mirror of
https://github.com/mermaid-js/mermaid.git
synced 2025-10-08 08:39:38 +02:00
fix cylr & h-cyl
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@@ -206,8 +206,8 @@ const doRender = async (_elem, data4Layout, siteConfig, positions) => {
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await Promise.all(
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data4Layout.nodes.map(async function (node) {
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let pos = positions.nodes[node.id];
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node.height = pos?.height || 50;
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node.width = pos?.width || 50;
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node.height = pos?.height;
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node.width = pos?.width;
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if (node.isGroup) {
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node.x = 0;
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@@ -49,20 +49,39 @@ export const createInnerCylinderPathD = (
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): string => {
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return [`M${x - width / 2},${-height / 2}`, `a${rx},${ry} 0,0,0 ${width},0`].join(' ');
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};
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const MIN_HEIGHT = 50;
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const MIN_WIDTH = 25;
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export const cylinder = async (parent: SVGAElement, node: Node) => {
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const { themeVariables } = getConfig();
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const { useGradient } = themeVariables;
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const { labelStyles, nodeStyles } = styles2String(node);
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node.labelStyle = labelStyles;
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const { shapeSvg, bbox, label } = await labelHelper(parent, node, getNodeClasses(node));
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const nodePadding = node.padding ?? 0;
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const labelPaddingX = node.look === 'neo' ? nodePadding * 2 : nodePadding;
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const labelPaddingY = node.look === 'neo' ? nodePadding * 1 : nodePadding;
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const w = Math.max(bbox.width + labelPaddingY, node.width ?? 0);
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if (node.width || node.height) {
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node.width = (node.width ?? 0) - labelPaddingY;
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if (node.width < MIN_WIDTH) {
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node.width = MIN_WIDTH;
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}
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// based on this width, height is calculated
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const ry = node.width / 2 / (2.5 + node.width / 50);
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node.height = (node.height ?? 0) - labelPaddingX - ry * 3;
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if (node.height < MIN_HEIGHT) {
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node.height = MIN_HEIGHT;
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}
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}
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const { shapeSvg, bbox, label } = await labelHelper(parent, node, getNodeClasses(node));
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const w = Math.max(bbox.width, node.width ?? 0) + labelPaddingY;
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const rx = w / 2;
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const ry = rx / (2.5 + w / 50);
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const h = Math.max(bbox.height + ry + labelPaddingX, node.height ?? 0);
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const h = Math.max(bbox.height, node.height ?? 0) + labelPaddingX + ry;
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let cylinder: d3.Selection<SVGPathElement | SVGGElement, unknown, null, undefined>;
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const { cssStyles } = node;
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@@ -49,19 +49,34 @@ export const createInnerCylinderPathD = (
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return [`M${x + width / 2},${-height / 2}`, `a${rx},${ry} 0,0,0 0,${height}`].join(' ');
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};
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const MIN_HEIGHT = 25;
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const MIN_WIDTH = 50;
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export const tiltedCylinder = async (parent: SVGAElement, node: Node) => {
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const { labelStyles, nodeStyles } = styles2String(node);
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node.labelStyle = labelStyles;
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const { shapeSvg, bbox, label, halfPadding } = await labelHelper(
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parent,
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node,
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getNodeClasses(node)
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);
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const labelPadding = node.look === 'neo' ? halfPadding * 2 : halfPadding;
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const h = bbox.height + labelPadding;
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const nodePadding = node.padding ?? 0;
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const labelPadding = node.look === 'neo' ? nodePadding : nodePadding / 2;
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if (node.width || node.height) {
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node.height = (node.height ?? 0) - labelPadding;
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if (node.height < MIN_HEIGHT) {
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node.height = MIN_HEIGHT;
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}
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const ry = node.height / 2;
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// based on this height, width is calculated
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const rx = ry / (2.5 + node.height / 50);
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node.width = (node.width ?? 0) - labelPadding - rx * 3;
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if (node.width < MIN_WIDTH) {
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node.width = MIN_WIDTH;
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}
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}
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const { shapeSvg, bbox, label } = await labelHelper(parent, node, getNodeClasses(node));
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const h = Math.max(bbox.height, node.height ?? 0) + labelPadding;
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const ry = h / 2;
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const rx = ry / (2.5 + h / 50);
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const w = bbox.width + rx + labelPadding;
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const w = Math.max(bbox.width, node.width ?? 0) + rx + labelPadding;
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const { cssStyles } = node;
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let cylinder: d3.Selection<SVGPathElement | SVGGElement, unknown, null, undefined>;
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