex:',
|
||||
firstOutsideStartIndex,
|
||||
'lastOutsideEndIndex:',
|
||||
lastOutsideEndIndex
|
||||
);
|
||||
log.debug('UIO cutter2: startBounds:', startBounds);
|
||||
log.debug('UIO cutter2: endBounds:', endBounds);
|
||||
log.debug('UIO cutter2: original points:', _points);
|
||||
|
||||
// Calculate intersection with start node if we found a point outside it
|
||||
if (firstOutsideStartIndex !== -1) {
|
||||
const outsidePoint = points[firstOutsideStartIndex];
|
||||
let startIntersection;
|
||||
|
||||
// Try using the node's intersect method first
|
||||
if (startNode.intersect) {
|
||||
startIntersection = startNode.intersect(outsidePoint);
|
||||
|
||||
// Check if the intersection is valid (distance > 1)
|
||||
const distance = Math.sqrt(
|
||||
(startCenter.x - startIntersection.x) ** 2 + (startCenter.y - startIntersection.y) ** 2
|
||||
);
|
||||
if (distance <= 1) {
|
||||
startIntersection = null;
|
||||
}
|
||||
}
|
||||
|
||||
// Fallback to intersection function
|
||||
if (!startIntersection) {
|
||||
startIntersection = intersection(startBounds, startCenter, outsidePoint);
|
||||
}
|
||||
|
||||
// Replace the first point with the intersection
|
||||
if (startIntersection) {
|
||||
// Check if the intersection is the same as any existing point
|
||||
const isDuplicate = points.some(
|
||||
(p, index) =>
|
||||
index > 0 &&
|
||||
Math.abs(p.x - startIntersection.x) < 0.1 &&
|
||||
Math.abs(p.y - startIntersection.y) < 0.1
|
||||
);
|
||||
|
||||
if (isDuplicate) {
|
||||
log.debug(
|
||||
'UIO cutter2: Start intersection is duplicate of existing point, removing first point instead'
|
||||
);
|
||||
points.shift(); // Remove the first point instead of replacing it
|
||||
} else {
|
||||
log.debug(
|
||||
'UIO cutter2: Replacing first point',
|
||||
points[0],
|
||||
'with intersection',
|
||||
startIntersection
|
||||
);
|
||||
points[0] = startIntersection;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Calculate intersection with end node
|
||||
// Need to recalculate indices since we may have removed the first point
|
||||
let outsidePointForEnd = null;
|
||||
let outsideIndexForEnd = -1;
|
||||
|
||||
// Find the last point that's outside the end node in the current points array
|
||||
for (let i = points.length - 1; i >= 0; i--) {
|
||||
if (outsideNode(endBounds, points[i])) {
|
||||
outsidePointForEnd = points[i];
|
||||
outsideIndexForEnd = i;
|
||||
log.debug('UIO cutter2: Found point outside end node at current index:', i, points[i]);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (!outsidePointForEnd && points.length > 1) {
|
||||
// No points outside end node, try using the second-to-last point
|
||||
log.debug('UIO cutter2: No points outside end node, trying second-to-last point');
|
||||
outsidePointForEnd = points[points.length - 2];
|
||||
outsideIndexForEnd = points.length - 2;
|
||||
}
|
||||
|
||||
if (outsidePointForEnd) {
|
||||
// Check if the outside point is actually on the boundary (distance = 0 from intersection)
|
||||
// If so, we need to create a truly outside point
|
||||
let actualOutsidePoint = outsidePointForEnd;
|
||||
|
||||
// Quick check: if the point is very close to the node boundary, move it further out
|
||||
const dx = Math.abs(outsidePointForEnd.x - endBounds.x);
|
||||
const dy = Math.abs(outsidePointForEnd.y - endBounds.y);
|
||||
const w = endBounds.width / 2;
|
||||
const h = endBounds.height / 2;
|
||||
|
||||
log.debug('UIO cutter2: Checking if outside point is truly outside:', {
|
||||
outsidePoint: outsidePointForEnd,
|
||||
dx,
|
||||
dy,
|
||||
w,
|
||||
h,
|
||||
isOnBoundary: Math.abs(dx - w) < 1 || Math.abs(dy - h) < 1,
|
||||
});
|
||||
|
||||
// If the point is on or very close to the boundary, move it further out
|
||||
if (Math.abs(dx - w) < 1 || Math.abs(dy - h) < 1) {
|
||||
log.debug('UIO cutter2: Outside point is on boundary, creating truly outside point');
|
||||
// Move the point further away from the node center
|
||||
const directionX = outsidePointForEnd.x - endBounds.x;
|
||||
const directionY = outsidePointForEnd.y - endBounds.y;
|
||||
const length = Math.sqrt(directionX * directionX + directionY * directionY);
|
||||
|
||||
if (length > 0) {
|
||||
// Move the point 10 pixels further out in the same direction
|
||||
actualOutsidePoint = {
|
||||
x: endBounds.x + (directionX / length) * (length + 10),
|
||||
y: endBounds.y + (directionY / length) * (length + 10),
|
||||
};
|
||||
log.debug('UIO cutter2: Created truly outside point:', actualOutsidePoint);
|
||||
}
|
||||
}
|
||||
|
||||
let endIntersection;
|
||||
|
||||
// Try using the node's intersect method first
|
||||
if (endNode.intersect) {
|
||||
endIntersection = endNode.intersect(actualOutsidePoint);
|
||||
log.debug('UIO cutter2: endNode.intersect result:', endIntersection);
|
||||
|
||||
// Check if the intersection is on the wrong side of the node
|
||||
const isWrongSide =
|
||||
(actualOutsidePoint.x < endBounds.x && endIntersection.x > endBounds.x) ||
|
||||
(actualOutsidePoint.x > endBounds.x && endIntersection.x < endBounds.x);
|
||||
|
||||
if (isWrongSide) {
|
||||
log.debug('UIO cutter2: endNode.intersect returned wrong side, setting to null');
|
||||
endIntersection = null;
|
||||
} else {
|
||||
// Check if the intersection is valid (distance > 1)
|
||||
const distance = Math.sqrt(
|
||||
(actualOutsidePoint.x - endIntersection.x) ** 2 +
|
||||
(actualOutsidePoint.y - endIntersection.y) ** 2
|
||||
);
|
||||
log.debug('UIO cutter2: Distance from outside point to intersection:', distance);
|
||||
if (distance <= 1) {
|
||||
log.debug('UIO cutter2: endNode.intersect distance too small, setting to null');
|
||||
endIntersection = null;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
log.debug('UIO cutter2: endNode.intersect method not available');
|
||||
}
|
||||
|
||||
// Fallback to intersection function
|
||||
if (!endIntersection) {
|
||||
// Create a proper inside point that's on the correct side of the node
|
||||
// The inside point should be between the outside point and the far edge
|
||||
const insidePoint = {
|
||||
x:
|
||||
actualOutsidePoint.x < endBounds.x
|
||||
? endBounds.x - endBounds.width / 4
|
||||
: endBounds.x + endBounds.width / 4,
|
||||
y: endCenter.y,
|
||||
};
|
||||
|
||||
log.debug('UIO cutter2: Using fallback intersection function with:', {
|
||||
endBounds,
|
||||
actualOutsidePoint,
|
||||
insidePoint,
|
||||
endCenter,
|
||||
});
|
||||
endIntersection = intersection(endBounds, actualOutsidePoint, insidePoint);
|
||||
log.debug('UIO cutter2: Fallback intersection result:', endIntersection);
|
||||
}
|
||||
|
||||
// Replace the last point with the intersection
|
||||
if (endIntersection) {
|
||||
// Check if the intersection is the same as any existing point
|
||||
const isDuplicate = points.some(
|
||||
(p, index) =>
|
||||
index < points.length - 1 &&
|
||||
Math.abs(p.x - endIntersection.x) < 0.1 &&
|
||||
Math.abs(p.y - endIntersection.y) < 0.1
|
||||
);
|
||||
|
||||
if (isDuplicate) {
|
||||
log.debug(
|
||||
'UIO cutter2: End intersection is duplicate of existing point, removing last point instead'
|
||||
);
|
||||
points.pop(); // Remove the last point instead of replacing it
|
||||
} else {
|
||||
log.debug(
|
||||
'UIO cutter2: Replacing last point',
|
||||
points[points.length - 1],
|
||||
'with intersection',
|
||||
endIntersection,
|
||||
'using outside point at index',
|
||||
outsideIndexForEnd
|
||||
);
|
||||
points[points.length - 1] = endIntersection;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
log.debug('UIO cutter2: No suitable outside point found for end node intersection');
|
||||
}
|
||||
|
||||
// Final cleanup: Check if the last point is too close to the previous point
|
||||
if (points.length > 1) {
|
||||
const lastPoint = points[points.length - 1];
|
||||
const secondLastPoint = points[points.length - 2];
|
||||
const distance = Math.sqrt(
|
||||
(lastPoint.x - secondLastPoint.x) ** 2 + (lastPoint.y - secondLastPoint.y) ** 2
|
||||
);
|
||||
|
||||
// If the distance is very small (less than 2 pixels), remove the last point
|
||||
if (distance < 2) {
|
||||
log.debug(
|
||||
'UIO cutter2: Last point too close to previous point, removing it. Distance:',
|
||||
distance
|
||||
);
|
||||
log.debug('UIO cutter2: Removing last point:', lastPoint, 'keeping:', secondLastPoint);
|
||||
points.pop();
|
||||
}
|
||||
}
|
||||
|
||||
log.debug('UIO cutter2: Final points:', points);
|
||||
|
||||
// Debug: Check which side of the end node we're ending at
|
||||
if (points.length > 0) {
|
||||
const finalPoint = points[points.length - 1];
|
||||
const endNodeCenter = endBounds.x;
|
||||
const endNodeLeftEdge = endNodeCenter - endBounds.width / 2;
|
||||
const endNodeRightEdge = endNodeCenter + endBounds.width / 2;
|
||||
|
||||
log.debug('UIO cutter2: End node analysis:', {
|
||||
finalPoint,
|
||||
endNodeCenter,
|
||||
endNodeLeftEdge,
|
||||
endNodeRightEdge,
|
||||
endingSide: finalPoint.x < endNodeCenter ? 'LEFT' : 'RIGHT',
|
||||
distanceFromLeftEdge: Math.abs(finalPoint.x - endNodeLeftEdge),
|
||||
distanceFromRightEdge: Math.abs(finalPoint.x - endNodeRightEdge),
|
||||
});
|
||||
}
|
||||
|
||||
return points;
|
||||
};
|
||||
|
||||
// @ts-ignore - ELK is not typed
|
||||
const elk = new ELK();
|
||||
const element = svg.select('g');
|
||||
@@ -495,7 +860,6 @@ export const render = async (
|
||||
id: 'root',
|
||||
layoutOptions: {
|
||||
'elk.hierarchyHandling': 'INCLUDE_CHILDREN',
|
||||
'elk.layered.crossingMinimization.forceNodeModelOrder': true,
|
||||
'elk.algorithm': algorithm,
|
||||
'nodePlacement.strategy': data4Layout.config.elk?.nodePlacementStrategy,
|
||||
'elk.layered.mergeEdges': data4Layout.config.elk?.mergeEdges,
|
||||
@@ -510,6 +874,7 @@ export const render = async (
|
||||
// 'spacing.edgeEdge': 10,
|
||||
// 'spacing.edgeEdgeBetweenLayers': 20,
|
||||
// 'spacing.nodeSelfLoop': 20,
|
||||
|
||||
// Tweaking options
|
||||
// 'elk.layered.nodePlacement.favorStraightEdges': true,
|
||||
// 'nodePlacement.feedbackEdges': true,
|
||||
@@ -730,38 +1095,26 @@ export const render = async (
|
||||
startNode.innerHTML
|
||||
);
|
||||
}
|
||||
|
||||
if (startNode.calcIntersect) {
|
||||
const intersection = startNode.calcIntersect(
|
||||
{
|
||||
x: startNode.offset.posX + startNode.width / 2,
|
||||
y: startNode.offset.posY + startNode.height / 2,
|
||||
width: startNode.width,
|
||||
height: startNode.height,
|
||||
},
|
||||
edge.points[0]
|
||||
);
|
||||
|
||||
if (distance(intersection, edge.points[0]) > epsilon) {
|
||||
edge.points.unshift(intersection);
|
||||
}
|
||||
startNode.x = startNode.offset.posX + startNode.width / 2;
|
||||
startNode.y = startNode.offset.posY + startNode.height / 2;
|
||||
endNode.x = endNode.offset.posX + endNode.width / 2;
|
||||
endNode.y = endNode.offset.posY + endNode.height / 2;
|
||||
if (startNode.shape !== 'rect33') {
|
||||
edge.points.unshift({
|
||||
x: startNode.x,
|
||||
y: startNode.y,
|
||||
});
|
||||
}
|
||||
if (endNode.calcIntersect) {
|
||||
const intersection = endNode.calcIntersect(
|
||||
{
|
||||
x: endNode.offset.posX + endNode.width / 2,
|
||||
y: endNode.offset.posY + endNode.height / 2,
|
||||
width: endNode.width,
|
||||
height: endNode.height,
|
||||
},
|
||||
edge.points[edge.points.length - 1]
|
||||
);
|
||||
|
||||
if (distance(intersection, edge.points[edge.points.length - 1]) > epsilon) {
|
||||
edge.points.push(intersection);
|
||||
}
|
||||
if (endNode.shape !== 'rect33') {
|
||||
edge.points.push({
|
||||
x: endNode.x,
|
||||
y: endNode.y,
|
||||
});
|
||||
}
|
||||
|
||||
log.debug('UIO cutter2: Points before cutter2:', edge.points);
|
||||
edge.points = cutter2(startNode, endNode, edge.points);
|
||||
log.debug('UIO cutter2: Points after cutter2:', edge.points);
|
||||
const paths = insertEdge(
|
||||
edgesEl,
|
||||
edge,
|
||||
@@ -769,8 +1122,10 @@ export const render = async (
|
||||
data4Layout.type,
|
||||
startNode,
|
||||
endNode,
|
||||
data4Layout.diagramId
|
||||
data4Layout.diagramId,
|
||||
true
|
||||
);
|
||||
log.info('APA12 edge points after insert', JSON.stringify(edge.points));
|
||||
|
||||
edge.x = edge.labels[0].x + offset.x + edge.labels[0].width / 2;
|
||||
edge.y = edge.labels[0].y + offset.y + edge.labels[0].height / 2;
|
||||
|
Reference in New Issue
Block a user