mirror of
https://github.com/mermaid-js/mermaid.git
synced 2025-09-04 08:06:43 +02:00
fix for min size for several shapes
This commit is contained in:
@@ -87,15 +87,15 @@
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// let shape = 'brace';
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// let shape = 'brace-r';
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// let shape = 'braces';
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// let shape = 'bolt';
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// let shape = 'doc';
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// let shape = 'delay';
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// let shape = 'h-cyl';
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// let shape = 'lin-cyl';
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// let shape = 'curv-trap';
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// let shape = 'div-rect';
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// let shape = 'tri';
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// let shape = 'win-pane';
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// let shape = 'bolt'; //Done
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// let shape = 'doc'; // Done
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// let shape = 'delay'; // Done
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// let shape = 'h-cyl'; // Done
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// let shape = 'lin-cyl'; // Done
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// let shape = 'curv-trap'; // Done
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// let shape = 'div-rect'; // Done
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//let shape = 'tri'; // Done
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// let shape = 'win-pane'; //Done
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// let shape = 'f-circ';
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// let shape = 'lin-doc';
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// let shape = 'notch-pent';
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@@ -127,8 +127,8 @@ config:
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n81: {
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x: 0,
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y: 10,
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width: 30,
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height: 30,
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width: 80,
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height: 80,
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},
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n80: {
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x: -400,
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@@ -16,8 +16,8 @@ export const curvedTrapezoid = async (parent: SVGAElement, node: Node) => {
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const nodePadding = node.padding ?? 0;
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const labelPaddingX = node.look === 'neo' ? nodePadding * 2 : nodePadding;
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const labelPaddingY = node.look === 'neo' ? nodePadding * 1 : nodePadding;
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const minWidth = 80,
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minHeight = 20;
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const minWidth = 20,
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minHeight = 5;
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if (node.width || node.height) {
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node.width = (node?.width ?? 0) - labelPaddingX * 2 * 1.25;
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if (node.width < minWidth) {
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@@ -32,8 +32,10 @@ export const curvedTrapezoid = async (parent: SVGAElement, node: Node) => {
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const { shapeSvg, bbox } = await labelHelper(parent, node, getNodeClasses(node));
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const w = Math.max(minWidth, bbox.width, node?.width ?? 0) + (labelPaddingX ?? 0) * 2 * 1.25;
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const h = Math.max(minHeight, bbox.height, node?.height ?? 0) + (labelPaddingY ?? 0) * 2;
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const w =
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(node?.width ? node?.width : Math.max(minWidth, bbox.width)) + (labelPaddingX ?? 0) * 2 * 1.25;
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const h =
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(node?.height ? node?.height : Math.max(minHeight, bbox.height)) + (labelPaddingY ?? 0) * 2;
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const radius = h / 2;
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const { cssStyles } = node;
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@@ -16,14 +16,14 @@ export const dividedRectangle = async (parent: SVGAElement, node: Node) => {
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// also check if the width or height is less than minimum default values (50),
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// if so set it to min value
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if (node.width || node.height) {
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node.width = Math.max((node?.width ?? 0) - paddingX * 2, 50);
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node.height = Math.max((node?.height ?? 0) - paddingY * 2, 50);
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node.width = Math.max((node?.width ?? 0) - paddingX * 2, 10);
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node.height = Math.max((node?.height ?? 0) - paddingY * 2, 10);
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}
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const { shapeSvg, bbox, label } = await labelHelper(parent, node, getNodeClasses(node));
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const totalWidth = Math.max(bbox.width, node?.width ?? 0) + paddingX * 2;
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const totalHeight = Math.max(bbox.height, node?.height ?? 0) + paddingY * 2;
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const totalWidth = (node?.width ? node?.width : Math.max(bbox.width)) + paddingX * 2;
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const totalHeight = (node?.height ? node?.height : Math.max(bbox.height)) + paddingY * 2;
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const rectOffset = totalHeight * 0.2;
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@@ -14,8 +14,8 @@ import rough from 'roughjs';
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export const halfRoundedRectangle = async (parent: SVGAElement, node: Node) => {
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const { labelStyles, nodeStyles } = styles2String(node);
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node.labelStyle = labelStyles;
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const minWidth = 80,
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minHeight = 50;
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const minWidth = 15,
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minHeight = 10;
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const paddingX = node.look === 'neo' ? (node.padding ?? 0) * 2 : (node.padding ?? 0);
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const paddingY = node.look === 'neo' ? (node.padding ?? 0) * 1 : (node.padding ?? 0);
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@@ -34,8 +34,8 @@ export const halfRoundedRectangle = async (parent: SVGAElement, node: Node) => {
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const { shapeSvg, bbox } = await labelHelper(parent, node, getNodeClasses(node));
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const w = Math.max(minWidth, bbox.width, node?.width ?? 0) + paddingX * 2;
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const h = Math.max(minHeight, bbox.height, node?.height ?? 0) + paddingY * 2;
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const w = (node?.width ? node?.width : Math.max(minWidth, bbox.width)) + paddingX * 2;
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const h = (node?.height ? node?.height : Math.max(minHeight, bbox.height)) + paddingY * 2;
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const radius = h / 2;
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const { cssStyles } = node;
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@@ -16,8 +16,8 @@ export const lightningBolt = (parent: SVG, node: Node) => {
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const gapX = Math.max(5, (node.width ?? 0) * 0.1);
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const gapY = Math.max(5, (node.height ?? 0) * 0.1);
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const width = Math.max(50, node?.width ?? 0);
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const height = Math.max(50, node?.height ?? 0);
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const width = node?.width ? node?.width : 50;
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const height = node?.height ? node?.height : 50;
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const points = [
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{ x: width, y: 0 },
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@@ -55,8 +55,8 @@ export const createInnerCylinderPathD = (
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return [`M${x - width / 2},${-height / 2}`, `a${rx},${ry} 0,0,0 ${width},0`].join(' ');
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};
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const MIN_HEIGHT = 25;
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const MIN_WIDTH = 25;
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const MIN_HEIGHT = 10;
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const MIN_WIDTH = 10;
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export const linedCylinder = async (parent: SVGAElement, node: Node) => {
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const { labelStyles, nodeStyles } = styles2String(node);
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@@ -66,24 +66,27 @@ export const linedCylinder = async (parent: SVGAElement, node: Node) => {
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const labelPaddingY = node.look === 'neo' ? nodePadding * 1 : nodePadding;
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if (node.width || node.height) {
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const originalWidth = node.width ?? 0;
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node.width = (node.width ?? 0) - labelPaddingX;
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if (node.width < MIN_WIDTH) {
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node.width = MIN_WIDTH;
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}
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const rx = originalWidth / 2;
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// based on this width, height is calculated
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const ry = node.width / 2 / (2.5 + node.width / 50);
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node.height = (node.height ?? 0) - labelPaddingY - (ry + ry * 0.05) * 3;
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const ry = rx / (2.5 + originalWidth / 50);
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node.height = (node.height ?? 0) - labelPaddingY - ry * 3;
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if (node.height < MIN_HEIGHT) {
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node.height = MIN_HEIGHT;
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}
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}
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const { shapeSvg, bbox, label } = await labelHelper(parent, node, getNodeClasses(node));
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const w = Math.max(bbox.width, node?.width ?? 0) + labelPaddingX;
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const w = (node?.width ? node?.width : bbox.width) + labelPaddingX;
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const rx = w / 2;
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const ry = rx / (2.5 + w / 50);
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const h = Math.max(bbox.height, node?.height ?? 0) + ry + labelPaddingY;
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const h = (node?.height ? node?.height : bbox.height) + ry + labelPaddingY;
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const outerOffset = h * 0.1; // 10% of height
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let cylinder: d3.Selection<SVGPathElement | SVGGElement, unknown, null, undefined>;
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@@ -49,8 +49,8 @@ export const createInnerCylinderPathD = (
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return [`M${x + width / 2},${-height / 2}`, `a${rx},${ry} 0,0,0 0,${height}`].join(' ');
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};
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const MIN_HEIGHT = 25;
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const MIN_WIDTH = 50;
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const MIN_HEIGHT = 5;
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const MIN_WIDTH = 10;
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export const tiltedCylinder = async (parent: SVGAElement, node: Node) => {
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const { labelStyles, nodeStyles } = styles2String(node);
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@@ -58,13 +58,14 @@ export const tiltedCylinder = async (parent: SVGAElement, node: Node) => {
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const nodePadding = node.padding ?? 0;
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const labelPadding = node.look === 'neo' ? nodePadding : nodePadding / 2;
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if (node.width || node.height) {
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const originalHeight = node.height ?? 0;
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node.height = (node.height ?? 0) - labelPadding;
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if (node.height < MIN_HEIGHT) {
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node.height = MIN_HEIGHT;
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}
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const ry = node.height / 2;
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const ry = originalHeight / 2;
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// based on this height, width is calculated
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const rx = ry / (2.5 + node.height / 50);
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const rx = ry / (2.5 + originalHeight / 50);
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node.width = (node.width ?? 0) - labelPadding - rx * 3;
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if (node.width < MIN_WIDTH) {
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@@ -73,10 +74,10 @@ export const tiltedCylinder = async (parent: SVGAElement, node: Node) => {
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}
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const { shapeSvg, bbox, label } = await labelHelper(parent, node, getNodeClasses(node));
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const h = Math.max(bbox.height, node.height ?? 0) + labelPadding;
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const h = (node.height ? node.height : bbox.height) + labelPadding;
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const ry = h / 2;
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const rx = ry / (2.5 + h / 50);
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const w = Math.max(bbox.width, node.width ?? 0) + rx + labelPadding;
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const w = (node.width ? node.width : bbox.width) + rx + labelPadding;
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const { cssStyles } = node;
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let cylinder: d3.Selection<SVGPathElement | SVGGElement, unknown, null, undefined>;
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@@ -8,21 +8,19 @@ import { createPathFromPoints } from './util.js';
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import { evaluate } from '../../../diagrams/common/common.js';
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import { getConfig } from '../../../diagram-api/diagramAPI.js';
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const MIN_HEIGHT = 25;
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const MIN_WIDTH = 25;
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const MIN_HEIGHT = 10;
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const MIN_WIDTH = 10;
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export const triangle = async (parent: SVGAElement, node: Node): Promise<SVGAElement> => {
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const { labelStyles, nodeStyles } = styles2String(node);
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node.labelStyle = labelStyles;
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const nodePadding = node.padding ?? 0;
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const labelPaddingX = node.look === 'neo' ? nodePadding * 2 : nodePadding;
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if (node.width || node.height) {
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node.width = (node?.width ?? 0) - labelPaddingX * 4;
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node.width = ((node?.width ?? 0) - labelPaddingX) / 2;
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if (node.width < MIN_WIDTH) {
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node.width = MIN_WIDTH;
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}
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node.height = node?.height ?? 0;
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if (node.height < MIN_HEIGHT) {
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node.height = MIN_HEIGHT;
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@@ -31,10 +29,8 @@ export const triangle = async (parent: SVGAElement, node: Node): Promise<SVGAEle
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const { shapeSvg, bbox, label } = await labelHelper(parent, node, getNodeClasses(node));
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const useHtmlLabels = evaluate(getConfig().flowchart?.htmlLabels);
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const w = Math.max(bbox.width, node?.width ?? 0) + labelPaddingX;
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const h = Math.max(w + bbox.height, node?.height ?? 0);
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const w = (node?.width ? node?.width : bbox.width) + labelPaddingX;
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const h = node?.height ? node?.height : w + bbox.height;
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const tw = w + bbox.height;
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const points = [
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{ x: 0, y: 0 },
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@@ -22,25 +22,25 @@ export const waveEdgedRectangle = async (parent: SVGAElement, node: Node) => {
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if (node.width || node.height) {
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adjustFinalHeight = false;
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node.width = (node?.width ?? 0) - labelPaddingX * 2;
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if (node.width < 50) {
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node.width = 50;
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if (node.width < 10) {
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node.width = 10;
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}
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node.height = (node?.height ?? 0) - labelPaddingY * 2;
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if (node.height < 50) {
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node.height = 50;
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if (node.height < 10) {
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node.height = 10;
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}
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}
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const { shapeSvg, bbox, label } = await labelHelper(parent, node, getNodeClasses(node));
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const w = Math.max(bbox.width, node?.width ?? 0) + (labelPaddingX ?? 0) * 2;
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const h = Math.max(bbox.height, node?.height ?? 0) + (labelPaddingY ?? 0) * 2;
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const w = (node?.width ? node?.width : bbox.width) + (labelPaddingX ?? 0) * 2;
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const h = (node?.height ? node?.height : bbox.height) + (labelPaddingY ?? 0) * 2;
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const waveAmplitude = h / 8;
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const finalH = h + (adjustFinalHeight ? waveAmplitude : -waveAmplitude);
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const { cssStyles } = node;
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// To maintain minimum width
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const minWidth = 70;
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const minWidth = 14;
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const widthDif = minWidth - w;
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const extraW = widthDif > 0 ? widthDif / 2 : 0;
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@@ -19,14 +19,14 @@ export const windowPane = async (parent: SVGAElement, node: Node) => {
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// also check if the width or height is less than minimum default values (50),
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// if so set it to min value
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if (node.width || node.height) {
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node.width = Math.max((node?.width ?? 0) - paddingX * 2 - rectOffset, 50);
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node.height = Math.max((node?.height ?? 0) - paddingY * 2 - rectOffset, 50);
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node.width = Math.max((node?.width ?? 0) - paddingX * 2 - rectOffset, 10);
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node.height = Math.max((node?.height ?? 0) - paddingY * 2 - rectOffset, 10);
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}
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const { shapeSvg, bbox, label } = await labelHelper(parent, node, getNodeClasses(node));
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const totalWidth = Math.max(bbox.width, node?.width ?? 0) + paddingX * 2 + rectOffset;
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const totalHeight = Math.max(bbox.height, node?.height ?? 0) + paddingY * 2 + rectOffset;
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const totalWidth = (node?.width ? node?.width : bbox.width) + paddingX * 2 + rectOffset;
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const totalHeight = (node?.height ? node?.height : bbox.height) + paddingY * 2 + rectOffset;
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const w = totalWidth - rectOffset;
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const h = totalHeight - rectOffset;
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