6637-Add new participant types to Sequence Diagrams

This commit is contained in:
omkarht
2025-06-27 13:42:19 +05:30
parent 11a86d9c06
commit cc476d59d1
5 changed files with 666 additions and 3 deletions

View File

@@ -31,6 +31,12 @@
"box" { this.begin('LINE'); return 'box'; }
"participant" { this.begin('ID'); return 'participant'; }
"actor" { this.begin('ID'); return 'participant_actor'; }
"boundary" { this.begin('ID'); return 'participant_boundary'; }
"control" { this.begin('ID'); return 'participant_control'; }
"entity" { this.begin('ID'); return 'participant_entity'; }
"database" { this.begin('ID'); return 'participant_database'; }
"collections" { this.begin('ID'); return 'participant_collections'; }
"queue" { this.begin('ID'); return 'participant_queue'; }
"create" return 'create';
"destroy" { this.begin('ID'); return 'destroy'; }
<ID>[^\<->\->:\n,;]+?([\-]*[^\<->\->:\n,;]+?)*?(?=((?!\n)\s)+"as"(?!\n)\s|[#\n;]|$) { yytext = yytext.trim(); this.begin('ALIAS'); return 'ACTOR'; }
@@ -231,6 +237,25 @@ participant_statement
| 'participant_actor' actor 'AS' restOfLine 'NEWLINE' {$2.draw='actor'; $2.type='addParticipant';$2.description=yy.parseMessage($4); $$=$2;}
| 'participant_actor' actor 'NEWLINE' {$2.draw='actor'; $2.type='addParticipant'; $$=$2;}
| 'destroy' actor 'NEWLINE' {$2.type='destroyParticipant'; $$=$2;}
| 'participant_boundary' actor 'AS' restOfLine 'NEWLINE' {$2.draw='boundary'; $2.type='addParticipant';$2.description=yy.parseMessage($4); $$=$2;}
| 'participant_boundary' actor 'NEWLINE' {$2.draw='boundary'; $2.type='addParticipant'; $$=$2;}
| 'participant_control' actor 'AS' restOfLine 'NEWLINE' {$2.draw='control'; $2.type='addParticipant';$2.description=yy.parseMessage($4); $$=$2;}
| 'participant_control' actor 'NEWLINE' {$2.draw='control'; $2.type='addParticipant'; $$=$2;}
| 'participant_entity' actor 'AS' restOfLine 'NEWLINE' {$2.draw='entity'; $2.type='addParticipant';$2.description=yy.parseMessage($4); $$=$2;}
| 'participant_entity' actor 'NEWLINE' {$2.draw='entity'; $2.type='addParticipant'; $$=$2;}
| 'participant_database' actor 'AS' restOfLine 'NEWLINE' {$2.draw='database'; $2.type='addParticipant';$2.description=yy.parseMessage($4); $$=$2;}
| 'participant_database' actor 'NEWLINE' {$2.draw='database'; $2.type='addParticipant'; $$=$2;}
| 'participant_collections' actor 'AS' restOfLine 'NEWLINE' {$2.draw='collections'; $2.type='addParticipant';$2.description=yy.parseMessage($4); $$=$2;}
| 'participant_collections' actor 'NEWLINE' {$2.draw='collections'; $2.type='addParticipant'; $$=$2;}
| 'participant_queue' actor 'AS' restOfLine 'NEWLINE' {$2.draw='queue'; $2.type='addParticipant';$2.description=yy.parseMessage($4); $$=$2;}
| 'participant_queue' actor 'NEWLINE' {$2.draw='queue'; $2.type='addParticipant'; $$=$2;}
;
note_statement

View File

@@ -75,6 +75,17 @@ const PLACEMENT = {
OVER: 2,
} as const;
export const PARTICIPANT_TYPE = {
ACTOR: 'actor',
BOUNDARY: 'boundary',
COLLECTIONS: 'collections',
CONTROL: 'control',
DATABASE: 'database',
ENTITY: 'entity',
PARTICIPANT: 'participant',
QUEUE: 'queue',
} as const;
export class SequenceDB implements DiagramDB {
private readonly state = new ImperativeState<SequenceState>(() => ({
prevActor: undefined,

View File

@@ -10,6 +10,7 @@ import assignWithDepth from '../../assignWithDepth.js';
import utils from '../../utils.js';
import { configureSvgSize } from '../../setupGraphViewbox.js';
import type { Diagram } from '../../Diagram.js';
import { PARTICIPANT_TYPE } from './sequenceDb.js';
let conf = {};
@@ -724,11 +725,14 @@ function adjustCreatedDestroyedData(
msgModel.startx = msgModel.startx - adjustment;
}
}
const actorArray = [PARTICIPANT_TYPE.ACTOR, PARTICIPANT_TYPE.CONTROL, PARTICIPANT_TYPE.ENTITY];
// if it is a create message
if (createdActors.get(msg.to) == index) {
const actor = actors.get(msg.to);
const adjustment = actor.type == 'actor' ? ACTOR_TYPE_WIDTH / 2 + 3 : actor.width / 2 + 3;
const adjustment = actorArray.includes(actor.type)
? ACTOR_TYPE_WIDTH / 2 + 3
: actor.width / 2 + 3;
receiverAdjustment(actor, adjustment);
actor.starty = lineStartY - actor.height / 2;
bounds.bumpVerticalPos(actor.height / 2);
@@ -737,7 +741,7 @@ function adjustCreatedDestroyedData(
else if (destroyedActors.get(msg.from) == index) {
const actor = actors.get(msg.from);
if (conf.mirrorActors) {
const adjustment = actor.type == 'actor' ? ACTOR_TYPE_WIDTH / 2 : actor.width / 2;
const adjustment = actorArray.includes(actor.type) ? ACTOR_TYPE_WIDTH / 2 : actor.width / 2;
senderAdjustment(actor, adjustment);
}
actor.stopy = lineStartY - actor.height / 2;
@@ -747,7 +751,9 @@ function adjustCreatedDestroyedData(
else if (destroyedActors.get(msg.to) == index) {
const actor = actors.get(msg.to);
if (conf.mirrorActors) {
const adjustment = actor.type == 'actor' ? ACTOR_TYPE_WIDTH / 2 + 3 : actor.width / 2 + 3;
const adjustment = actorArray.includes(actor.type)
? ACTOR_TYPE_WIDTH / 2 + 3
: actor.width / 2 + 3;
receiverAdjustment(actor, adjustment);
}
actor.stopy = lineStartY - actor.height / 2;

View File

@@ -12,6 +12,11 @@ const getStyles = (options) =>
.actor-line {
stroke: ${options.actorLineColor};
}
.innerArc {
stroke-width: 1.5;
stroke-dasharray: none;
}
.messageLine0 {
stroke-width: 1.5;
@@ -115,6 +120,7 @@ const getStyles = (options) =>
fill: ${options.actorBkg};
stroke-width: 2px;
}
`;
export default getStyles;

View File

@@ -3,6 +3,8 @@ import * as svgDrawCommon from '../common/svgDrawCommon.js';
import { ZERO_WIDTH_SPACE, parseFontSize } from '../../utils.js';
import { sanitizeUrl } from '@braintree/sanitize-url';
import * as configApi from '../../config.js';
import { createInnerCylinderPathD } from '../../rendering-util/rendering-elements/shapes/tiltedCylinder.js';
import { createCylinderPathD } from '../../rendering-util/rendering-elements/shapes/cylinder.js';
export const ACTOR_TYPE_WIDTH = 18 * 2;
const TOP_ACTOR_CLASS = 'actor-top';
@@ -411,6 +413,607 @@ const drawActorTypeParticipant = function (elem, actor, conf, isFooter) {
return height;
};
/**
* Draws an actor in the diagram with the attached line
*
* @param {any} elem - The diagram we'll draw to.
* @param {any} actor - The actor to draw.
* @param {any} conf - DrawText implementation discriminator object
* @param {boolean} isFooter - If the actor is the footer one
*/
const drawActorTypeCollections = function (elem, actor, conf, isFooter) {
const actorY = isFooter ? actor.stopy : actor.starty;
const center = actor.x + actor.width / 2;
const centerY = actorY + actor.height;
const boxplusLineGroup = elem.append('g').lower();
var g = boxplusLineGroup;
if (!isFooter) {
actorCnt++;
if (Object.keys(actor.links || {}).length && !conf.forceMenus) {
g.attr('onclick', popupMenuToggle(`actor${actorCnt}_popup`)).attr('cursor', 'pointer');
}
g.append('line')
.attr('id', 'actor' + actorCnt)
.attr('x1', center)
.attr('y1', centerY)
.attr('x2', center)
.attr('y2', 2000)
.attr('class', 'actor-line 200')
.attr('stroke-width', '0.5px')
.attr('stroke', '#999')
.attr('name', actor.name);
g = boxplusLineGroup.append('g');
actor.actorCnt = actorCnt;
if (actor.links != null) {
g.attr('id', 'root-' + actorCnt);
}
}
const rect = svgDrawCommon.getNoteRect();
var cssclass = 'actor';
if (actor.properties?.class) {
cssclass = actor.properties.class;
} else {
rect.fill = '#eaeaea';
}
if (isFooter) {
cssclass += ` ${BOTTOM_ACTOR_CLASS}`;
} else {
cssclass += ` ${TOP_ACTOR_CLASS}`;
}
rect.x = actor.x;
rect.y = actorY;
rect.width = actor.width;
rect.height = actor.height;
rect.class = cssclass;
// rect.rx = 3;
// rect.ry = 3;
rect.name = actor.name;
// 🔹 DRAW STACKED RECTANGLES
const offset = 6;
const shadowRect = {
...rect,
x: rect.x + offset,
y: rect.y + (isFooter ? +offset : -offset),
class: 'actor',
};
drawRect(g, shadowRect);
const rectElem = drawRect(g, rect); // draw main rectangle on top
actor.rectData = rect;
if (actor.properties?.icon) {
const iconSrc = actor.properties.icon.trim();
if (iconSrc.charAt(0) === '@') {
svgDrawCommon.drawEmbeddedImage(g, rect.x + rect.width - 20, rect.y + 10, iconSrc.substr(1));
} else {
svgDrawCommon.drawImage(g, rect.x + rect.width - 20, rect.y + 10, iconSrc);
}
}
_drawTextCandidateFunc(conf, hasKatex(actor.description))(
actor.description,
g,
rect.x,
rect.y,
rect.width,
rect.height,
{ class: `actor ${ACTOR_BOX_CLASS}` },
conf
);
let height = actor.height;
if (rectElem.node) {
const bounds = rectElem.node().getBBox();
actor.height = bounds.height;
height = bounds.height;
}
return height;
};
const drawActorTypeQueue = function (elem, actor, conf, isFooter) {
const actorY = isFooter ? actor.stopy : actor.starty;
const center = actor.x + actor.width / 2;
const centerY = actorY + actor.height;
const boxplusLineGroup = elem.append('g').lower();
let g = boxplusLineGroup;
if (!isFooter) {
actorCnt++;
if (Object.keys(actor.links || {}).length && !conf.forceMenus) {
g.attr('onclick', popupMenuToggle(`actor${actorCnt}_popup`)).attr('cursor', 'pointer');
}
g.append('line')
.attr('id', 'actor' + actorCnt)
.attr('x1', center)
.attr('y1', centerY)
.attr('x2', center)
.attr('y2', 2000)
.attr('class', 'actor-line 200')
.attr('stroke-width', '0.5px')
.attr('stroke', '#999')
.attr('name', actor.name);
g = boxplusLineGroup.append('g');
actor.actorCnt = actorCnt;
if (actor.links != null) {
g.attr('id', 'root-' + actorCnt);
}
}
const rect = svgDrawCommon.getNoteRect();
let cssclass = 'actor';
if (actor.properties?.class) {
cssclass = actor.properties.class;
} else {
rect.fill = '#eaeaea';
}
if (isFooter) {
cssclass += ` ${BOTTOM_ACTOR_CLASS}`;
} else {
cssclass += ` ${TOP_ACTOR_CLASS}`;
}
rect.x = actor.x;
rect.y = actorY;
rect.width = actor.width;
rect.height = actor.height;
rect.class = cssclass;
rect.name = actor.name;
// Cylinder dimensions
const ry = rect.height / 2;
const rx = ry / (2.5 + rect.height / 50);
// Cylinder base group
const cylinderGroup = g.append('g');
const cylinderArc = g.append('g');
// Main cylinder body
cylinderGroup
.append('path')
.attr(
'd',
`
M ${rect.x},${rect.y + ry}
a ${rx},${ry} 0 0 0 0,${rect.height}
h ${rect.width - 2 * rx}
a ${rx},${ry} 0 0 0 0,-${rect.height}
Z
`
)
.attr('class', cssclass);
cylinderArc
.append('path')
.attr('d', createInnerCylinderPathD(rect.x - rx, rect.y + ry, rect.width, rect.height, rx, ry))
.attr('stroke', '#666')
.attr('stroke-width', '1px')
.attr('class', cssclass);
if (!isFooter) {
cylinderGroup.attr('transform', `translate(${rx}, ${-(rect.height / 2) - rect.y})`);
cylinderArc.attr('transform', `translate(${rect.width / 2}, ${rect.height / 2})`);
} else {
cylinderGroup.attr('transform', `translate(${rx}, ${-(rect.height / 2)})`);
cylinderArc.attr('transform', `translate(${rect.width / 2}, ${actorY + rect.height / 2})`);
}
actor.rectData = rect;
if (actor.properties?.icon) {
const iconSrc = actor.properties.icon.trim();
const iconX = rect.x + rect.width - 20;
const iconY = rect.y + 10;
if (iconSrc.charAt(0) === '@') {
svgDrawCommon.drawEmbeddedImage(g, iconX, iconY, iconSrc.substr(1));
} else {
svgDrawCommon.drawImage(g, iconX, iconY, iconSrc);
}
}
_drawTextCandidateFunc(conf, hasKatex(actor.description))(
actor.description,
g,
rect.x,
rect.y,
rect.width,
rect.height,
{ class: `actor ${ACTOR_BOX_CLASS}` },
conf
);
let height = actor.height;
const lastPath = cylinderGroup.select('path:last-child');
if (lastPath.node()) {
const bounds = lastPath.node().getBBox();
actor.height = bounds.height;
height = bounds.height;
}
return height;
};
const drawActorTypeControl = function (elem, actor, conf, isFooter) {
const actorY = isFooter ? actor.stopy : actor.starty;
const center = actor.x + actor.width / 2;
const centerY = actorY + 75;
const line = elem.append('g').lower();
if (!isFooter) {
actorCnt++;
line
.append('line')
.attr('id', 'actor' + actorCnt)
.attr('x1', center)
.attr('y1', centerY)
.attr('x2', center)
.attr('y2', 2000)
.attr('class', 'actor-line 200')
.attr('stroke-width', '0.5px')
.attr('stroke', '#999')
.attr('name', actor.name);
actor.actorCnt = actorCnt;
}
const actElem = elem.append('g');
let cssClass = ACTOR_MAN_FIGURE_CLASS;
if (isFooter) {
cssClass += ` ${BOTTOM_ACTOR_CLASS}`;
} else {
cssClass += ` ${TOP_ACTOR_CLASS}`;
}
actElem.attr('class', cssClass);
actElem.attr('name', actor.name);
const rect = svgDrawCommon.getNoteRect();
rect.x = actor.x;
rect.y = actorY;
rect.fill = '#eaeaea';
rect.width = actor.width;
rect.height = actor.height;
rect.class = 'actor';
const cx = actor.x + actor.width / 2;
const cy = actorY + 30;
const r = 18;
actElem
.append('defs')
.append('marker')
.attr('id', 'filled-head-control')
.attr('refX', 15.5)
.attr('refY', 7)
.attr('markerWidth', 20)
.attr('markerHeight', 28)
.attr('orient', '180')
.append('path')
.attr('d', 'M 18,7 L9,13 L14,7 L9,1 Z');
// Draw the base circle
actElem
.append('circle')
.attr('cx', cx)
.attr('cy', cy)
.attr('r', r)
.attr('fill', '#eaeaf7')
.attr('stroke', '#666')
.attr('stroke-width', 1.2);
// Draw looping arrow as arc path
actElem
.append('path')
.attr('d', `M ${cx},${cy - r}`)
.attr('stroke-width', 1.5)
.attr('marker-end', 'url(#filled-head-control)');
const bounds = actElem.node().getBBox();
actor.height = bounds.height + conf.boxTextMargin;
_drawTextCandidateFunc(conf, hasKatex(actor.description))(
actor.description,
actElem,
rect.x,
rect.y + (!isFooter ? 30 : 40),
rect.width,
rect.height,
{ class: `actor ${ACTOR_MAN_FIGURE_CLASS}` },
conf
);
return actor.height;
};
const drawActorTypeEntity = function (elem, actor, conf, isFooter) {
const actorY = isFooter ? actor.stopy : actor.starty;
const center = actor.x + actor.width / 2;
const centerY = actorY + 75;
const line = elem.append('g').lower();
const actElem = elem.append('g');
let cssClass = ACTOR_MAN_FIGURE_CLASS;
if (isFooter) {
cssClass += ` ${BOTTOM_ACTOR_CLASS}`;
} else {
cssClass += ` ${TOP_ACTOR_CLASS}`;
}
actElem.attr('class', cssClass);
actElem.attr('name', actor.name);
const rect = svgDrawCommon.getNoteRect();
rect.x = actor.x;
rect.y = actorY;
rect.fill = '#eaeaea';
rect.width = actor.width;
rect.height = actor.height;
rect.class = 'actor';
const cx = actor.x + actor.width / 2;
const cy = actorY + 25;
const r = 18;
actElem
.append('circle')
.attr('cx', cx)
.attr('cy', cy)
.attr('r', r)
.attr('width', actor.width)
.attr('height', actor.height);
actElem
.append('line')
.attr('x1', cx - r)
.attr('x2', cx + r)
.attr('y1', cy + r)
.attr('y2', cy + r)
.attr('stroke', '#333')
.attr('stroke-width', 2);
const boundBox = actElem.node().getBBox();
actor.height = boundBox.height + conf.boxTextMargin;
if (!isFooter) {
actorCnt++;
line
.append('line')
.attr('id', 'actor' + actorCnt)
.attr('x1', center)
.attr('y1', centerY)
.attr('x2', center)
.attr('y2', 2000)
.attr('class', 'actor-line 200')
.attr('stroke-width', '0.5px')
.attr('stroke', '#999')
.attr('name', actor.name);
actor.actorCnt = actorCnt;
}
_drawTextCandidateFunc(conf, hasKatex(actor.description))(
actor.description,
actElem,
rect.x,
rect.y + (!isFooter ? (cy + r - actorY) / 2 : (cy - actorY) / 2 + r + 2),
rect.width,
rect.height,
{ class: `actor ${ACTOR_MAN_FIGURE_CLASS}` },
conf
);
if (!isFooter) {
actElem.attr('transform', `translate(${0}, ${r / 2})`);
} else {
actElem.attr('transform', `translate(${0}, ${r / 2})`);
}
return actor.height;
};
const drawActorTypeDatabase = function (elem, actor, conf, isFooter) {
const actorY = isFooter ? actor.stopy : actor.starty;
const center = actor.x + actor.width / 2;
const centerY = actorY + actor.height;
const boxplusLineGroup = elem.append('g').lower();
let g = boxplusLineGroup;
if (!isFooter) {
actorCnt++;
if (Object.keys(actor.links || {}).length && !conf.forceMenus) {
g.attr('onclick', popupMenuToggle(`actor${actorCnt}_popup`)).attr('cursor', 'pointer');
}
g.append('line')
.attr('id', 'actor' + actorCnt)
.attr('x1', center)
.attr('y1', centerY)
.attr('x2', center)
.attr('y2', 2000)
.attr('class', 'actor-line 200')
.attr('stroke-width', '0.5px')
.attr('stroke', '#999')
.attr('name', actor.name);
g = boxplusLineGroup.append('g');
actor.actorCnt = actorCnt;
if (actor.links != null) {
g.attr('id', 'root-' + actorCnt);
}
}
const rect = svgDrawCommon.getNoteRect();
let cssclass = 'actor';
if (actor.properties?.class) {
cssclass = actor.properties.class;
} else {
rect.fill = '#eaeaea';
}
if (isFooter) {
cssclass += ` ${BOTTOM_ACTOR_CLASS}`;
} else {
cssclass += ` ${TOP_ACTOR_CLASS}`;
}
rect.x = actor.x;
rect.y = actorY;
rect.width = actor.width;
rect.height = actor.height;
rect.class = cssclass;
rect.name = actor.name;
// Cylinder dimensions
rect.x = actor.x;
rect.y = actorY;
const w = rect.width;
const h = rect.height;
const rx = w / 2;
const ry = rx / (2.5 + w / 50);
// Cylinder base group
const cylinderGroup = g.append('g');
const pathData = createCylinderPathD(
rect.x,
rect.y,
w / 2,
isFooter ? h - ry : h / 2,
rx / 4,
ry / 4
);
cylinderGroup.append('path').attr('d', pathData).attr('class', cssclass);
if (!isFooter) {
cylinderGroup.attr('transform', `translate(${w / 4}, ${-centerY / 2 + 2.75 * ry})`);
} else {
cylinderGroup.attr('transform', `translate(${w / 4}, ${ry / 2})`);
}
actor.rectData = rect;
_drawTextCandidateFunc(conf, hasKatex(actor.description))(
actor.description,
g,
rect.x,
rect.y + (!isFooter ? ry * 1.75 : h / 2 + ry),
rect.width,
rect.height,
{ class: `actor ${ACTOR_BOX_CLASS}` },
conf
);
let height = actor.height;
const lastPath = cylinderGroup.select('path:last-child');
if (lastPath.node()) {
const bounds = lastPath.node().getBBox();
actor.height = bounds.height;
height = bounds.height;
}
return height;
};
const drawActorTypeBoundary = function (elem, actor, conf, isFooter) {
const actorY = isFooter ? actor.stopy : actor.starty;
const center = actor.x + actor.width / 2;
const centerY = actorY + 80;
const radius = 30;
const line = elem.append('g').lower();
if (!isFooter) {
actorCnt++;
line
.append('line')
.attr('id', 'actor' + actorCnt)
.attr('x1', center)
.attr('y1', centerY)
.attr('x2', center)
.attr('y2', 2000)
.attr('class', 'actor-line 200')
.attr('stroke-width', '0.5px')
.attr('stroke', '#999')
.attr('name', actor.name);
actor.actorCnt = actorCnt;
}
const actElem = elem.append('g');
let cssClass = ACTOR_MAN_FIGURE_CLASS;
if (isFooter) {
cssClass += ` ${BOTTOM_ACTOR_CLASS}`;
} else {
cssClass += ` ${TOP_ACTOR_CLASS}`;
}
actElem.attr('class', cssClass);
actElem.attr('name', actor.name);
const rect = svgDrawCommon.getNoteRect();
rect.x = actor.x;
rect.y = actorY;
rect.fill = '#eaeaea';
rect.width = actor.width;
rect.height = actor.height;
rect.class = 'actor';
rect.rx = 3;
rect.ry = 3;
actElem
.append('line')
.attr('id', 'actor-man-torso' + actorCnt)
.attr('x1', actor.x + actor.width / 2 - radius * 2.5)
.attr('y1', actorY + 10)
.attr('x2', actor.x + actor.width / 2 - 15)
.attr('y2', actorY + 10);
actElem
.append('line')
.attr('id', 'actor-man-arms' + actorCnt)
.attr('x1', actor.x + actor.width / 2 - radius * 2.5)
.attr('y1', actorY + 0) // starting Y
.attr('x2', actor.x + actor.width / 2 - radius * 2.5)
.attr('y2', actorY + 20); // ending Y (26px long, adjust as needed)
actElem
.append('circle')
.attr('cx', actor.x + actor.width / 2)
.attr('cy', actorY + 10)
.attr('r', radius)
.attr('width', actor.width);
const bounds = actElem.node().getBBox();
actor.height = bounds.height + conf.boxTextMargin;
_drawTextCandidateFunc(conf, hasKatex(actor.description))(
actor.description,
actElem,
rect.x,
rect.y + (!isFooter ? radius / 2 : radius / 2),
rect.width,
rect.height,
{ class: `actor ${ACTOR_MAN_FIGURE_CLASS}` },
conf
);
if (!isFooter) {
actElem.attr('transform', `translate(0,${radius / 2 + 7})`);
} else {
actElem.attr('transform', `translate(0,${radius / 2 + 7})`);
}
// actElem.attr('transform', `translate(${rect.width / 2}, ${actorY + rect.height / 2})`);
return actor.height;
};
const drawActorTypeActor = function (elem, actor, conf, isFooter) {
const actorY = isFooter ? actor.stopy : actor.starty;
const center = actor.x + actor.width / 2;
@@ -512,6 +1115,18 @@ export const drawActor = async function (elem, actor, conf, isFooter) {
return await drawActorTypeActor(elem, actor, conf, isFooter);
case 'participant':
return await drawActorTypeParticipant(elem, actor, conf, isFooter);
case 'boundary':
return await drawActorTypeBoundary(elem, actor, conf, isFooter);
case 'control':
return await drawActorTypeControl(elem, actor, conf, isFooter);
case 'entity':
return await drawActorTypeEntity(elem, actor, conf, isFooter);
case 'database':
return await drawActorTypeDatabase(elem, actor, conf, isFooter);
case 'collections':
return await drawActorTypeCollections(elem, actor, conf, isFooter);
case 'queue':
return await drawActorTypeQueue(elem, actor, conf, isFooter);
}
};