See merge request ryubing/ryujinx!46
This commit is contained in:
LotP
2025-08-06 15:57:08 -05:00
parent 54d4d184f4
commit 5613d3f35d
17 changed files with 1596 additions and 748 deletions

View File

@@ -14,12 +14,13 @@ namespace Ryujinx.Common.Collections
/// Adds a new node into the tree.
/// </summary>
/// <param name="node">Node to be added</param>
/// <param name="parent">Node to be added under</param>
/// <exception cref="ArgumentNullException"><paramref name="node"/> is null</exception>
public void Add(T node)
public void Add(T node, T parent = null)
{
ArgumentNullException.ThrowIfNull(node);
Insert(node);
Insert(node, parent);
}
/// <summary>
@@ -76,9 +77,11 @@ namespace Ryujinx.Common.Collections
/// Inserts a new node into the tree.
/// </summary>
/// <param name="node">Node to be inserted</param>
private void Insert(T node)
/// <param name="parent">Node to be inserted under</param>
private void Insert(T node, T parent = null)
{
T newNode = BSTInsert(node);
T newNode = parent != null ? InsertWithParent(node, parent) : BSTInsert(node);
RestoreBalanceAfterInsertion(newNode);
}
@@ -122,10 +125,78 @@ namespace Ryujinx.Common.Collections
else if (newNode.CompareTo(parent) < 0)
{
parent.Left = newNode;
newNode.Successor = parent;
if (parent.Predecessor != null)
{
newNode.Predecessor = parent.Predecessor;
parent.Predecessor = newNode;
newNode.Predecessor.Successor = newNode;
}
parent.Predecessor = newNode;
}
else
{
parent.Right = newNode;
newNode.Predecessor = parent;
if (parent.Successor != null)
{
newNode.Successor = parent.Successor;
newNode.Successor.Predecessor = newNode;
}
parent.Successor = newNode;
}
Count++;
return newNode;
}
/// <summary>
/// Insertion Mechanism for a Binary Search Tree (BST).
/// <br></br>
/// Inserts a new node directly under a parent node
/// where all children in the left subtree are less than <paramref name="newNode"/>,
/// and all children in the right subtree are greater than <paramref name="newNode"/>.
/// </summary>
/// <param name="newNode">Node to be inserted</param>
/// <param name="parent">Node to be inserted under</param>
/// <returns>The inserted Node</returns>
private T InsertWithParent(T newNode, T parent)
{
newNode.Parent = parent;
if (newNode.CompareTo(parent) < 0)
{
parent.Left = newNode;
newNode.Successor = parent;
if (parent.Predecessor != null)
{
newNode.Predecessor = parent.Predecessor;
parent.Predecessor = newNode;
newNode.Predecessor.Successor = newNode;
}
parent.Predecessor = newNode;
}
else
{
parent.Right = newNode;
newNode.Predecessor = parent;
if (parent.Successor != null)
{
newNode.Successor = parent.Successor;
newNode.Successor.Predecessor = newNode;
}
parent.Successor = newNode;
}
Count++;
@@ -159,7 +230,7 @@ namespace Ryujinx.Common.Collections
}
else
{
T element = Minimum(RightOf(nodeToDelete));
T element = nodeToDelete.Successor;
child = RightOf(element);
parent = ParentOf(element);
@@ -187,6 +258,9 @@ namespace Ryujinx.Common.Collections
element.Left = old.Left;
element.Right = old.Right;
element.Parent = old.Parent;
element.Predecessor = old.Predecessor;
if (element.Predecessor != null)
element.Predecessor.Successor = element;
if (ParentOf(old) == null)
{
@@ -242,6 +316,11 @@ namespace Ryujinx.Common.Collections
RestoreBalanceAfterRemoval(child);
}
if (old.Successor != null)
old.Successor.Predecessor = old.Predecessor;
if (old.Predecessor != null)
old.Predecessor.Successor = old.Successor;
return old;
}

View File

@@ -9,8 +9,7 @@ namespace Ryujinx.Common.Collections
public T Left;
public T Right;
public T Parent;
public T Predecessor => IntrusiveRedBlackTreeImpl<T>.PredecessorOf((T)this);
public T Successor => IntrusiveRedBlackTreeImpl<T>.SuccessorOf((T)this);
public T Predecessor;
public T Successor;
}
}

View File

@@ -109,7 +109,7 @@ namespace Ryujinx.Common.Collections
Node<TKey, TValue> node = GetNode(key);
if (node != null)
{
Node<TKey, TValue> successor = SuccessorOf(node);
Node<TKey, TValue> successor = node.Successor;
return successor != null ? successor.Key : default;
}
@@ -127,7 +127,7 @@ namespace Ryujinx.Common.Collections
Node<TKey, TValue> node = GetNode(key);
if (node != null)
{
Node<TKey, TValue> predecessor = PredecessorOf(node);
Node<TKey, TValue> predecessor = node.Predecessor;
return predecessor != null ? predecessor.Key : default;
}
@@ -136,11 +136,10 @@ namespace Ryujinx.Common.Collections
}
/// <summary>
/// Adds all the nodes in the dictionary as key/value pairs into <paramref name="list"/>.
/// Adds all the nodes in the dictionary as key/value pairs into a list.
/// <br></br>
/// The key/value pairs will be added in Level Order.
/// </summary>
/// <param name="list">List to add the tree pairs into</param>
public List<KeyValuePair<TKey, TValue>> AsLevelOrderList()
{
List<KeyValuePair<TKey, TValue>> list = [];
@@ -170,7 +169,7 @@ namespace Ryujinx.Common.Collections
}
/// <summary>
/// Adds all the nodes in the dictionary into <paramref name="list"/>.
/// Adds all the nodes in the dictionary into a list.
/// </summary>
/// <returns>A list of all KeyValuePairs sorted by Key Order</returns>
public List<KeyValuePair<TKey, TValue>> AsList()
@@ -284,7 +283,7 @@ namespace Ryujinx.Common.Collections
}
Node<TKey, TValue> newNode = new(key, value, parent);
if (newNode.Parent == null)
if (parent == null)
{
Root = newNode;
}

View File

@@ -15,7 +15,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// <summary>
/// Buffer, used to store vertex and index data, uniform and storage buffers, and others.
/// </summary>
class Buffer : IRange, ISyncActionHandler, IDisposable
class Buffer : INonOverlappingRange, ISyncActionHandler, IDisposable
{
private const ulong GranularBufferThreshold = 4096;
@@ -35,7 +35,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// <summary>
/// Size of the buffer in bytes.
/// </summary>
public ulong Size { get; }
public ulong Size { get; private set; }
/// <summary>
/// End address of the buffer in guest memory.
@@ -60,13 +60,13 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// <remarks>
/// This is null until at least one modification occurs.
/// </remarks>
private BufferModifiedRangeList _modifiedRanges = null;
private BufferModifiedRangeList _modifiedRanges;
/// <summary>
/// A structure that is used to flush buffer data back to a host mapped buffer for cached readback.
/// Only used if the buffer data is explicitly owned by device local memory.
/// </summary>
private BufferPreFlush _preFlush = null;
private BufferPreFlush _preFlush;
/// <summary>
/// Usage tracking state that determines what type of backing the buffer should use.
@@ -110,7 +110,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
ulong size,
BufferStage stage,
bool sparseCompatible,
IEnumerable<Buffer> baseBuffers = null)
List<Buffer> baseBuffers)
{
_context = context;
_physicalMemory = physicalMemory;
@@ -126,21 +126,22 @@ namespace Ryujinx.Graphics.Gpu.Memory
_useGranular = size > GranularBufferThreshold;
IEnumerable<IRegionHandle> baseHandles = null;
List<IRegionHandle> baseHandles = null;
if (baseBuffers != null)
if (baseBuffers.Count != 0)
{
baseHandles = baseBuffers.SelectMany(buffer =>
baseHandles = new List<IRegionHandle>();
foreach (Buffer buffer in baseBuffers)
{
if (buffer._useGranular)
{
return buffer._memoryTrackingGranular.GetHandles();
baseHandles.AddRange((buffer._memoryTrackingGranular.GetHandles()));
}
else
{
return Enumerable.Repeat(buffer._memoryTracking, 1);
baseHandles.Add(buffer._memoryTracking);
}
}
});
}
if (_useGranular)
@@ -171,9 +172,9 @@ namespace Ryujinx.Graphics.Gpu.Memory
_memoryTracking.RegisterPreciseAction(PreciseAction);
}
_externalFlushDelegate = new RegionSignal(ExternalFlush);
_loadDelegate = new Action<ulong, ulong>(LoadRegion);
_modifiedDelegate = new Action<ulong, ulong>(RegionModified);
_externalFlushDelegate = ExternalFlush;
_loadDelegate = LoadRegion;
_modifiedDelegate = RegionModified;
_virtualDependenciesLock = new ReaderWriterLockSlim();
}
@@ -247,6 +248,11 @@ namespace Ryujinx.Graphics.Gpu.Memory
return Address < address + size && address < EndAddress;
}
public INonOverlappingRange Split(ulong splitAddress)
{
throw new NotImplementedException();
}
/// <summary>
/// Checks if a given range is fully contained in the buffer.
/// </summary>
@@ -435,7 +441,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// <param name="from">The buffer to inherit from</param>
public void InheritModifiedRanges(Buffer from)
{
if (from._modifiedRanges != null && from._modifiedRanges.HasRanges)
if (from._modifiedRanges is { HasRanges: true })
{
if (from._syncActionRegistered && !_syncActionRegistered)
{
@@ -443,7 +449,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
_syncActionRegistered = true;
}
void registerRangeAction(ulong address, ulong size)
void RegisterRangeAction(ulong address, ulong size)
{
if (_useGranular)
{
@@ -457,7 +463,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
EnsureRangeList();
_modifiedRanges.InheritRanges(from._modifiedRanges, registerRangeAction);
_modifiedRanges.InheritRanges(from._modifiedRanges, RegisterRangeAction);
}
if (from._dirtyStart != ulong.MaxValue)
@@ -499,14 +505,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
{
// Cut off the start.
if (end < _dirtyEnd)
{
_dirtyStart = end;
}
else
{
_dirtyStart = ulong.MaxValue;
}
_dirtyStart = end < _dirtyEnd ? end : ulong.MaxValue;
}
else if (end >= _dirtyEnd)
{

View File

@@ -56,7 +56,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// <param name="parent">Parent buffer</param>
/// <param name="stage">Initial buffer stage</param>
/// <param name="baseBuffers">Buffers to inherit state from</param>
public BufferBackingState(GpuContext context, Buffer parent, BufferStage stage, IEnumerable<Buffer> baseBuffers = null)
public BufferBackingState(GpuContext context, Buffer parent, BufferStage stage, List<Buffer> baseBuffers)
{
_size = (int)parent.Size;
_systemMemoryType = context.Capabilities.MemoryType;
@@ -72,7 +72,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
BufferStage storageFlags = stage & BufferStage.StorageMask;
if (parent.Size > DeviceLocalSizeThreshold && baseBuffers == null)
if (parent.Size > DeviceLocalSizeThreshold && baseBuffers.Count == 0)
{
_desiredType = BufferBackingType.DeviceMemory;
}
@@ -100,7 +100,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
// TODO: Might be nice to force atomic access to be device local for any stage.
}
if (baseBuffers != null)
if (baseBuffers.Count != 0)
{
foreach (Buffer buffer in baseBuffers)
{

View File

@@ -2,7 +2,6 @@ using Ryujinx.Graphics.GAL;
using Ryujinx.Memory.Range;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.CompilerServices;
namespace Ryujinx.Graphics.Gpu.Memory
@@ -39,11 +38,9 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// Only modified from the GPU thread. Must lock for add/remove.
/// Must lock for any access from other threads.
/// </remarks>
private readonly RangeList<Buffer> _buffers;
private readonly NonOverlappingRangeList<Buffer> _buffers;
private readonly MultiRangeList<MultiRangeBuffer> _multiRangeBuffers;
private Buffer[] _bufferOverlaps;
private readonly Dictionary<ulong, BufferCacheEntry> _dirtyCache;
private readonly Dictionary<ulong, BufferCacheEntry> _modifiedCache;
private bool _pruneCaches;
@@ -64,8 +61,6 @@ namespace Ryujinx.Graphics.Gpu.Memory
_buffers = [];
_multiRangeBuffers = [];
_bufferOverlaps = new Buffer[OverlapsBufferInitialCapacity];
_dirtyCache = new Dictionary<ulong, BufferCacheEntry>();
// There are a lot more entries on the modified cache, so it is separate from the one for ForceDirty.
@@ -79,24 +74,23 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// <param name="e">Event arguments</param>
public void MemoryUnmappedHandler(object sender, UnmapEventArgs e)
{
Buffer[] overlaps = new Buffer[10];
int overlapCount;
MultiRange range = ((MemoryManager)sender).GetPhysicalRegions(e.Address, e.Size);
for (int index = 0; index < range.Count; index++)
{
MemoryRange subRange = range.GetSubRange(index);
lock (_buffers)
_buffers.Lock.EnterReadLock();
(RangeItem<Buffer> first, RangeItem<Buffer> last) = _buffers.FindOverlaps(subRange.Address, subRange.Size);
RangeItem<Buffer> current = first;
while (last != null && current != last.Next)
{
overlapCount = _buffers.FindOverlaps(subRange.Address, subRange.Size, ref overlaps);
current.Value.Unmapped(subRange.Address, subRange.Size);
current = current.Next;
}
for (int i = 0; i < overlapCount; i++)
{
overlaps[i].Unmapped(subRange.Address, subRange.Size);
}
_buffers.Lock.ExitReadLock();
}
}
@@ -137,7 +131,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// <returns>Physical ranges of the buffer, after address translation</returns>
public MultiRange TranslateAndCreateMultiBuffers(MemoryManager memoryManager, ulong gpuVa, ulong size, BufferStage stage)
{
if (gpuVa == 0)
if (gpuVa == 0 || size == 0)
{
return new MultiRange(MemoryManager.PteUnmapped, size);
}
@@ -336,7 +330,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
ulong alignedEndAddress = (endAddress + alignmentMask) & ~alignmentMask;
ulong alignedSize = alignedEndAddress - alignedAddress;
Buffer buffer = _buffers.FindFirstOverlap(alignedAddress, alignedSize);
Buffer buffer = _buffers.FindOverlap(alignedAddress, alignedSize).Value;
BufferRange bufferRange = buffer.GetRange(alignedAddress, alignedSize, false);
alignedSubRanges[i] = new MemoryRange(alignedAddress, alignedSize);
@@ -403,7 +397,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
if (subRange.Address != MemoryManager.PteUnmapped)
{
Buffer buffer = _buffers.FindFirstOverlap(subRange.Address, subRange.Size);
Buffer buffer = _buffers.FindOverlap(subRange.Address, subRange.Size).Value;
virtualBuffer.AddPhysicalDependency(buffer, subRange.Address, dstOffset, subRange.Size);
physicalBuffers.Add(buffer);
@@ -495,10 +489,10 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// <param name="stage">The type of usage that created the buffer</param>
private void CreateBufferAligned(ulong address, ulong size, BufferStage stage)
{
Buffer[] overlaps = _bufferOverlaps;
int overlapsCount = _buffers.FindOverlapsNonOverlapping(address, size, ref overlaps);
_buffers.Lock.EnterWriteLock();
(RangeItem<Buffer> first, RangeItem<Buffer> last) = _buffers.FindOverlaps(address, size);
if (overlapsCount != 0)
if (first is not null)
{
// The buffer already exists. We can just return the existing buffer
// if the buffer we need is fully contained inside the overlapping buffer.
@@ -507,9 +501,8 @@ namespace Ryujinx.Graphics.Gpu.Memory
// old buffer(s) to the new buffer.
ulong endAddress = address + size;
Buffer overlap0 = overlaps[0];
if (overlap0.Address > address || overlap0.EndAddress < endAddress)
if (first.Address > address || first.EndAddress < endAddress)
{
bool anySparseCompatible = false;
@@ -522,53 +515,52 @@ namespace Ryujinx.Graphics.Gpu.Memory
// sequential memory.
// Allowing for 2 pages (rather than just one) is necessary to catch cases where the
// range crosses a page, and after alignment, ends having a size of 2 pages.
if (overlapsCount == 1 &&
address >= overlap0.Address &&
endAddress - overlap0.EndAddress <= BufferAlignmentSize * 2)
if (first == last &&
address >= first.Address &&
endAddress - first.EndAddress <= BufferAlignmentSize * 2)
{
// Try to grow the buffer by 1.5x of its current size.
// This improves performance in the cases where the buffer is resized often by small amounts.
ulong existingSize = overlap0.Size;
ulong existingSize = first.Value.Size;
ulong growthSize = (existingSize + Math.Min(existingSize >> 1, MaxDynamicGrowthSize)) & ~BufferAlignmentMask;
size = Math.Max(size, growthSize);
endAddress = address + size;
overlapsCount = _buffers.FindOverlapsNonOverlapping(address, size, ref overlaps);
(first, last) = _buffers.FindOverlaps(address, size);
}
for (int index = 0; index < overlapsCount; index++)
address = Math.Min(address, first.Address);
endAddress = Math.Max(endAddress, last.EndAddress);
List<Buffer> overlaps = [];
RangeItem<Buffer> current = first;
while (current != last.Next)
{
Buffer buffer = overlaps[index];
anySparseCompatible |= current.Value.SparseCompatible;
overlaps.Add(current.Value);
_buffers.Remove(current.Value);
anySparseCompatible |= buffer.SparseCompatible;
address = Math.Min(address, buffer.Address);
endAddress = Math.Max(endAddress, buffer.EndAddress);
lock (_buffers)
{
_buffers.Remove(buffer);
}
current = current.Next;
}
ulong newSize = endAddress - address;
CreateBufferAligned(address, newSize, stage, anySparseCompatible, overlaps, overlapsCount);
Buffer newBuffer = CreateBufferAligned(address, newSize, stage, anySparseCompatible, overlaps);
_buffers.Add(newBuffer);
}
}
else
{
// No overlap, just create a new buffer.
Buffer buffer = new(_context, _physicalMemory, address, size, stage, sparseCompatible: false);
Buffer buffer = new(_context, _physicalMemory, address, size, stage, sparseCompatible: false, []);
lock (_buffers)
{
_buffers.Add(buffer);
}
}
ShrinkOverlapsBufferIfNeeded();
_buffers.Lock.ExitWriteLock();
}
/// <summary>
@@ -582,72 +574,68 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// <param name="alignment">Alignment of the start address of the buffer</param>
private void CreateBufferAligned(ulong address, ulong size, BufferStage stage, ulong alignment)
{
Buffer[] overlaps = _bufferOverlaps;
int overlapsCount = _buffers.FindOverlapsNonOverlapping(address, size, ref overlaps);
bool sparseAligned = alignment >= SparseBufferAlignmentSize;
if (overlapsCount != 0)
_buffers.Lock.EnterWriteLock();
(RangeItem<Buffer> first, RangeItem<Buffer> last) = _buffers.FindOverlaps(address, size);
if (first is not null)
{
// If the buffer already exists, make sure if covers the entire range,
// and make sure it is properly aligned, otherwise sparse mapping may fail.
ulong endAddress = address + size;
Buffer overlap0 = overlaps[0];
if (overlap0.Address > address ||
overlap0.EndAddress < endAddress ||
(overlap0.Address & (alignment - 1)) != 0 ||
(!overlap0.SparseCompatible && sparseAligned))
if (first.Address > address ||
first.EndAddress < endAddress ||
(first.Address & (alignment - 1)) != 0 ||
(!first.Value.SparseCompatible && sparseAligned))
{
// We need to make sure the new buffer is properly aligned.
// However, after the range is aligned, it is possible that it
// overlaps more buffers, so try again after each extension
// and ensure we cover all overlaps.
int oldOverlapsCount;
RangeItem<Buffer> oldFirst;
endAddress = Math.Max(endAddress, last.EndAddress);
do
{
for (int index = 0; index < overlapsCount; index++)
{
Buffer buffer = overlaps[index];
address = Math.Min(address, buffer.Address);
endAddress = Math.Max(endAddress, buffer.EndAddress);
}
address = Math.Min(address, first.Address);
address &= ~(alignment - 1);
oldOverlapsCount = overlapsCount;
overlapsCount = _buffers.FindOverlapsNonOverlapping(address, endAddress - address, ref overlaps);
}
while (oldOverlapsCount != overlapsCount);
lock (_buffers)
{
for (int index = 0; index < overlapsCount; index++)
{
_buffers.Remove(overlaps[index]);
}
oldFirst = first;
(first, last) = _buffers.FindOverlaps(address, endAddress - address);
}
while (oldFirst != first);
ulong newSize = endAddress - address;
CreateBufferAligned(address, newSize, stage, sparseAligned, overlaps, overlapsCount);
List<Buffer> overlaps = [];
RangeItem<Buffer> current = first;
while (current != last.Next)
{
overlaps.Add(current.Value);
_buffers.Remove(current.Value);
current = current.Next;
}
Buffer newBuffer = CreateBufferAligned(address, newSize, stage, sparseAligned, overlaps);
_buffers.Add(newBuffer);
}
}
else
{
// No overlap, just create a new buffer.
Buffer buffer = new(_context, _physicalMemory, address, size, stage, sparseAligned);
Buffer buffer = new(_context, _physicalMemory, address, size, stage, sparseAligned, []);
lock (_buffers)
{
_buffers.Add(buffer);
}
}
ShrinkOverlapsBufferIfNeeded();
_buffers.Lock.ExitWriteLock();
}
/// <summary>
@@ -660,17 +648,11 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// <param name="stage">The type of usage that created the buffer</param>
/// <param name="sparseCompatible">Indicates if the buffer can be used in a sparse buffer mapping</param>
/// <param name="overlaps">Buffers overlapping the range</param>
/// <param name="overlapsCount">Total of overlaps</param>
private void CreateBufferAligned(ulong address, ulong size, BufferStage stage, bool sparseCompatible, Buffer[] overlaps, int overlapsCount)
private Buffer CreateBufferAligned(ulong address, ulong size, BufferStage stage, bool sparseCompatible, List<Buffer> overlaps)
{
Buffer newBuffer = new(_context, _physicalMemory, address, size, stage, sparseCompatible, overlaps.Take(overlapsCount));
Buffer newBuffer = new(_context, _physicalMemory, address, size, stage, sparseCompatible, overlaps);
lock (_buffers)
{
_buffers.Add(newBuffer);
}
for (int index = 0; index < overlapsCount; index++)
for (int index = 0; index < overlaps.Count; index++)
{
Buffer buffer = overlaps[index];
@@ -688,6 +670,8 @@ namespace Ryujinx.Graphics.Gpu.Memory
NotifyBuffersModified?.Invoke();
RecreateMultiRangeBuffers(address, size);
return newBuffer;
}
/// <summary>
@@ -718,17 +702,6 @@ namespace Ryujinx.Graphics.Gpu.Memory
}
}
/// <summary>
/// Resizes the temporary buffer used for range list intersection results, if it has grown too much.
/// </summary>
private void ShrinkOverlapsBufferIfNeeded()
{
if (_bufferOverlaps.Length > OverlapsBufferMaxCapacity)
{
Array.Resize(ref _bufferOverlaps, OverlapsBufferMaxCapacity);
}
}
/// <summary>
/// Copy a buffer data from a given address to another.
/// </summary>
@@ -909,7 +882,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
{
MemoryRange subRange = range.GetSubRange(i);
Buffer subBuffer = _buffers.FindFirstOverlap(subRange.Address, subRange.Size);
Buffer subBuffer = _buffers.FindOverlapFast(subRange.Address, subRange.Size).Value;
subBuffer.SynchronizeMemory(subRange.Address, subRange.Size);
@@ -957,7 +930,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
if (size != 0)
{
buffer = _buffers.FindFirstOverlap(address, size);
buffer = _buffers.FindOverlapFast(address, size).Value;
buffer.CopyFromDependantVirtualBuffers();
buffer.SynchronizeMemory(address, size);
@@ -969,7 +942,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
}
else
{
buffer = _buffers.FindFirstOverlap(address, 1);
buffer = _buffers.FindOverlapFast(address, 1).Value;
}
return buffer;
@@ -1007,7 +980,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
{
if (size != 0)
{
Buffer buffer = _buffers.FindFirstOverlap(address, size);
Buffer buffer = _buffers.FindOverlapFast(address, size).Value;
if (copyBackVirtual)
{

View File

@@ -258,7 +258,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
RecordStorageAlignment(_cpStorageBuffers, index, gpuVa);
gpuVa = BitUtils.AlignDown<ulong>(gpuVa, (ulong)_context.Capabilities.StorageBufferOffsetAlignment);
gpuVa = BitUtils.AlignDown(gpuVa, (ulong)_context.Capabilities.StorageBufferOffsetAlignment);
MultiRange range = _channel.MemoryManager.Physical.BufferCache.TranslateAndCreateMultiBuffers(_channel.MemoryManager, gpuVa, size, BufferStageUtils.ComputeStorage(flags));
@@ -282,7 +282,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
RecordStorageAlignment(buffers, index, gpuVa);
gpuVa = BitUtils.AlignDown<ulong>(gpuVa, (ulong)_context.Capabilities.StorageBufferOffsetAlignment);
gpuVa = BitUtils.AlignDown(gpuVa, (ulong)_context.Capabilities.StorageBufferOffsetAlignment);
MultiRange range = _channel.MemoryManager.Physical.BufferCache.TranslateAndCreateMultiBuffers(_channel.MemoryManager, gpuVa, size, BufferStageUtils.GraphicsStorage(stage, flags));
@@ -761,7 +761,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
if (!bounds.IsUnmapped)
{
bool isWrite = bounds.Flags.HasFlag(BufferUsageFlags.Write);
bool isWrite = (bounds.Flags & BufferUsageFlags.Write) == BufferUsageFlags.Write;
BufferRange range = isStorage
? bufferCache.GetBufferRangeAligned(bounds.Range, bufferStage | BufferStageUtils.FromUsage(bounds.Flags), isWrite)
: bufferCache.GetBufferRange(bounds.Range, bufferStage);
@@ -798,7 +798,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
if (!bounds.IsUnmapped)
{
bool isWrite = bounds.Flags.HasFlag(BufferUsageFlags.Write);
bool isWrite = (bounds.Flags & BufferUsageFlags.Write) == BufferUsageFlags.Write;
BufferRange range = isStorage
? bufferCache.GetBufferRangeAligned(bounds.Range, BufferStageUtils.ComputeStorage(bounds.Flags), isWrite)
: bufferCache.GetBufferRange(bounds.Range, BufferStage.Compute);
@@ -817,7 +817,6 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// Bind respective buffer bindings on the host API.
/// </summary>
/// <param name="ranges">Host buffers to bind, with their offsets and sizes</param>
/// <param name="first">First binding point</param>
/// <param name="count">Number of bindings</param>
/// <param name="isStorage">Indicates if the buffers are storage or uniform buffers</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
@@ -866,7 +865,6 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// <param name="texture">Buffer texture</param>
/// <param name="range">Physical ranges of memory where the buffer texture data is located</param>
/// <param name="bindingInfo">Binding info for the buffer texture</param>
/// <param name="format">Format of the buffer texture</param>
/// <param name="isImage">Whether the binding is for an image or a sampler</param>
public void SetBufferTextureStorage(
ShaderStage stage,
@@ -889,7 +887,6 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// <param name="range">Physical ranges of memory where the buffer texture data is located</param>
/// <param name="bindingInfo">Binding info for the buffer texture</param>
/// <param name="index">Index of the binding on the array</param>
/// <param name="format">Format of the buffer texture</param>
public void SetBufferTextureStorage(
ShaderStage stage,
ITextureArray array,
@@ -912,7 +909,6 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// <param name="range">Physical ranges of memory where the buffer texture data is located</param>
/// <param name="bindingInfo">Binding info for the buffer texture</param>
/// <param name="index">Index of the binding on the array</param>
/// <param name="format">Format of the buffer texture</param>
public void SetBufferTextureStorage(
ShaderStage stage,
IImageArray array,

View File

@@ -1,25 +1,24 @@
using Ryujinx.Common.Pools;
using Ryujinx.Memory.Range;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
namespace Ryujinx.Graphics.Gpu.Memory
{
/// <summary>
/// A range within a buffer that has been modified by the GPU.
/// </summary>
class BufferModifiedRange : IRange
class BufferModifiedRange : INonOverlappingRange
{
/// <summary>
/// Start address of the range in guest memory.
/// </summary>
public ulong Address { get; }
public ulong Address { get; internal set; }
/// <summary>
/// Size of the range in bytes.
/// </summary>
public ulong Size { get; }
public ulong Size { get; internal set; }
/// <summary>
/// End address of the range in guest memory.
@@ -61,14 +60,19 @@ namespace Ryujinx.Graphics.Gpu.Memory
{
return Address < address + size && address < EndAddress;
}
public INonOverlappingRange Split(ulong splitAddress)
{
throw new NotImplementedException();
}
}
/// <summary>
/// A structure used to track GPU modified ranges within a buffer.
/// </summary>
class BufferModifiedRangeList : RangeList<BufferModifiedRange>
class BufferModifiedRangeList : NonOverlappingRangeList<BufferModifiedRange>
{
private const int BackingInitialSize = 8;
private new const int BackingInitialSize = 8;
private readonly GpuContext _context;
private readonly Buffer _parent;
@@ -77,8 +81,6 @@ namespace Ryujinx.Graphics.Gpu.Memory
private BufferMigration _source;
private BufferModifiedRangeList _migrationTarget;
private readonly Lock _lock = new();
/// <summary>
/// Whether the modified range list has any entries or not.
/// </summary>
@@ -86,10 +88,10 @@ namespace Ryujinx.Graphics.Gpu.Memory
{
get
{
lock (_lock)
{
return Count > 0;
}
Lock.EnterReadLock();
bool result = Count > 0;
Lock.ExitReadLock();
return result;
}
}
@@ -113,17 +115,20 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// <param name="size">Size of the query range in bytes</param>
/// <param name="action">Action to perform for each remaining sub-range of the input range</param>
public void ExcludeModifiedRegions(ulong address, ulong size, Action<ulong, ulong> action)
{
lock (_lock)
{
// Slices a given region using the modified regions in the list. Calls the action for the new slices.
ref BufferModifiedRange[] overlaps = ref ThreadStaticArray<BufferModifiedRange>.Get();
int count = FindOverlapsNonOverlapping(address, size, ref overlaps);
for (int i = 0; i < count; i++)
bool lockOwner = Lock.IsReadLockHeld;
if (!lockOwner)
{
BufferModifiedRange overlap = overlaps[i];
Lock.EnterReadLock();
}
(RangeItem<BufferModifiedRange> first, RangeItem<BufferModifiedRange> last) = FindOverlaps(address, size);
RangeItem<BufferModifiedRange> current = first;
while (last != null && current != last.Next)
{
BufferModifiedRange overlap = current.Value;
if (overlap.Address > address)
{
@@ -134,6 +139,12 @@ namespace Ryujinx.Graphics.Gpu.Memory
// Remaining region is after this overlap.
size -= overlap.EndAddress - address;
address = overlap.EndAddress;
current = current.Next;
}
if (!lockOwner)
{
Lock.ExitReadLock();
}
if ((long)size > 0)
@@ -142,7 +153,6 @@ namespace Ryujinx.Graphics.Gpu.Memory
action(address, size);
}
}
}
/// <summary>
/// Signal that a region of the buffer has been modified, and add the new region to the range list.
@@ -151,52 +161,102 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// <param name="address">Start address of the modified region</param>
/// <param name="size">Size of the modified region in bytes</param>
public void SignalModified(ulong address, ulong size)
{
// Must lock, as this can affect flushes from the background thread.
lock (_lock)
{
// We may overlap with some existing modified regions. They must be cut into by the new entry.
ref BufferModifiedRange[] overlaps = ref ThreadStaticArray<BufferModifiedRange>.Get();
int count = FindOverlapsNonOverlapping(address, size, ref overlaps);
Lock.EnterWriteLock();
(RangeItem<BufferModifiedRange> first, RangeItem<BufferModifiedRange> last) = FindOverlaps(address, size);
ulong endAddress = address + size;
ulong syncNumber = _context.SyncNumber;
for (int i = 0; i < count; i++)
if (first is null)
{
// The overlaps must be removed or split.
Add(new BufferModifiedRange(address, size, syncNumber, this));
Lock.ExitWriteLock();
return;
}
BufferModifiedRange overlap = overlaps[i];
BufferModifiedRange buffPost = null;
bool extendsPost = false;
bool extendsPre = false;
if (overlap.Address == address && overlap.Size == size)
if (first == last)
{
// Region already exists. Just update the existing sync number.
overlap.SyncNumber = syncNumber;
overlap.Parent = this;
if (first.Address == address && first.EndAddress == endAddress)
{
first.Value.SyncNumber = syncNumber;
first.Value.Parent = this;
Lock.ExitWriteLock();
return;
}
if (first.Address < address)
{
first.Value.Size = address - first.Address;
extendsPre = true;
if (first.EndAddress > endAddress)
{
buffPost = new BufferModifiedRange(endAddress, first.EndAddress - endAddress,
first.Value.SyncNumber, first.Value.Parent);
extendsPost = true;
}
}
else
{
if (first.EndAddress > endAddress)
{
first.Value.Size = first.EndAddress - endAddress;
first.Value.Address = endAddress;
}
else
{
Remove(first.Value);
}
}
if (extendsPre && extendsPost)
{
Add(buffPost);
}
Add(new BufferModifiedRange(address, size, syncNumber, this));
Lock.ExitWriteLock();
return;
}
Remove(overlap);
BufferModifiedRange buffPre = null;
if (overlap.Address < address && overlap.EndAddress > address)
if (first.Address < address)
{
// A split item must be created behind this overlap.
Add(new BufferModifiedRange(overlap.Address, address - overlap.Address, overlap.SyncNumber, overlap.Parent));
buffPre = new BufferModifiedRange(first.Address, address - first.Address,
first.Value.SyncNumber, first.Value.Parent);
extendsPre = true;
}
if (overlap.Address < endAddress && overlap.EndAddress > endAddress)
if (last.EndAddress > endAddress)
{
// A split item must be created after this overlap.
Add(new BufferModifiedRange(endAddress, overlap.EndAddress - endAddress, overlap.SyncNumber, overlap.Parent));
buffPost = new BufferModifiedRange(endAddress, last.EndAddress - endAddress,
last.Value.SyncNumber, last.Value.Parent);
extendsPost = true;
}
RemoveRange(first, last);
if (extendsPre)
{
Add(buffPre);
}
if (extendsPost)
{
Add(buffPost);
}
Add(new BufferModifiedRange(address, size, syncNumber, this));
}
Lock.ExitWriteLock();
}
/// <summary>
@@ -208,25 +268,23 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// <param name="rangeAction">The action to call for each modified range</param>
public void GetRangesAtSync(ulong address, ulong size, ulong syncNumber, Action<ulong, ulong> rangeAction)
{
int count = 0;
Lock.EnterReadLock();
(RangeItem<BufferModifiedRange> first, RangeItem<BufferModifiedRange> last) = FindOverlaps(address, size);
ref BufferModifiedRange[] overlaps = ref ThreadStaticArray<BufferModifiedRange>.Get();
// Range list must be consistent for this operation.
lock (_lock)
RangeItem<BufferModifiedRange> current = first;
while (last != null && current != last.Next)
{
count = FindOverlapsNonOverlapping(address, size, ref overlaps);
}
for (int i = 0; i < count; i++)
{
BufferModifiedRange overlap = overlaps[i];
BufferModifiedRange overlap = current.Value;
if (overlap.SyncNumber == syncNumber)
{
rangeAction(overlap.Address, overlap.Size);
}
current = current.Next;
}
Lock.ExitReadLock();
}
/// <summary>
@@ -237,19 +295,23 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// <param name="rangeAction">The action to call for each modified range</param>
public void GetRanges(ulong address, ulong size, Action<ulong, ulong> rangeAction)
{
int count = 0;
List<RangeItem<BufferModifiedRange>> overlaps = [];
ref BufferModifiedRange[] overlaps = ref ThreadStaticArray<BufferModifiedRange>.Get();
// We use the non-span method here because keeping the lock will cause a deadlock.
Lock.EnterReadLock();
(RangeItem<BufferModifiedRange> first, RangeItem<BufferModifiedRange> last) = FindOverlaps(address, size);
// Range list must be consistent for this operation.
lock (_lock)
RangeItem<BufferModifiedRange> current = first;
while (last != null && current != last.Next)
{
count = FindOverlapsNonOverlapping(address, size, ref overlaps);
overlaps.Add(current);
current = current.Next;
}
Lock.ExitReadLock();
for (int i = 0; i < count; i++)
for (int i = 0; i < overlaps.Count; i++)
{
BufferModifiedRange overlap = overlaps[i];
BufferModifiedRange overlap = overlaps[i].Value;
rangeAction(overlap.Address, overlap.Size);
}
}
@@ -262,11 +324,11 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// <returns>True if a range exists in the specified region, false otherwise</returns>
public bool HasRange(ulong address, ulong size)
{
// Range list must be consistent for this operation.
lock (_lock)
{
return FindOverlapsNonOverlapping(address, size, ref ThreadStaticArray<BufferModifiedRange>.Get()) > 0;
}
Lock.EnterReadLock();
(RangeItem<BufferModifiedRange> first, RangeItem<BufferModifiedRange> _) = FindOverlaps(address, size);
bool result = first is not null;
Lock.ExitReadLock();
return result;
}
/// <summary>
@@ -298,14 +360,12 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// <param name="address">The start address of the flush range</param>
/// <param name="endAddress">The end address of the flush range</param>
private void RemoveRangesAndFlush(
BufferModifiedRange[] overlaps,
RangeItem<BufferModifiedRange>[] overlaps,
int rangeCount,
long highestDiff,
ulong currentSync,
ulong address,
ulong endAddress)
{
lock (_lock)
{
if (_migrationTarget == null)
{
@@ -313,7 +373,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
for (int i = 0; i < rangeCount; i++)
{
BufferModifiedRange overlap = overlaps[i];
BufferModifiedRange overlap = overlaps[i].Value;
long diff = (long)(overlap.SyncNumber - currentSync);
@@ -322,7 +382,9 @@ namespace Ryujinx.Graphics.Gpu.Memory
ulong clampAddress = Math.Max(address, overlap.Address);
ulong clampEnd = Math.Min(endAddress, overlap.EndAddress);
Lock.EnterWriteLock();
ClearPart(overlap, clampAddress, clampEnd);
Lock.ExitWriteLock();
RangeActionWithMigration(clampAddress, clampEnd - clampAddress, waitSync, _flushAction);
}
@@ -330,7 +392,6 @@ namespace Ryujinx.Graphics.Gpu.Memory
return;
}
}
// There is a migration target to call instead. This can't be changed after set so accessing it outside the lock is fine.
@@ -355,28 +416,37 @@ namespace Ryujinx.Graphics.Gpu.Memory
int rangeCount = 0;
ref BufferModifiedRange[] overlaps = ref ThreadStaticArray<BufferModifiedRange>.Get();
List<RangeItem<BufferModifiedRange>> overlaps = [];
// Range list must be consistent for this operation
lock (_lock)
{
Lock.EnterReadLock();
if (_migrationTarget != null)
{
rangeCount = -1;
}
else
{
rangeCount = FindOverlapsNonOverlapping(address, size, ref overlaps);
// We use the non-span method here because the array is partially modified by the code, which would invalidate a span.
(RangeItem<BufferModifiedRange> first, RangeItem<BufferModifiedRange> last) = FindOverlaps(address, size);
RangeItem<BufferModifiedRange> current = first;
while (last != null && current != last.Next)
{
rangeCount++;
overlaps.Add(current);
current = current.Next;
}
}
Lock.ExitReadLock();
if (rangeCount == -1)
{
_migrationTarget.WaitForAndFlushRanges(address, size);
_migrationTarget!.WaitForAndFlushRanges(address, size);
return;
}
else if (rangeCount == 0)
if (rangeCount == 0)
{
return;
}
@@ -388,7 +458,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
for (int i = 0; i < rangeCount; i++)
{
BufferModifiedRange overlap = overlaps[i];
BufferModifiedRange overlap = overlaps[i].Value;
long diff = (long)(overlap.SyncNumber - currentSync);
@@ -406,7 +476,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
// Wait for the syncpoint.
_context.Renderer.WaitSync(currentSync + (ulong)highestDiff);
RemoveRangesAndFlush(overlaps, rangeCount, highestDiff, currentSync, address, endAddress);
RemoveRangesAndFlush(overlaps.ToArray(), rangeCount, highestDiff, currentSync, address, endAddress);
}
/// <summary>
@@ -419,14 +489,10 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// <param name="registerRangeAction">The action to call for each modified range</param>
public void InheritRanges(BufferModifiedRangeList ranges, Action<ulong, ulong> registerRangeAction)
{
BufferModifiedRange[] inheritRanges;
ranges.Lock.EnterReadLock();
BufferModifiedRange[] inheritRanges = ranges.ToArray();
ranges.Lock.ExitReadLock();
lock (ranges._lock)
{
inheritRanges = ranges.ToArray();
lock (_lock)
{
// Copy over the migration from the previous range list
BufferMigration oldMigration = ranges._source;
@@ -449,12 +515,13 @@ namespace Ryujinx.Graphics.Gpu.Memory
ranges._migrationTarget = this;
Lock.EnterWriteLock();
foreach (BufferModifiedRange range in inheritRanges)
{
Add(range);
}
}
}
Lock.ExitWriteLock();
ulong currentSync = _context.SyncNumber;
foreach (BufferModifiedRange range in inheritRanges)
@@ -473,9 +540,8 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// </summary>
public void SelfMigration()
{
lock (_lock)
{
BufferMigrationSpan span = new(_parent, _parent.GetSnapshotDisposeAction(), _parent.GetSnapshotFlushAction(), _source);
BufferMigrationSpan span = new(_parent, _parent.GetSnapshotDisposeAction(),
_parent.GetSnapshotFlushAction(), _source);
BufferMigration migration = new([span], this, _context.SyncNumber);
// Migration target is used to redirect flush actions to the latest range list,
@@ -483,8 +549,9 @@ namespace Ryujinx.Graphics.Gpu.Memory
_context.RegisterBufferMigration(migration);
Lock.EnterWriteLock();
_source = migration;
}
Lock.ExitWriteLock();
}
/// <summary>
@@ -493,13 +560,13 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// <param name="migration">The migration to remove</param>
public void RemoveMigration(BufferMigration migration)
{
lock (_lock)
{
Lock.EnterWriteLock();
if (_source == migration)
{
_source = null;
}
}
Lock.ExitWriteLock();
}
private void ClearPart(BufferModifiedRange overlap, ulong address, ulong endAddress)
@@ -526,33 +593,85 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// <param name="size">Size to clear</param>
public void Clear(ulong address, ulong size)
{
lock (_lock)
{
// This function can be called from any thread, so it cannot use the arrays for background or foreground.
BufferModifiedRange[] toClear = new BufferModifiedRange[1];
int rangeCount = FindOverlapsNonOverlapping(address, size, ref toClear);
ulong endAddress = address + size;
Lock.EnterWriteLock();
(RangeItem<BufferModifiedRange> first, RangeItem<BufferModifiedRange> last) = FindOverlaps(address, size);
for (int i = 0; i < rangeCount; i++)
if (first is null)
{
BufferModifiedRange overlap = toClear[i];
ClearPart(overlap, address, endAddress);
Lock.ExitWriteLock();
return;
}
BufferModifiedRange buffPost = null;
bool extendsPost = false;
bool extendsPre = false;
if (first == last)
{
if (first.Address < address)
{
first.Value.Size = address - first.Address;
extendsPre = true;
if (first.EndAddress > endAddress)
{
buffPost = new BufferModifiedRange(endAddress, first.EndAddress - endAddress,
first.Value.SyncNumber, first.Value.Parent);
extendsPost = true;
}
}
else
{
if (first.EndAddress > endAddress)
{
first.Value.Size = first.EndAddress - endAddress;
first.Value.Address = endAddress;
}
else
{
Remove(first.Value);
}
}
/// <summary>
/// Clear all modified ranges.
/// </summary>
public void Clear()
if (extendsPre && extendsPost)
{
lock (_lock)
{
Count = 0;
Add(buffPost);
}
Lock.ExitWriteLock();
return;
}
BufferModifiedRange buffPre = null;
if (first.Address < address)
{
buffPre = new BufferModifiedRange(first.Address, address - first.Address,
first.Value.SyncNumber, first.Value.Parent);
extendsPre = true;
}
if (last.EndAddress > endAddress)
{
buffPost = new BufferModifiedRange(endAddress, last.EndAddress - endAddress,
last.Value.SyncNumber, last.Value.Parent);
extendsPost = true;
}
RemoveRange(first, last);
if (extendsPre)
{
Add(buffPre);
}
if (extendsPost)
{
Add(buffPost);
}
Lock.ExitWriteLock();
}
}
}

View File

@@ -1,4 +1,5 @@
using Ryujinx.Graphics.Shader;
using System;
using System.Runtime.CompilerServices;
namespace Ryujinx.Graphics.Gpu.Memory
@@ -7,6 +8,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// Pipeline stages that can modify buffer data, as well as flags indicating storage usage.
/// Must match ShaderStage for the shader stages, though anything after that can be in any order.
/// </summary>
[Flags]
internal enum BufferStage : byte
{
Compute,

View File

@@ -691,10 +691,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
{
_pageTable[l0] = new ulong[PtLvl1Size];
for (ulong index = 0; index < PtLvl1Size; index++)
{
_pageTable[l0][index] = PteUnmapped;
}
Array.Fill(_pageTable[l0], PteUnmapped);
}
_pageTable[l0][l1] = pte;

View File

@@ -15,7 +15,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// <summary>
/// Represents a GPU virtual memory range.
/// </summary>
private readonly struct VirtualRange : IRange
private class VirtualRange : INonOverlappingRange
{
/// <summary>
/// GPU virtual address where the range starts.
@@ -25,7 +25,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// <summary>
/// Size of the range in bytes.
/// </summary>
public ulong Size { get; }
public ulong Size { get; private set; }
/// <summary>
/// GPU virtual address where the range ends.
@@ -35,7 +35,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// <summary>
/// Physical regions where the GPU virtual region is mapped.
/// </summary>
public MultiRange Range { get; }
public MultiRange Range { get; private set; }
/// <summary>
/// Creates a new virtual memory range.
@@ -60,10 +60,14 @@ namespace Ryujinx.Graphics.Gpu.Memory
{
return Address < address + size && address < EndAddress;
}
public INonOverlappingRange Split(ulong splitAddress)
{
throw new NotImplementedException();
}
}
private readonly RangeList<VirtualRange> _virtualRanges;
private VirtualRange[] _virtualRangeOverlaps;
private readonly NonOverlappingRangeList<VirtualRange> _virtualRanges;
private readonly ConcurrentQueue<VirtualRange> _deferredUnmaps;
private int _hasDeferredUnmaps;
@@ -75,7 +79,6 @@ namespace Ryujinx.Graphics.Gpu.Memory
{
_memoryManager = memoryManager;
_virtualRanges = [];
_virtualRangeOverlaps = new VirtualRange[BufferCache.OverlapsBufferInitialCapacity];
_deferredUnmaps = new ConcurrentQueue<VirtualRange>();
}
@@ -106,19 +109,11 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// <returns>True if the range already existed, false if a new one was created and added</returns>
public bool TryGetOrAddRange(ulong gpuVa, ulong size, out MultiRange range)
{
VirtualRange[] overlaps = _virtualRangeOverlaps;
int overlapsCount;
if (Interlocked.Exchange(ref _hasDeferredUnmaps, 0) != 0)
{
while (_deferredUnmaps.TryDequeue(out VirtualRange unmappedRange))
{
overlapsCount = _virtualRanges.FindOverlapsNonOverlapping(unmappedRange.Address, unmappedRange.Size, ref overlaps);
for (int index = 0; index < overlapsCount; index++)
{
_virtualRanges.Remove(overlaps[index]);
}
_virtualRanges.RemoveRange(unmappedRange.Address, unmappedRange.Size);
}
}
@@ -126,27 +121,22 @@ namespace Ryujinx.Graphics.Gpu.Memory
ulong originalVa = gpuVa;
overlapsCount = _virtualRanges.FindOverlapsNonOverlapping(gpuVa, size, ref overlaps);
_virtualRanges.Lock.EnterWriteLock();
(RangeItem<VirtualRange> first, RangeItem<VirtualRange> last) = _virtualRanges.FindOverlaps(gpuVa, size);
if (overlapsCount != 0)
if (first is not null)
{
// The virtual range already exists. We just need to check if our range fits inside
// the existing one, and if not, we must extend the existing one.
ulong endAddress = gpuVa + size;
VirtualRange overlap0 = overlaps[0];
if (overlap0.Address > gpuVa || overlap0.EndAddress < endAddress)
if (first.Address > gpuVa || first.EndAddress < endAddress)
{
for (int index = 0; index < overlapsCount; index++)
{
VirtualRange virtualRange = overlaps[index];
gpuVa = Math.Min(gpuVa, first.Address);
endAddress = Math.Max(endAddress, last.EndAddress);
gpuVa = Math.Min(gpuVa, virtualRange.Address);
endAddress = Math.Max(endAddress, virtualRange.EndAddress);
_virtualRanges.Remove(virtualRange);
}
_virtualRanges.RemoveRange(first, last);
ulong newSize = endAddress - gpuVa;
MultiRange newRange = _memoryManager.GetPhysicalRegions(gpuVa, newSize);
@@ -157,8 +147,8 @@ namespace Ryujinx.Graphics.Gpu.Memory
}
else
{
found = overlap0.Range.Count == 1 || IsSparseAligned(overlap0.Range);
range = overlap0.Range.Slice(gpuVa - overlap0.Address, size);
found = first.Value.Range.Count == 1 || IsSparseAligned(first.Value.Range);
range = first.Value.Range.Slice(gpuVa - first.Address, size);
}
}
else
@@ -170,8 +160,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
_virtualRanges.Add(virtualRange);
}
ShrinkOverlapsBufferIfNeeded();
_virtualRanges.Lock.ExitWriteLock();
// If the range is not properly aligned for sparse mapping,
// let's just force it to a single range.
@@ -221,16 +210,5 @@ namespace Ryujinx.Graphics.Gpu.Memory
return true;
}
/// <summary>
/// Resizes the temporary buffer used for range list intersection results, if it has grown too much.
/// </summary>
private void ShrinkOverlapsBufferIfNeeded()
{
if (_virtualRangeOverlaps.Length > BufferCache.OverlapsBufferMaxCapacity)
{
Array.Resize(ref _virtualRangeOverlaps, BufferCache.OverlapsBufferMaxCapacity);
}
}
}
}

View File

@@ -89,13 +89,19 @@ namespace Ryujinx.HLE.HOS.Kernel.Memory
if (baseAddress > currBaseAddr)
{
KMemoryBlock newBlock = currBlock.SplitRightAtAddress(baseAddress);
_blockTree.Add(newBlock);
if (currBlock.Left == null)
_blockTree.Add(newBlock, currBlock);
else
_blockTree.Add(newBlock, currBlock.Predecessor);
}
if (endAddr < currEndAddr)
{
KMemoryBlock newBlock = currBlock.SplitRightAtAddress(endAddr);
_blockTree.Add(newBlock);
if (currBlock.Left == null)
_blockTree.Add(newBlock, currBlock);
else
_blockTree.Add(newBlock, currBlock.Predecessor);
currBlock = newBlock;
}
@@ -143,13 +149,19 @@ namespace Ryujinx.HLE.HOS.Kernel.Memory
if (baseAddress > currBaseAddr)
{
KMemoryBlock newBlock = currBlock.SplitRightAtAddress(baseAddress);
_blockTree.Add(newBlock);
if (currBlock.Left == null)
_blockTree.Add(newBlock, currBlock);
else
_blockTree.Add(newBlock, currBlock.Predecessor);
}
if (endAddr < currEndAddr)
{
KMemoryBlock newBlock = currBlock.SplitRightAtAddress(endAddr);
_blockTree.Add(newBlock);
if (currBlock.Left == null)
_blockTree.Add(newBlock, currBlock);
else
_blockTree.Add(newBlock, currBlock.Predecessor);
currBlock = newBlock;
}
@@ -199,13 +211,19 @@ namespace Ryujinx.HLE.HOS.Kernel.Memory
if (baseAddress > currBaseAddr)
{
KMemoryBlock newBlock = currBlock.SplitRightAtAddress(baseAddress);
_blockTree.Add(newBlock);
if (currBlock.Left == null)
_blockTree.Add(newBlock, currBlock);
else
_blockTree.Add(newBlock, currBlock.Predecessor);
}
if (endAddr < currEndAddr)
{
KMemoryBlock newBlock = currBlock.SplitRightAtAddress(endAddr);
_blockTree.Add(newBlock);
if (currBlock.Left == null)
_blockTree.Add(newBlock, currBlock);
else
_blockTree.Add(newBlock, currBlock.Predecessor);
currBlock = newBlock;
}

View File

@@ -3,7 +3,7 @@ namespace Ryujinx.Memory.Range
/// <summary>
/// Range of memory that can be split in two.
/// </summary>
interface INonOverlappingRange : IRange
public interface INonOverlappingRange : IRange
{
/// <summary>
/// Split this region into two, around the specified address.

View File

@@ -1,5 +1,8 @@
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Runtime.CompilerServices;
using System.Threading;
namespace Ryujinx.Memory.Range
{
@@ -7,8 +10,284 @@ namespace Ryujinx.Memory.Range
/// A range list that assumes ranges are non-overlapping, with list items that can be split in two to avoid overlaps.
/// </summary>
/// <typeparam name="T">Type of the range.</typeparam>
class NonOverlappingRangeList<T> : RangeList<T> where T : INonOverlappingRange
public class NonOverlappingRangeList<T> : RangeListBase<T> where T : INonOverlappingRange
{
private readonly Dictionary<ulong, RangeItem<T>> _quickAccess = new(AddressEqualityComparer.Comparer);
private readonly Dictionary<ulong, RangeItem<T>> _fastQuickAccess = new(AddressEqualityComparer.Comparer);
public readonly ReaderWriterLockSlim Lock = new();
/// <summary>
/// Creates a new non-overlapping range list.
/// </summary>
public NonOverlappingRangeList() { }
/// <summary>
/// Creates a new non-overlapping range list.
/// </summary>
/// <param name="backingInitialSize">The initial size of the backing array</param>
public NonOverlappingRangeList(int backingInitialSize) : base(backingInitialSize) { }
/// <summary>
/// Adds a new item to the list.
/// </summary>
/// <param name="item">The item to be added</param>
public override void Add(T item)
{
int index = BinarySearch(item.Address);
if (index < 0)
{
index = ~index;
}
RangeItem<T> rangeItem = new(item);
Insert(index, rangeItem);
_quickAccess.Add(item.Address, rangeItem);
}
/// <summary>
/// Updates an item's end address on the list. Address must be the same.
/// </summary>
/// <param name="item">The item to be updated</param>
/// <returns>True if the item was located and updated, false otherwise</returns>
protected override bool Update(T item)
{
int index = BinarySearch(item.Address);
if (index >= 0 && Items[index].Value.Equals(item))
{
RangeItem<T> rangeItem = new(item) { Previous = Items[index].Previous, Next = Items[index].Next };
if (index > 0)
{
Items[index - 1].Next = rangeItem;
}
if (index < Count - 1)
{
Items[index + 1].Previous = rangeItem;
}
foreach (ulong addr in Items[index].QuickAccessAddresses)
{
_quickAccess.Remove(addr);
_fastQuickAccess.Remove(addr);
}
Items[index] = rangeItem;
_quickAccess[item.Address] = rangeItem;
return true;
}
return false;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private void Insert(int index, RangeItem<T> item)
{
Debug.Assert(item.Address != item.EndAddress);
if (Count + 1 > Items.Length)
{
Array.Resize(ref Items, Items.Length + BackingGrowthSize);
}
if (index >= Count)
{
if (index == Count)
{
if (index != 0)
{
item.Previous = Items[index - 1];
Items[index - 1].Next = item;
}
Items[index] = item;
Count++;
}
}
else
{
Array.Copy(Items, index, Items, index + 1, Count - index);
Items[index] = item;
if (index != 0)
{
item.Previous = Items[index - 1];
Items[index - 1].Next = item;
}
item.Next = Items[index + 1];
Items[index + 1].Previous = item;
Count++;
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private void RemoveAt(int index)
{
if (index < Count - 1)
{
Items[index + 1].Previous = index > 0 ? Items[index - 1] : null;
}
if (index > 0)
{
Items[index - 1].Next = index < Count - 1 ? Items[index + 1] : null;
}
if (index < --Count)
{
Array.Copy(Items, index + 1, Items, index, Count - index);
}
}
/// <summary>
/// Removes an item from the list.
/// </summary>
/// <param name="item">The item to be removed</param>
/// <returns>True if the item was removed, or false if it was not found</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public override bool Remove(T item)
{
int index = BinarySearch(item.Address);
if (index >= 0 && Items[index].Value.Equals(item))
{
_quickAccess.Remove(item.Address);
foreach (ulong addr in Items[index].QuickAccessAddresses)
{
_quickAccess.Remove(addr);
_fastQuickAccess.Remove(addr);
}
RemoveAt(index);
return true;
}
return false;
}
/// <summary>
/// Removes a range of items from the item list
/// </summary>
/// <param name="startItem">The first item in the range of items to be removed</param>
/// <param name="endItem">The last item in the range of items to be removed</param>
public override void RemoveRange(RangeItem<T> startItem, RangeItem<T> endItem)
{
if (startItem is null)
{
return;
}
if (startItem == endItem)
{
Remove(startItem.Value);
return;
}
int startIndex = BinarySearch(startItem.Address);
int endIndex = BinarySearch(endItem.Address);
if (endIndex < Count - 1)
{
Items[endIndex + 1].Previous = startIndex > 0 ? Items[startIndex - 1] : null;
}
if (startIndex > 0)
{
Items[startIndex - 1].Next = endIndex < Count - 1 ? Items[endIndex + 1] : null;
}
if (endIndex < Count - 1)
{
Array.Copy(Items, endIndex + 1, Items, startIndex, Count - endIndex - 1);
}
Count -= endIndex - startIndex + 1;
while (startItem != endItem.Next)
{
_quickAccess.Remove(startItem.Address);
foreach (ulong addr in startItem.QuickAccessAddresses)
{
_quickAccess.Remove(addr);
_fastQuickAccess.Remove(addr);
}
startItem = startItem.Next;
}
}
/// <summary>
/// Removes a range of items from the item list
/// </summary>
/// <param name="address">Start address of the range</param>
/// <param name="size">Size of the range</param>
public void RemoveRange(ulong address, ulong size)
{
int startIndex = BinarySearchLeftEdge(address, address + size);
if (startIndex < 0)
{
return;
}
RangeItem<T> startItem = Items[startIndex];
int endIndex = startIndex;
while (startItem is not null && startItem.Address < address + size)
{
_quickAccess.Remove(startItem.Address);
foreach (ulong addr in startItem.QuickAccessAddresses)
{
_quickAccess.Remove(addr);
_fastQuickAccess.Remove(addr);
}
startItem = startItem.Next;
endIndex++;
}
if (endIndex < Count - 1)
{
Items[endIndex + 1].Previous = startIndex > 0 ? Items[startIndex - 1] : null;
}
if (startIndex > 0)
{
Items[startIndex - 1].Next = endIndex < Count - 1 ? Items[endIndex + 1] : null;
}
if (endIndex < Count - 1)
{
Array.Copy(Items, endIndex + 1, Items, startIndex, Count - endIndex - 1);
}
Count -= endIndex - startIndex + 1;
}
/// <summary>
/// Clear all ranges.
/// </summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void Clear()
{
Lock.EnterWriteLock();
Count = 0;
_quickAccess.Clear();
_fastQuickAccess.Clear();
Lock.ExitWriteLock();
}
/// <summary>
/// Finds a list of regions that cover the desired (address, size) range.
/// If this range starts or ends in the middle of an existing region, it is split and only the relevant part is added.
@@ -19,17 +298,18 @@ namespace Ryujinx.Memory.Range
/// <param name="address">Start address of the search region</param>
/// <param name="size">Size of the search region</param>
/// <param name="factory">Factory for creating new ranges</param>
public void GetOrAddRegions(List<T> list, ulong address, ulong size, Func<ulong, ulong, T> factory)
public void GetOrAddRegions(out List<T> list, ulong address, ulong size, Func<ulong, ulong, T> factory)
{
// (regarding the specific case this generalized function is used for)
// A new region may be split into multiple parts if multiple virtual regions have mapped to it.
// For instance, while a virtual mapping could cover 0-2 in physical space, the space 0-1 may have already been reserved...
// So we need to return both the split 0-1 and 1-2 ranges.
T[] results = new T[1];
int count = FindOverlapsNonOverlapping(address, size, ref results);
Lock.EnterWriteLock();
(RangeItem<T> first, RangeItem<T> last) = FindOverlaps(address, size);
list = new List<T>();
if (count == 0)
if (first is null)
{
// The region is fully unmapped. Create and add it to the range list.
T region = factory(address, size);
@@ -41,13 +321,15 @@ namespace Ryujinx.Memory.Range
ulong lastAddress = address;
ulong endAddress = address + size;
for (int i = 0; i < count; i++)
RangeItem<T> current = first;
while (last is not null && current is not null && current.Address < endAddress)
{
T region = results[i];
if (count == 1 && region.Address == address && region.Size == size)
T region = current.Value;
if (first == last && region.Address == address && region.Size == size)
{
// Exact match, no splitting required.
list.Add(region);
Lock.ExitWriteLock();
return;
}
@@ -75,6 +357,7 @@ namespace Ryujinx.Memory.Range
list.Add(region);
lastAddress = region.EndAddress;
current = current.Next;
}
if (lastAddress < endAddress)
@@ -85,6 +368,8 @@ namespace Ryujinx.Memory.Range
Add(fillRegion);
}
}
Lock.ExitWriteLock();
}
/// <summary>
@@ -95,6 +380,7 @@ namespace Ryujinx.Memory.Range
/// <param name="region">The region to split</param>
/// <param name="splitAddress">The address to split with</param>
/// <returns>The new region (high part)</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private T Split(T region, ulong splitAddress)
{
T newRegion = (T)region.Split(splitAddress);
@@ -102,5 +388,113 @@ namespace Ryujinx.Memory.Range
Add(newRegion);
return newRegion;
}
/// <summary>
/// Gets an item on the list overlapping the specified memory range.
/// </summary>
/// <param name="address">Start address of the range</param>
/// <param name="size">Size in bytes of the range</param>
/// <returns>The leftmost overlapping item, or null if none is found</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public override RangeItem<T> FindOverlap(ulong address, ulong size)
{
if (_quickAccess.TryGetValue(address, out RangeItem<T> overlap))
{
return overlap;
}
int index = BinarySearchLeftEdge(address, address + size);
if (index < 0)
{
return null;
}
if (Items[index].Address < address)
{
_quickAccess.TryAdd(address, Items[index]);
Items[index].QuickAccessAddresses.Add(address);
}
return Items[index];
}
/// <summary>
/// Gets an item on the list overlapping the specified memory range.
/// </summary>
/// <param name="address">Start address of the range</param>
/// <param name="size">Size in bytes of the range</param>
/// <returns>The overlapping item, or null if none is found</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public override RangeItem<T> FindOverlapFast(ulong address, ulong size)
{
if (_quickAccess.TryGetValue(address, out RangeItem<T> overlap) || _fastQuickAccess.TryGetValue(address, out overlap))
{
return overlap;
}
int index = BinarySearch(address, address + size);
if (index < 0)
{
return null;
}
if (Items[index].Address < address)
{
_quickAccess.TryAdd(address, Items[index]);
}
else
{
_fastQuickAccess.TryAdd(address, Items[index]);
}
Items[index].QuickAccessAddresses.Add(address);
return Items[index];
}
/// <summary>
/// Gets all items on the list overlapping the specified memory range.
/// </summary>
/// <param name="address">Start address of the range</param>
/// <param name="size">Size in bytes of the range</param>
/// <returns>The first and last overlapping items, or null if none are found</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public (RangeItem<T>, RangeItem<T>) FindOverlaps(ulong address, ulong size)
{
if (_quickAccess.TryGetValue(address, out RangeItem<T> overlap))
{
if (overlap.Next is null || overlap.Next.Address >= address + size)
{
return (overlap, overlap);
}
return (overlap, Items[BinarySearchRightEdge(address, address + size)]);
}
(int index, int endIndex) = BinarySearchEdges(address, address + size);
if (index < 0)
{
return (null, null);
}
if (Items[index].Address < address)
{
_quickAccess.TryAdd(address, Items[index]);
Items[index].QuickAccessAddresses.Add(address);
}
return (Items[index], Items[endIndex - 1]);
}
public override IEnumerator<T> GetEnumerator()
{
for (int i = 0; i < Count; i++)
{
yield return Items[i].Value;
}
}
}
}

View File

@@ -1,30 +1,22 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Runtime.CompilerServices;
using System.Threading;
namespace Ryujinx.Memory.Range
{
/// <summary>
/// Sorted list of ranges that supports binary search.
/// </summary>
/// <typeparam name="T">Type of the range.</typeparam>
public class RangeList<T> : IEnumerable<T> where T : IRange
public class RangeItem<TValue>(TValue value) where TValue : IRange
{
private readonly struct RangeItem<TValue> where TValue : IRange
{
public readonly ulong Address;
public readonly ulong EndAddress;
public RangeItem<TValue> Next;
public RangeItem<TValue> Previous;
public readonly TValue Value;
public readonly ulong Address = value.Address;
public readonly ulong EndAddress = value.Address + value.Size;
public RangeItem(TValue value)
{
Value = value;
public readonly TValue Value = value;
Address = value.Address;
EndAddress = value.Address + value.Size;
}
public readonly List<ulong> QuickAccessAddresses = [];
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool OverlapsWith(ulong address, ulong endAddress)
@@ -33,29 +25,67 @@ namespace Ryujinx.Memory.Range
}
}
private const int BackingInitialSize = 1024;
private const int ArrayGrowthSize = 32;
class AddressEqualityComparer : IEqualityComparer<ulong>
{
public bool Equals(ulong u1, ulong u2)
{
return u1 == u2;
}
private RangeItem<T>[] _items;
private readonly int _backingGrowthSize;
public int GetHashCode(ulong value) => (int)(value >> 5);
public int Count { get; protected set; }
public static readonly AddressEqualityComparer Comparer = new();
}
/// <summary>
/// Result of an Overlaps Finder function. WARNING: if the result is from the optimized
/// Overlaps Finder, the StartIndex will be -1 even when the result isn't empty
/// </summary>
/// <remarks>
/// startIndex is inclusive.
/// endIndex is exclusive.
/// </remarks>
public readonly struct OverlapResult<T> where T : IRange
{
public readonly int StartIndex = -1;
public readonly int EndIndex = -1;
public readonly RangeItem<T> QuickResult;
public int Count => EndIndex - StartIndex;
public OverlapResult(int startIndex, int endIndex, RangeItem<T> quickResult = null)
{
this.StartIndex = startIndex;
this.EndIndex = endIndex;
this.QuickResult = quickResult;
}
}
/// <summary>
/// Sorted list of ranges that supports binary search.
/// </summary>
/// <typeparam name="T">Type of the range.</typeparam>
public class RangeList<T> : RangeListBase<T> where T : IRange
{
public readonly ReaderWriterLockSlim Lock = new();
private readonly Dictionary<ulong, RangeItem<T>> _quickAccess = new(AddressEqualityComparer.Comparer);
/// <summary>
/// Creates a new range list.
/// </summary>
public RangeList() { }
/// <summary>
/// Creates a new range list.
/// </summary>
/// <param name="backingInitialSize">The initial size of the backing array</param>
public RangeList(int backingInitialSize = BackingInitialSize)
{
_backingGrowthSize = backingInitialSize;
_items = new RangeItem<T>[backingInitialSize];
}
public RangeList(int backingInitialSize) : base(backingInitialSize) { }
/// <summary>
/// Adds a new item to the list.
/// </summary>
/// <param name="item">The item to be added</param>
public void Add(T item)
public override void Add(T item)
{
int index = BinarySearch(item.Address);
@@ -72,27 +102,27 @@ namespace Ryujinx.Memory.Range
/// </summary>
/// <param name="item">The item to be updated</param>
/// <returns>True if the item was located and updated, false otherwise</returns>
public bool Update(T item)
protected override bool Update(T item)
{
int index = BinarySearch(item.Address);
if (index >= 0)
{
while (index > 0 && _items[index - 1].Address == item.Address)
{
index--;
}
while (index < Count)
{
if (_items[index].Value.Equals(item))
if (Items[index].Value.Equals(item))
{
_items[index] = new RangeItem<T>(item);
foreach (ulong address in Items[index].QuickAccessAddresses)
{
_quickAccess.Remove(address);
}
Items[index] = new RangeItem<T>(item);
return true;
}
if (_items[index].Address > item.Address)
if (Items[index].Address > item.Address)
{
break;
}
@@ -107,23 +137,42 @@ namespace Ryujinx.Memory.Range
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private void Insert(int index, RangeItem<T> item)
{
if (Count + 1 > _items.Length)
Debug.Assert(item.Address != item.EndAddress);
Debug.Assert(item.Address % 32 == 0);
if (Count + 1 > Items.Length)
{
Array.Resize(ref _items, _items.Length + _backingGrowthSize);
Array.Resize(ref Items, Items.Length + BackingGrowthSize);
}
if (index >= Count)
{
if (index == Count)
{
_items[Count++] = item;
if (index != 0)
{
item.Previous = Items[index - 1];
Items[index - 1].Next = item;
}
Items[index] = item;
Count++;
}
}
else
{
Array.Copy(_items, index, _items, index + 1, Count - index);
Array.Copy(Items, index, Items, index + 1, Count - index);
Items[index] = item;
if (index != 0)
{
item.Previous = Items[index - 1];
Items[index - 1].Next = item;
}
item.Next = Items[index + 1];
Items[index + 1].Previous = item;
_items[index] = item;
Count++;
}
}
@@ -131,9 +180,71 @@ namespace Ryujinx.Memory.Range
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private void RemoveAt(int index)
{
foreach (ulong address in Items[index].QuickAccessAddresses)
{
_quickAccess.Remove(address);
}
if (index < Count - 1)
{
Items[index + 1].Previous = index > 0 ? Items[index - 1] : null;
}
if (index > 0)
{
Items[index - 1].Next = index < Count - 1 ? Items[index + 1] : null;
}
if (index < --Count)
{
Array.Copy(_items, index + 1, _items, index, Count - index);
Array.Copy(Items, index + 1, Items, index, Count - index);
}
}
/// <summary>
/// Removes a range of items from the item list
/// </summary>
/// <param name="startItem">The first item in the range of items to be removed</param>
/// <param name="endItem">The last item in the range of items to be removed</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public override void RemoveRange(RangeItem<T> startItem, RangeItem<T> endItem)
{
if (endItem.Next is not null)
{
endItem.Next.Previous = startItem.Previous;
}
if (startItem.Previous is not null)
{
startItem.Previous.Next = endItem.Next;
}
RangeItem<T> current = startItem;
while (current != endItem.Next)
{
foreach (ulong address in current.QuickAccessAddresses)
{
_quickAccess.Remove(address);
}
current = current.Next;
}
RangeItem<T>[] array = [];
OverlapResult<T> overlapResult = FindOverlaps(startItem.Address, endItem.EndAddress, ref array);
if (overlapResult.EndIndex < Count)
{
Array.Copy(Items, overlapResult.EndIndex, Items, overlapResult.StartIndex, Count - overlapResult.EndIndex);
Count -= overlapResult.Count;
}
else if (overlapResult.EndIndex == Count)
{
Count = overlapResult.StartIndex;
}
else
{
Debug.Assert(false);
}
}
@@ -142,27 +253,22 @@ namespace Ryujinx.Memory.Range
/// </summary>
/// <param name="item">The item to be removed</param>
/// <returns>True if the item was removed, or false if it was not found</returns>
public bool Remove(T item)
public override bool Remove(T item)
{
int index = BinarySearch(item.Address);
if (index >= 0)
{
while (index > 0 && _items[index - 1].Address == item.Address)
{
index--;
}
while (index < Count)
{
if (_items[index].Value.Equals(item))
if (Items[index].Value.Equals(item))
{
RemoveAt(index);
return true;
}
if (_items[index].Address > item.Address)
if (Items[index].Address > item.Address)
{
break;
}
@@ -175,84 +281,60 @@ namespace Ryujinx.Memory.Range
}
/// <summary>
/// Updates an item's end address.
/// </summary>
/// <param name="item">The item to be updated</param>
public void UpdateEndAddress(T item)
{
int index = BinarySearch(item.Address);
if (index >= 0)
{
while (index > 0 && _items[index - 1].Address == item.Address)
{
index--;
}
while (index < Count)
{
if (_items[index].Value.Equals(item))
{
_items[index] = new RangeItem<T>(item);
return;
}
if (_items[index].Address > item.Address)
{
break;
}
index++;
}
}
}
/// <summary>
/// Gets the first item on the list overlapping in memory with the specified item.
/// Gets an item on the list overlapping the specified memory range.
/// </summary>
/// <remarks>
/// Despite the name, this has no ordering guarantees of the returned item.
/// It only ensures that the item returned overlaps the specified item.
/// </remarks>
/// <param name="item">Item to check for overlaps</param>
/// <returns>The overlapping item, or the default value for the type if none found</returns>
public T FindFirstOverlap(T item)
{
return FindFirstOverlap(item.Address, item.Size);
}
/// <summary>
/// Gets the first item on the list overlapping the specified memory range.
/// </summary>
/// <remarks>
/// Despite the name, this has no ordering guarantees of the returned item.
/// This has no ordering guarantees of the returned item.
/// It only ensures that the item returned overlaps the specified memory range.
/// </remarks>
/// <param name="address">Start address of the range</param>
/// <param name="size">Size in bytes of the range</param>
/// <returns>The overlapping item, or the default value for the type if none found</returns>
public T FindFirstOverlap(ulong address, ulong size)
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public override RangeItem<T> FindOverlap(ulong address, ulong size)
{
int index = BinarySearchLeftEdge(address, address + size);
if (index < 0)
{
return null;
}
return Items[index];
}
/// <summary>
/// Gets an item on the list overlapping the specified memory range.
/// </summary>
/// <remarks>
/// This has no ordering guarantees of the returned item.
/// It only ensures that the item returned overlaps the specified memory range.
/// </remarks>
/// <param name="address">Start address of the range</param>
/// <param name="size">Size in bytes of the range</param>
/// <returns>The overlapping item, or the default value for the type if none found</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public override RangeItem<T> FindOverlapFast(ulong address, ulong size)
{
if (_quickAccess.TryGetValue(address, out RangeItem<T> quickResult))
{
return quickResult;
}
int index = BinarySearch(address, address + size);
if (index < 0)
{
return default;
return null;
}
return _items[index].Value;
}
/// <summary>
/// Gets all items overlapping with the specified item in memory.
/// </summary>
/// <param name="item">Item to check for overlaps</param>
/// <param name="output">Output array where matches will be written. It is automatically resized to fit the results</param>
/// <returns>The number of overlapping items found</returns>
public int FindOverlaps(T item, ref T[] output)
if (Items[index].OverlapsWith(address, address + 1))
{
return FindOverlaps(item.Address, item.Size, ref output);
_quickAccess.Add(address, Items[index]);
Items[index].QuickAccessAddresses.Add(address);
}
return Items[index];
}
/// <summary>
@@ -261,222 +343,66 @@ namespace Ryujinx.Memory.Range
/// <param name="address">Start address of the range</param>
/// <param name="size">Size in bytes of the range</param>
/// <param name="output">Output array where matches will be written. It is automatically resized to fit the results</param>
/// <returns>The number of overlapping items found</returns>
public int FindOverlaps(ulong address, ulong size, ref T[] output)
/// <returns>Range information of overlapping items found</returns>
private OverlapResult<T> FindOverlaps(ulong address, ulong size, ref RangeItem<T>[] output)
{
int outputIndex = 0;
int outputCount = 0;
ulong endAddress = address + size;
for (int i = 0; i < Count; i++)
int startIndex = BinarySearch(address, endAddress);
if (startIndex < 0)
startIndex = ~startIndex;
int endIndex = -1;
for (int i = startIndex; i < Count; i++)
{
ref RangeItem<T> item = ref _items[i];
ref RangeItem<T> item = ref Items[i];
if (item.Address >= endAddress)
{
endIndex = i;
break;
}
if (item.OverlapsWith(address, endAddress))
{
if (outputIndex == output.Length)
outputCount++;
}
}
if (endIndex == -1 && outputCount > 0)
{
Array.Resize(ref output, outputIndex + ArrayGrowthSize);
endIndex = Count;
}
output[outputIndex++] = item.Value;
}
}
return outputIndex;
}
/// <summary>
/// Gets all items overlapping with the specified item in memory.
/// </summary>
/// <remarks>
/// This method only returns correct results if none of the items on the list overlaps with
/// each other. If that is not the case, this method should not be used.
/// This method is faster than the regular method to find all overlaps.
/// </remarks>
/// <param name="item">Item to check for overlaps</param>
/// <param name="output">Output array where matches will be written. It is automatically resized to fit the results</param>
/// <returns>The number of overlapping items found</returns>
public int FindOverlapsNonOverlapping(T item, ref T[] output)
if (outputCount > 0 && outputCount == endIndex - startIndex)
{
return FindOverlapsNonOverlapping(item.Address, item.Size, ref output);
}
Array.Resize(ref output, outputCount);
Array.Copy(Items, endIndex - outputCount, output, 0, outputCount);
/// <summary>
/// Gets all items on the list overlapping the specified memory range.
/// </summary>
/// <remarks>
/// This method only returns correct results if none of the items on the list overlaps with
/// each other. If that is not the case, this method should not be used.
/// This method is faster than the regular method to find all overlaps.
/// </remarks>
/// <param name="address">Start address of the range</param>
/// <param name="size">Size in bytes of the range</param>
/// <param name="output">Output array where matches will be written. It is automatically resized to fit the results</param>
/// <returns>The number of overlapping items found</returns>
public int FindOverlapsNonOverlapping(ulong address, ulong size, ref T[] output)
return new OverlapResult<T>(startIndex, endIndex);
}
else if (outputCount > 0)
{
// This is a bit faster than FindOverlaps, but only works
// when none of the items on the list overlaps with each other.
int outputIndex = 0;
ulong endAddress = address + size;
int index = BinarySearch(address, endAddress);
if (index >= 0)
Array.Resize(ref output, outputCount);
int arrIndex = 0;
for (int i = startIndex; i < endIndex; i++)
{
while (index > 0 && _items[index - 1].OverlapsWith(address, endAddress))
{
index--;
output[arrIndex++] = Items[i];
}
do
{
if (outputIndex == output.Length)
{
Array.Resize(ref output, outputIndex + ArrayGrowthSize);
return new OverlapResult<T>(endIndex - outputCount, endIndex);
}
output[outputIndex++] = _items[index++].Value;
}
while (index < Count && _items[index].OverlapsWith(address, endAddress));
return new OverlapResult<T>();
}
return outputIndex;
}
/// <summary>
/// Gets all items on the list with the specified memory address.
/// </summary>
/// <param name="address">Address to find</param>
/// <param name="output">Output array where matches will be written. It is automatically resized to fit the results</param>
/// <returns>The number of matches found</returns>
public int FindOverlaps(ulong address, ref T[] output)
{
int index = BinarySearch(address);
int outputIndex = 0;
if (index >= 0)
{
while (index > 0 && _items[index - 1].Address == address)
{
index--;
}
while (index < Count)
{
ref RangeItem<T> overlap = ref _items[index++];
if (overlap.Address != address)
{
break;
}
if (outputIndex == output.Length)
{
Array.Resize(ref output, outputIndex + ArrayGrowthSize);
}
output[outputIndex++] = overlap.Value;
}
}
return outputIndex;
}
/// <summary>
/// Performs binary search on the internal list of items.
/// </summary>
/// <param name="address">Address to find</param>
/// <returns>List index of the item, or complement index of nearest item with lower value on the list</returns>
private int BinarySearch(ulong address)
{
int left = 0;
int right = Count - 1;
while (left <= right)
{
int range = right - left;
int middle = left + (range >> 1);
ref RangeItem<T> item = ref _items[middle];
if (item.Address == address)
{
return middle;
}
if (address < item.Address)
{
right = middle - 1;
}
else
{
left = middle + 1;
}
}
return ~left;
}
/// <summary>
/// Performs binary search for items overlapping a given memory range.
/// </summary>
/// <param name="address">Start address of the range</param>
/// <param name="endAddress">End address of the range</param>
/// <returns>List index of the item, or complement index of nearest item with lower value on the list</returns>
private int BinarySearch(ulong address, ulong endAddress)
{
int left = 0;
int right = Count - 1;
while (left <= right)
{
int range = right - left;
int middle = left + (range >> 1);
ref RangeItem<T> item = ref _items[middle];
if (item.OverlapsWith(address, endAddress))
{
return middle;
}
if (address < item.Address)
{
right = middle - 1;
}
else
{
left = middle + 1;
}
}
return ~left;
}
public IEnumerator<T> GetEnumerator()
public override IEnumerator<T> GetEnumerator()
{
for (int i = 0; i < Count; i++)
{
yield return _items[i].Value;
}
}
IEnumerator IEnumerable.GetEnumerator()
{
for (int i = 0; i < Count; i++)
{
yield return _items[i].Value;
yield return Items[i].Value;
}
}
}

View File

@@ -0,0 +1,359 @@
using System.Collections;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
namespace Ryujinx.Memory.Range
{
public abstract class RangeListBase<T> : IEnumerable<T> where T : IRange
{
protected const int BackingInitialSize = 1024;
protected RangeItem<T>[] Items;
protected readonly int BackingGrowthSize;
public int Count { get; protected set; }
/// <summary>
/// Creates a new range list.
/// </summary>
/// <param name="backingInitialSize">The initial size of the backing array</param>
protected RangeListBase(int backingInitialSize = BackingInitialSize)
{
BackingGrowthSize = backingInitialSize;
Items = new RangeItem<T>[backingInitialSize];
}
public abstract void Add(T item);
/// <summary>
/// Updates an item's end address on the list. Address must be the same.
/// </summary>
/// <param name="item">The item to be updated</param>
/// <returns>True if the item was located and updated, false otherwise</returns>
protected abstract bool Update(T item);
public abstract bool Remove(T item);
public abstract void RemoveRange(RangeItem<T> startItem, RangeItem<T> endItem);
public abstract RangeItem<T> FindOverlap(ulong address, ulong size);
public abstract RangeItem<T> FindOverlapFast(ulong address, ulong size);
/// <summary>
/// Performs binary search on the internal list of items.
/// </summary>
/// <param name="address">Address to find</param>
/// <returns>List index of the item, or complement index of nearest item with lower value on the list</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
protected int BinarySearch(ulong address)
{
int left = 0;
int right = Count - 1;
while (left <= right)
{
int range = right - left;
int middle = left + (range >> 1);
ref RangeItem<T> item = ref Items[middle];
if (item.Address == address)
{
return middle;
}
if (address < item.Address)
{
right = middle - 1;
}
else
{
left = middle + 1;
}
}
return ~left;
}
/// <summary>
/// Performs binary search for items overlapping a given memory range.
/// </summary>
/// <param name="address">Start address of the range</param>
/// <param name="endAddress">End address of the range</param>
/// <returns>List index of the item, or complement index of nearest item with lower value on the list</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
protected int BinarySearch(ulong address, ulong endAddress)
{
int left = 0;
int right = Count - 1;
while (left <= right)
{
int range = right - left;
int middle = left + (range >> 1);
ref RangeItem<T> item = ref Items[middle];
if (item.OverlapsWith(address, endAddress))
{
return middle;
}
if (address < item.Address)
{
right = middle - 1;
}
else
{
left = middle + 1;
}
}
return ~left;
}
/// <summary>
/// Performs binary search for items overlapping a given memory range.
/// </summary>
/// <param name="address">Start address of the range</param>
/// <param name="endAddress">End address of the range</param>
/// <returns>List index of the item, or complement index of nearest item with lower value on the list</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
protected int BinarySearchLeftEdge(ulong address, ulong endAddress)
{
if (Count == 0)
return ~0;
int left = 0;
int right = Count - 1;
while (left <= right)
{
int range = right - left;
int middle = left + (range >> 1);
ref RangeItem<T> item = ref Items[middle];
bool match = item.OverlapsWith(address, endAddress);
if (range == 0)
{
if (match)
return middle;
else if (address < item.Address)
return ~(right);
else
return ~(right + 1);
}
if (match)
{
right = middle;
}
else if (address < item.Address)
{
right = middle - 1;
}
else
{
left = middle + 1;
}
}
return ~left;
}
/// <summary>
/// Performs binary search for items overlapping a given memory range.
/// </summary>
/// <param name="address">Start address of the range</param>
/// <param name="endAddress">End address of the range</param>
/// <returns>List index of the item, or complement index of nearest item with lower value on the list</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
protected int BinarySearchRightEdge(ulong address, ulong endAddress)
{
if (Count == 0)
return ~0;
int left = 0;
int right = Count - 1;
while (left <= right)
{
int range = right - left;
int middle = right - (range >> 1);
ref RangeItem<T> item = ref Items[middle];
bool match = item.OverlapsWith(address, endAddress);
if (range == 0)
{
if (match)
return middle;
else if (endAddress > item.EndAddress)
return ~(left + 1);
else
return ~(left);
}
if (match)
{
left = middle;
}
else if (address < item.Address)
{
right = middle - 1;
}
else
{
left = middle + 1;
}
}
return ~left;
}
/// <summary>
/// Performs binary search for items overlapping a given memory range.
/// </summary>
/// <param name="address">Start address of the range</param>
/// <param name="endAddress">End address of the range</param>
/// <returns>Range information (inclusive, exclusive) of items that overlaps, or complement index of nearest item with lower value on the list</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
protected (int, int) BinarySearchEdges(ulong address, ulong endAddress)
{
if (Count == 0)
return (~0, ~0);
if (Count == 1)
{
ref RangeItem<T> item = ref Items[0];
if (item.OverlapsWith(address, endAddress))
{
return (0, 1);
}
if (address < item.Address)
{
return (~0, ~0);
}
else
{
return (~1, ~1);
}
}
int left = 0;
int right = Count - 1;
int leftEdge = -1;
int rightEdgeMatch = -1;
int rightEdgeNoMatch = -1;
while (left <= right)
{
int range = right - left;
int middle = left + (range >> 1);
ref RangeItem<T> item = ref Items[middle];
bool match = item.OverlapsWith(address, endAddress);
if (range == 0)
{
if (match)
{
leftEdge = middle;
break;
}
else if (address < item.Address)
{
return (~right, ~right);
}
else
{
return (~(right + 1), ~(right + 1));
}
}
if (match)
{
right = middle;
if (rightEdgeMatch == -1)
rightEdgeMatch = middle;
}
else if (address < item.Address)
{
right = middle - 1;
rightEdgeNoMatch = middle;
}
else
{
left = middle + 1;
}
}
if (left > right)
{
return (~left, ~left);
}
if (rightEdgeMatch == -1)
{
return (leftEdge, leftEdge + 1);
}
left = rightEdgeMatch;
right = rightEdgeNoMatch > 0 ? rightEdgeNoMatch : Count - 1;
while (left <= right)
{
int range = right - left;
int middle = right - (range >> 1);
ref RangeItem<T> item = ref Items[middle];
bool match = item.OverlapsWith(address, endAddress);
if (range == 0)
{
if (match)
return (leftEdge, middle + 1);
else
return (leftEdge, middle);
}
if (match)
{
left = middle;
}
else if (address < item.Address)
{
right = middle - 1;
}
else
{
left = middle + 1;
}
}
return (leftEdge, right + 1);
}
public abstract IEnumerator<T> GetEnumerator();
IEnumerator IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
}
}

View File

@@ -1,4 +1,3 @@
using Ryujinx.Common.Pools;
using Ryujinx.Memory.Range;
using System.Collections.Generic;
@@ -76,17 +75,16 @@ namespace Ryujinx.Memory.Tracking
lock (TrackingLock)
{
ref VirtualRegion[] overlaps = ref ThreadStaticArray<VirtualRegion>.Get();
for (int type = 0; type < 2; type++)
{
NonOverlappingRangeList<VirtualRegion> regions = type == 0 ? _virtualRegions : _guestVirtualRegions;
regions.Lock.EnterReadLock();
(RangeItem<VirtualRegion> first, RangeItem<VirtualRegion> last) = regions.FindOverlaps(va, size);
int count = regions.FindOverlapsNonOverlapping(va, size, ref overlaps);
for (int i = 0; i < count; i++)
RangeItem<VirtualRegion> current = first;
while (last != null && current != last.Next)
{
VirtualRegion region = overlaps[i];
VirtualRegion region = current.Value;
// If the region has been fully remapped, signal that it has been mapped again.
bool remapped = _memoryManager.IsRangeMapped(region.Address, region.Size);
@@ -96,7 +94,9 @@ namespace Ryujinx.Memory.Tracking
}
region.UpdateProtection();
current = current.Next;
}
regions.Lock.ExitReadLock();
}
}
}
@@ -114,20 +114,21 @@ namespace Ryujinx.Memory.Tracking
lock (TrackingLock)
{
ref VirtualRegion[] overlaps = ref ThreadStaticArray<VirtualRegion>.Get();
for (int type = 0; type < 2; type++)
{
NonOverlappingRangeList<VirtualRegion> regions = type == 0 ? _virtualRegions : _guestVirtualRegions;
regions.Lock.EnterReadLock();
(RangeItem<VirtualRegion> first, RangeItem<VirtualRegion> last) = regions.FindOverlaps(va, size);
int count = regions.FindOverlapsNonOverlapping(va, size, ref overlaps);
for (int i = 0; i < count; i++)
RangeItem<VirtualRegion> current = first;
while (last != null && current != last.Next)
{
VirtualRegion region = overlaps[i];
VirtualRegion region = current.Value;
region.SignalMappingChanged(false);
current = current.Next;
}
regions.Lock.ExitReadLock();
}
}
}
@@ -165,9 +166,10 @@ namespace Ryujinx.Memory.Tracking
/// <returns>A list of virtual regions within the given range</returns>
internal List<VirtualRegion> GetVirtualRegionsForHandle(ulong va, ulong size, bool guest)
{
List<VirtualRegion> result = [];
NonOverlappingRangeList<VirtualRegion> regions = guest ? _guestVirtualRegions : _virtualRegions;
regions.GetOrAddRegions(result, va, size, (va, size) => new VirtualRegion(this, va, size, guest));
regions.Lock.EnterUpgradeableReadLock();
regions.GetOrAddRegions(out List<VirtualRegion> result, va, size, (va, size) => new VirtualRegion(this, va, size, guest));
regions.Lock.ExitUpgradeableReadLock();
return result;
}
@@ -296,26 +298,34 @@ namespace Ryujinx.Memory.Tracking
lock (TrackingLock)
{
ref VirtualRegion[] overlaps = ref ThreadStaticArray<VirtualRegion>.Get();
NonOverlappingRangeList<VirtualRegion> regions = guest ? _guestVirtualRegions : _virtualRegions;
List<RangeItem<VirtualRegion>> overlaps = [];
int count = regions.FindOverlapsNonOverlapping(address, size, ref overlaps);
// We use the non-span method here because keeping the lock will cause a deadlock.
regions.Lock.EnterReadLock();
(RangeItem<VirtualRegion> first, RangeItem<VirtualRegion> last) = regions.FindOverlaps(address, size);
if (count == 0 && !precise)
RangeItem<VirtualRegion> current = first;
while (last != null && current != last.Next)
{
overlaps.Add(current);
current = current.Next;
}
regions.Lock.ExitReadLock();
if (first is null && !precise)
{
if (_memoryManager.IsRangeMapped(address, size))
{
// TODO: There is currently the possibility that a page can be protected after its virtual region is removed.
// This code handles that case when it happens, but it would be better to find out how this happens.
_memoryManager.TrackingReprotect(address & ~(ulong)(_pageSize - 1), (ulong)_pageSize, MemoryPermission.ReadAndWrite, guest);
return true; // This memory _should_ be mapped, so we need to try again.
}
else
{
shouldThrow = true;
}
}
else
{
if (guest && _singleByteGuestTracking)
@@ -324,9 +334,9 @@ namespace Ryujinx.Memory.Tracking
size += (ulong)_pageSize;
}
for (int i = 0; i < count; i++)
for (int i = 0; i < overlaps.Count; i++)
{
VirtualRegion region = overlaps[i];
VirtualRegion region = overlaps[i].Value;
if (precise)
{