mirror of
https://github.com/redphx/better-xcloud.git
synced 2025-06-29 10:51:44 +02:00
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5 Commits
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50
dist/better-xcloud.lite.user.js
vendored
50
dist/better-xcloud.lite.user.js
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File diff suppressed because one or more lines are too long
2
dist/better-xcloud.meta.js
vendored
2
dist/better-xcloud.meta.js
vendored
@ -1,5 +1,5 @@
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// ==UserScript==
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// @name Better xCloud
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// @namespace https://github.com/redphx
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// @version 5.8.2
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// @version 5.8.3
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// ==/UserScript==
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50
dist/better-xcloud.user.js
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50
dist/better-xcloud.user.js
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File diff suppressed because one or more lines are too long
@ -5,7 +5,7 @@
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display: inline-block;
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min-width: 40px;
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font-family: var(--bx-monospaced-font);
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font-size: 12px;
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font-size: 13px;
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margin: 0 4px;
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}
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@ -75,6 +75,7 @@ export enum PrefKey {
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VIDEO_PLAYER_TYPE = 'video_player_type',
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VIDEO_PROCESSING = 'video_processing',
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VIDEO_POWER_PREFERENCE = 'video_power_preference',
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VIDEO_MAX_FPS = 'video_max_fps',
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VIDEO_SHARPNESS = 'video_sharpness',
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VIDEO_RATIO = 'video_ratio',
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VIDEO_BRIGHTNESS = 'video_brightness',
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@ -1,12 +1,14 @@
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#version 300 es
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precision mediump float;
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uniform sampler2D data;
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uniform vec2 iResolution;
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const int FILTER_UNSHARP_MASKING = 1;
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const int FILTER_CAS = 2;
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// const int FILTER_CAS = 2;
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// constrast = 0.8
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const float CAS_CONTRAST_PEAK = (-3.0 * 0.8 + 8.0);
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const float CAS_CONTRAST_PEAK = 0.8 * -3.0 + 8.0;
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// Luminosity factor
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const vec3 LUMINOSITY_FACTOR = vec3(0.2126, 0.7152, 0.0722);
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@ -17,96 +19,82 @@ uniform float brightness;
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uniform float contrast;
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uniform float saturation;
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vec3 clarityBoost(sampler2D tex, vec2 coord) {
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out vec4 fragColor;
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vec3 clarityBoost(sampler2D tex, vec2 coord, vec3 e) {
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vec2 texelSize = 1.0 / iResolution.xy;
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// Load a collection of samples in a 3x3 neighorhood, where e is the current pixel.
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// a b c
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// d e f
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// g h i
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vec3 a = texture2D(tex, coord + texelSize * vec2(-1, 1)).rgb;
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vec3 b = texture2D(tex, coord + texelSize * vec2(0, 1)).rgb;
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vec3 c = texture2D(tex, coord + texelSize * vec2(1, 1)).rgb;
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vec3 a = texture(tex, coord + texelSize * vec2(-1, 1)).rgb;
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vec3 b = texture(tex, coord + texelSize * vec2(0, 1)).rgb;
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vec3 c = texture(tex, coord + texelSize * vec2(1, 1)).rgb;
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vec3 d = texture2D(tex, coord + texelSize * vec2(-1, 0)).rgb;
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vec3 e = texture2D(tex, coord).rgb;
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vec3 f = texture2D(tex, coord + texelSize * vec2(1, 0)).rgb;
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vec3 d = texture(tex, coord + texelSize * vec2(-1, 0)).rgb;
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vec3 f = texture(tex, coord + texelSize * vec2(1, 0)).rgb;
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vec3 g = texture2D(tex, coord + texelSize * vec2(-1, -1)).rgb;
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vec3 h = texture2D(tex, coord + texelSize * vec2(0, -1)).rgb;
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vec3 i = texture2D(tex, coord + texelSize * vec2(1, -1)).rgb;
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vec3 g = texture(tex, coord + texelSize * vec2(-1, -1)).rgb;
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vec3 h = texture(tex, coord + texelSize * vec2(0, -1)).rgb;
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vec3 i = texture(tex, coord + texelSize * vec2(1, -1)).rgb;
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if (filterId == FILTER_CAS) {
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// Soft min and max.
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// a b c b
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// d e f * 0.5 + d e f * 0.5
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// g h i h
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// These are 2.0x bigger (factored out the extra multiply).
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vec3 minRgb = min(min(min(d, e), min(f, b)), h);
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vec3 minRgb2 = min(min(a, c), min(g, i));
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minRgb += min(minRgb, minRgb2);
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vec3 maxRgb = max(max(max(d, e), max(f, b)), h);
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vec3 maxRgb2 = max(max(a, c), max(g, i));
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maxRgb += max(maxRgb, maxRgb2);
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// Smooth minimum distance to signal limit divided by smooth max.
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vec3 reciprocalMaxRgb = 1.0 / maxRgb;
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vec3 amplifyRgb = clamp(min(minRgb, 2.0 - maxRgb) * reciprocalMaxRgb, 0.0, 1.0);
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// Shaping amount of sharpening.
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amplifyRgb = inversesqrt(amplifyRgb);
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vec3 weightRgb = -(1.0 / (amplifyRgb * CAS_CONTRAST_PEAK));
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vec3 reciprocalWeightRgb = 1.0 / (4.0 * weightRgb + 1.0);
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// 0 w 0
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// Filter shape: w 1 w
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// 0 w 0
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vec3 window = (b + d) + (f + h);
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vec3 outColor = clamp((window * weightRgb + e) * reciprocalWeightRgb, 0.0, 1.0);
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outColor = mix(e, outColor, sharpenFactor / 2.0);
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return outColor;
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} else if (filterId == FILTER_UNSHARP_MASKING) {
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vec3 gaussianBlur = (a + c + g + i) * 1.0 +
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(b + d + f + h) * 2.0 +
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e * 4.0;
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// USM
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if (filterId == FILTER_UNSHARP_MASKING) {
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vec3 gaussianBlur = (a + c + g + i) * 1.0 + (b + d + f + h) * 2.0 + e * 4.0;
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gaussianBlur /= 16.0;
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// Return edge detection
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return e + (e - gaussianBlur) * sharpenFactor / 3.0;
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}
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return e;
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// CAS
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// Soft min and max.
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// a b c b
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// d e f * 0.5 + d e f * 0.5
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// g h i h
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// These are 2.0x bigger (factored out the extra multiply).
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vec3 minRgb = min(min(min(d, e), min(f, b)), h);
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minRgb += min(min(a, c), min(g, i));
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vec3 maxRgb = max(max(max(d, e), max(f, b)), h);
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maxRgb += max(max(a, c), max(g, i));
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// Smooth minimum distance to signal limit divided by smooth max.
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vec3 reciprocalMaxRgb = 1.0 / maxRgb;
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vec3 amplifyRgb = clamp(min(minRgb, 2.0 - maxRgb) * reciprocalMaxRgb, 0.0, 1.0);
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// Shaping amount of sharpening.
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amplifyRgb = inversesqrt(amplifyRgb);
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vec3 weightRgb = -(1.0 / (amplifyRgb * CAS_CONTRAST_PEAK));
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vec3 reciprocalWeightRgb = 1.0 / (4.0 * weightRgb + 1.0);
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// 0 w 0
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// Filter shape: w 1 w
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// 0 w 0
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vec3 window = b + d + f + h;
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vec3 outColor = clamp((window * weightRgb + e) * reciprocalWeightRgb, 0.0, 1.0);
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return mix(e, outColor, sharpenFactor / 2.0);
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}
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void main() {
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vec3 color;
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vec2 uv = gl_FragCoord.xy / iResolution.xy;
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// Get current pixel
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vec3 color = texture(data, uv).rgb;
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if (sharpenFactor > 0.0) {
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color = clarityBoost(data, uv);
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} else {
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color = texture2D(data, uv).rgb;
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}
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// Clarity boost
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color = sharpenFactor > 0.0 ? clarityBoost(data, uv, color) : color;
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// Saturation
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if (saturation != 1.0) {
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vec3 grayscale = vec3(dot(color, LUMINOSITY_FACTOR));
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color = mix(grayscale, color, saturation);
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}
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color = saturation != 1.0 ? mix(vec3(dot(color, LUMINOSITY_FACTOR)), color, saturation) : color;
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// Contrast
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if (contrast != 1.0) {
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color = 0.5 + contrast * (color - 0.5);
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}
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color = contrast * (color - 0.5) + 0.5;
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// Brightness
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if (brightness != 1.0) {
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color = brightness * color;
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}
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color = brightness * color;
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gl_FragColor = vec4(color, 1.0);
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fragColor = vec4(color, 1.0);
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}
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@ -1,4 +1,6 @@
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attribute vec4 position;
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#version 300 es
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in vec4 position;
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void main() {
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gl_Position = position;
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@ -25,6 +25,10 @@ export class WebGL2Player {
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saturation: 0.0,
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};
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private targetFps = 60;
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private frameInterval = Math.ceil(1000 / this.targetFps);
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private lastFrameTime = 0;
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private animFrameId: number | null = null;
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constructor($video: HTMLVideoElement) {
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@ -67,6 +71,11 @@ export class WebGL2Player {
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update && this.updateCanvas();
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}
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setTargetFps(target: number) {
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this.targetFps = target;
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this.frameInterval = Math.ceil(1000 / target);
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}
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getCanvas() {
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return this.$canvas;
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}
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@ -85,6 +94,16 @@ export class WebGL2Player {
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}
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drawFrame() {
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// Limit FPS
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if (this.targetFps < 60) {
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const currentTime = performance.now();
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const timeSinceLastFrame = currentTime - this.lastFrameTime;
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if (timeSinceLastFrame < this.frameInterval) {
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return;
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}
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this.lastFrameTime = currentTime;
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}
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const gl = this.gl!;
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const $video = this.$video;
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@ -124,7 +143,7 @@ export class WebGL2Player {
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private setupShaders() {
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BxLogger.info(LOG_TAG, 'Setting up', getPref(PrefKey.VIDEO_POWER_PREFERENCE));
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const gl = this.$canvas.getContext('webgl', {
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const gl = this.$canvas.getContext('webgl2', {
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isBx: true,
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antialias: true,
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alpha: false,
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@ -7,9 +7,10 @@ import { getPref, setPref } from "@/utils/settings-storages/global-settings-stor
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export function onChangeVideoPlayerType() {
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const playerType = getPref(PrefKey.VIDEO_PLAYER_TYPE);
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const $videoProcessing = document.getElementById('bx_setting_video_processing') as HTMLSelectElement;
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const $videoSharpness = document.getElementById('bx_setting_video_sharpness') as HTMLElement;
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const $videoPowerPreference = document.getElementById('bx_setting_video_power_preference') as HTMLElement;
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const $videoProcessing = document.getElementById(`bx_setting_${PrefKey.VIDEO_PROCESSING}`) as HTMLSelectElement;
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const $videoSharpness = document.getElementById(`bx_setting_${PrefKey.VIDEO_SHARPNESS}`) as HTMLElement;
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const $videoPowerPreference = document.getElementById(`bx_setting_${PrefKey.VIDEO_POWER_PREFERENCE}`) as HTMLElement;
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const $videoMaxFps = document.getElementById(`bx_setting_${PrefKey.VIDEO_MAX_FPS}`) as HTMLElement;
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if (!$videoProcessing) {
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return;
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@ -38,17 +39,27 @@ export function onChangeVideoPlayerType() {
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// Hide Power Preference setting if renderer isn't WebGL2
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$videoPowerPreference.closest('.bx-settings-row')!.classList.toggle('bx-gone', playerType !== StreamPlayerType.WEBGL2);
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$videoMaxFps.closest('.bx-settings-row')!.classList.toggle('bx-gone', playerType !== StreamPlayerType.WEBGL2);
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updateVideoPlayer();
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}
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export function limitVideoPlayerFps() {
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const targetFps = getPref(PrefKey.VIDEO_MAX_FPS);
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const streamPlayer = STATES.currentStream.streamPlayer;
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streamPlayer?.getWebGL2Player()?.setTargetFps(targetFps);
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}
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export function updateVideoPlayer() {
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const streamPlayer = STATES.currentStream.streamPlayer;
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if (!streamPlayer) {
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return;
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}
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limitVideoPlayerFps();
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const options = {
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processing: getPref(PrefKey.VIDEO_PROCESSING),
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sharpness: getPref(PrefKey.VIDEO_SHARPNESS),
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@ -60,6 +71,7 @@ export function updateVideoPlayer() {
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streamPlayer.setPlayerType(getPref(PrefKey.VIDEO_PLAYER_TYPE));
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streamPlayer.updateOptions(options);
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streamPlayer.refreshPlayer();
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}
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window.addEventListener('resize', updateVideoPlayer);
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@ -1,6 +1,6 @@
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import { isFullVersion } from "@macros/build" with {type: "macro"};
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import { onChangeVideoPlayerType, updateVideoPlayer } from "@/modules/stream/stream-settings-utils";
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import { limitVideoPlayerFps, onChangeVideoPlayerType, updateVideoPlayer } from "@/modules/stream/stream-settings-utils";
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import { ButtonStyle, CE, createButton, createSvgIcon, removeChildElements, type BxButton } from "@/utils/html";
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import { NavigationDialog, NavigationDirection } from "./navigation-dialog";
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import { ControllerShortcut } from "@/modules/controller-shortcut";
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@ -407,6 +407,9 @@ export class SettingsNavigationDialog extends NavigationDialog {
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items: [{
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pref: PrefKey.VIDEO_PLAYER_TYPE,
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onChange: onChangeVideoPlayerType,
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}, {
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pref: PrefKey.VIDEO_MAX_FPS,
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onChange: limitVideoPlayerFps,
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}, {
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pref: PrefKey.VIDEO_POWER_PREFERENCE,
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onChange: () => {
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@ -616,6 +616,21 @@ export class GlobalSettingsStorage extends BaseSettingsStorage {
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highest: 'low-power',
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},
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},
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[PrefKey.VIDEO_MAX_FPS]: {
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label: t('max-fps'),
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type: SettingElementType.NUMBER_STEPPER,
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default: 60,
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min: 10,
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max: 60,
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steps: 10,
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params: {
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exactTicks: 10,
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customTextValue: (value: any) => {
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value = parseInt(value);
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return value === 60 ? t('unlimited') : value + 'fps';
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},
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},
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},
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[PrefKey.VIDEO_SHARPNESS]: {
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label: t('sharpness'),
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type: SettingElementType.NUMBER_STEPPER,
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@ -143,6 +143,7 @@ const Texts = {
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"local-co-op": "Local co-op",
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"lowest-quality": "Lowest quality",
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"map-mouse-to": "Map mouse to",
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"max-fps": "Max FPS",
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"may-not-work-properly": "May not work properly!",
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"menu": "Menu",
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"microphone": "Microphone",
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Reference in New Issue
Block a user