f9f111bc85
Add intrinsics support ( #121 )
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* Initial intrinsics support
* Update tests to work with the new Vector128 type and intrinsics
* Drop SSE4.1 requirement
* Fix copy-paste mistake
2018-05-11 20:10:27 -03:00
a38a72b062
Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc...
2018-04-25 23:12:26 -03:00
a8ba340dde
Improved logging ( #103 )
2018-04-24 15:57:39 -03:00
b9af34f3dd
[HLE/Kernel] Somewhat improved sync primitives
2018-04-18 23:52:36 -03:00
b334aab435
Add special log for stubs ( #81 )
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* add stub loglevel
* add log for stubbed methods
2018-04-16 21:24:42 -03:00
494e6dfa1e
[GPU] Set frame buffer texture size to window size
2018-04-14 01:31:27 -03:00
bbcad307bd
Add logclass, made changes to logging calls ( #79 )
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* add logclass, made changes to logging calls
* made enum parsing case insensitive
* enable logclass on partial or complete match
2018-04-13 22:02:24 -03:00
435f9ffad8
[HLE] Fix hid issues on some games
2018-04-13 17:39:45 -03:00
c8c86a3854
Fix for current framebuffer issues ( #78 )
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[GPU] Fix some of the current framebuffer issues
2018-04-13 15:12:58 -03:00
b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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interpreter, and a rewrite of the GPU code.
2018-04-08 16:41:38 -03:00
081ede2a9a
Support the .romfs extension aswell
2018-04-06 02:02:13 -03:00
d4a3e8267b
Allow enabling/disabling memory checks on config file
2018-03-20 18:42:13 -03:00
4314a8f3e5
[WIP] Add support for events ( #60 )
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* Add support for events, move concept of domains to IpcService
* Support waiting for KThread, remove some test code, other tweaks
* Use move handle on NIFM since I can't test that now, it's better to leave it how it was
2018-03-19 15:58:46 -03:00
79a5939734
Improvements to audout ( #58 )
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* Some audout refactoring and improvements
* More audio improvements
* Change ReadAsciiString to use long for the Size, avoids some casting
2018-03-15 21:06:24 -03:00
3777fb44cf
Allow to enable/disable memory checks even on release mode through the flag, return error for invalid addresses on SvcMap*Memory svcs, do not return error on SvcQueryMemory (instead, return reserved for the end of the address space), other minor tweaks
2018-03-10 20:39:16 -03:00
4038e63de1
Implement basic performance statistics ( #53 )
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* implement basic frame time stats
* added game frame time
* made performancestatictics class non-static
* report average framerate instead of current framerate
2018-03-06 17:18:49 -03:00
344fc8a55d
Try fixing NvFlinger rotation with scaling, return correct error code on WaitSignal timeout, always display window at the center of the screen
2018-03-04 20:32:18 -03:00
8dcffe6a51
Fix hid touch screen timestamp, add more log info
2018-03-04 00:06:44 -03:00
c14c69a10c
Refactor HID, fix issues ( #48 )
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* Refactor HID, fix issues
* Fix on touch screen code with wrong offset
* Don't use magic values
* Replace more magic values with actual variables, fix touch screen coordinates on different window sizes
2018-03-02 22:49:17 -03:00
e174100474
Implement many objects, improve logging. ( #42 )
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* Implement many objects, improve logging.
Change and rename folders of Services
Add Logging of IpcMessage.
Add "lm" Log Service.
Parse Errors of SetTerminateResult
Add Svc Calls.
Add many object implementations.
* Corrections
Forgotten Debug Conf
* Corrections 2
* Corrections 3
* Corrections 4
2018-02-25 15:58:16 -03:00
31b35a9645
Add FABD (scalar), ADCS, SBCS instructions, update config with better default control mappings, update readme with the new mappings
2018-02-24 18:47:08 -03:00
3936c93448
Map heap on heap base region, fix for thread start on homebrew, add FCVTMU and FCVTPU (general) instructions, fix FMOV (higher 64 bits) encodings, improve emit code for FCVT* (general) instructions
2018-02-23 21:59:38 -03:00
2ed733b1d5
Somewhat better NvFlinger (I guess) ( fixes #30 )
2018-02-23 18:48:27 -03:00
1b33e2f1d4
implement single tap touchscreen ( #34 )
2018-02-22 10:28:27 -03:00
b2f733da78
FspSrv improvements, also fix ImageEnd for NROs without a MOD0 section
2018-02-21 18:56:52 -03:00
62b827f474
Split main project into core,graphics and chocolarm4 subproject ( #29 )
2018-02-20 17:09:23 -03:00
cb665bb715
Add FDIV (vector) instruction
2018-02-20 16:04:22 -03:00
b4a1cfde10
Add SMULL (vector), USHR (scalar), FCCMPE, FNMSUB, fixed a some instructions
2018-02-20 14:39:03 -03:00
01b7538560
Lots of FS HLE fixes and implementation of missing functions/objects. ( #24 )
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* Initial pass - fixes IFileSystem OpenFile, implements IFileSystem CreateFile/DeleteFile, fixes IFile Read and implements IFile GetSize/SetSize
* Implement IFileSystem Directory* methods, as well as RenameFile. Add IDirectory, and implement its Read and GetEntryCount methods.
* missing TODO
* hey, this is kinda bad
* Update IDirectory.cs
Fixed :)
* Some cleanups to IDirectory, fix for OpenDirectory on a non-existent directory.
* Item -> Index
* This should work.
* Update IDirectory.cs
Marshalling version
2018-02-20 08:03:04 -03:00
068f9bff2e
Misc language usage simplifications ( #26 )
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un-nest some logic
add some xmldoc
simplify ini parse
2018-02-20 07:54:00 -03:00
dff28df84e
Resize display to window size ( #27 )
2018-02-20 07:52:35 -03:00
1039797c30
Implement Zip1, Zip2 ( #25 )
2018-02-20 07:41:55 -03:00
770cb4b655
Somewhat better scheduler I guess
2018-02-19 16:37:13 -03:00
f35d286c8d
Rename ARegisters to AThreadState
2018-02-18 16:28:07 -03:00
5a0396efaf
Minor cpu fixes
2018-02-18 16:01:21 -03:00
3872ae034d
Add MLS (vector) instruction, fix mistake introduced on last commit
2018-02-18 02:13:42 -03:00
1c44d9f66d
Fix for some SIMD issues
2018-02-18 01:57:33 -03:00
f469b968a8
HID Implementation ( #20 )
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* Basic HID Implementation
* Basic HID Implementation in Config
* HID Corrections
* HID Corrections 2
2018-02-17 20:54:19 -03:00
595e7ee588
Add FCVTAS and FCVTAU instructions
2018-02-17 18:59:37 -03:00
ebddc40550
Add events to shared memory, make it work better with direct memory
2018-02-17 18:36:08 -03:00
161193e113
CPU refactoring - move SIMD (scalar and vector) instructions to separate files by category, remove AILConv and use only the methods inside SIMD helper to extract/insert vector elements
2018-02-17 18:06:11 -03:00
b3e47b5712
Update new informations in IAudioOut ( #19 )
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* Update new informations in IAudioOut
* Update IAudioOut.cs
2018-02-15 23:19:29 -03:00
1bfe6a9c22
Add some tests ( #18 )
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* Add tests
* Add some simple Alu instruction tests
* travis: Run tests
* CpuTest: Add TearDown
2018-02-15 21:04:38 -03:00
1df2c5ce7f
Gracefully close the app on exit ( #12 )
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* Gracefully close the app on exit
* Application tear down
instead of calling Environment.Exit(0); do a better tear down of the application
2018-02-15 09:16:16 -03:00
be1d01bf7d
Shouldn't have undone this
2018-02-15 01:35:44 -03:00
7c314eadcf
Emit CIL directly for more SIMD instructions, add UCVTF (vector, scalar) and UZP2, fix XTN (?)
2018-02-15 01:32:25 -03:00
7c4346685c
AInstEmitAluHelper: Simplify EmitAddsVCheck ( #14 )
2018-02-14 19:01:36 -03:00
7791e1fe36
AInstEmitAluHelper: Simplify EmitSubsCCheck ( #15 )
2018-02-14 19:01:21 -03:00
7ed1153062
Add SHRN instruction, and fix ADDV
2018-02-14 02:43:21 -03:00
f68696dc4a
Made initial implementation of the thread scheduler, refactor Svc to avoid passing many arguments
2018-02-13 23:43:08 -03:00