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https://github.com/FeralInteractive/gamemode.git
synced 2025-06-06 23:57:22 +02:00
daemon: getters for properties of GameModeClient
Add getters for all two properties of GameModeCLient: the process id and the executable path.
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@ -41,6 +41,7 @@ POSSIBILITY OF SUCH DAMAGE.
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#include "build-config.h"
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#include <assert.h>
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#include <fcntl.h>
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#include <pthread.h>
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#include <stdatomic.h>
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@ -646,6 +647,24 @@ void game_mode_client_ref(GameModeClient *client)
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atomic_fetch_add_explicit(&client->refcount, 1, memory_order_seq_cst);
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}
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/**
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* The process identifier of the client.
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*/
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pid_t game_mode_client_get_pid(GameModeClient *client)
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{
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assert(client != NULL);
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return client->pid;
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}
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/**
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* The path to the executable of client.
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*/
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const char *game_mode_client_get_executable(GameModeClient *client)
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{
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assert(client != NULL);
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return client->executable;
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}
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/* Internal refresh config function (assumes no contention with reaper thread) */
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static void game_mode_reload_config_internal(GameModeContext *self)
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{
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@ -59,6 +59,16 @@ void game_mode_client_unref(GameModeClient *client);
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*/
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void game_mode_client_ref(GameModeClient *client);
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/**
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* The process identifier of the client.
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*/
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pid_t game_mode_client_get_pid(GameModeClient *client);
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/**
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* The path to the executable of client.
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*/
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const char *game_mode_client_get_executable(GameModeClient *client);
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/**
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* Return the singleton instance
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*/
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