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fix: fix sizing of win-pane
in fixed layout
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@@ -4,15 +4,32 @@ import { styles2String, userNodeOverrides } from './handDrawnShapeStyles.js';
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import rough from 'roughjs';
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import intersect from '../intersect/index.js';
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/// Width of the frame on the top and left of the shape
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const rectOffset = 5;
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export const windowPane = async (parent: SVGAElement, node: Node) => {
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const { labelStyles, nodeStyles } = styles2String(node);
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node.labelStyle = labelStyles;
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const { shapeSvg, bbox, label } = await labelHelper(parent, node, getNodeClasses(node));
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const paddingX = node.look === 'neo' ? (node.padding ?? 0) * 2 : (node.padding ?? 0);
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const paddingY = node.look === 'neo' ? (node.padding ?? 0) * 2 : (node.padding ?? 0);
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const w = Math.max(bbox.width + paddingX * 2, node?.width ?? 0);
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const h = Math.max(bbox.height + paddingY * 2, node?.height ?? 0);
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const rectOffset = 5;
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// If incoming height & width are present, subtract the padding from them
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// as labelHelper does not take padding into account
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// also check if the width or height is less than minimum default values (50),
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// if so set it to min value
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if (node.width || node.height) {
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node.width = Math.max((node?.width ?? 0) - paddingX * 2 - rectOffset, 50);
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node.height = Math.max((node?.height ?? 0) - paddingY * 2 - rectOffset, 50);
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}
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const { shapeSvg, bbox, label } = await labelHelper(parent, node, getNodeClasses(node));
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const totalWidth = Math.max(bbox.width, node?.width ?? 0) + paddingX * 2 + rectOffset;
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const totalHeight = Math.max(bbox.height, node?.height ?? 0) + paddingY * 2 + rectOffset;
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const w = totalWidth - rectOffset;
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const h = totalHeight - rectOffset;
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const x = -w / 2;
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const y = -h / 2;
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const { cssStyles } = node;
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