Make the multithreaded ioprio tests not cause a full failure

This commit is contained in:
Marc Di Luzio 2019-05-12 12:59:59 +01:00
parent 6869470f9b
commit 6639b17500

View File

@ -874,9 +874,9 @@ static int game_mode_run_feature_tests(struct GameModeConfig *config)
else if (iopriostatus == 0)
LOG_MSG("::: Passed\n");
else {
LOG_MSG("::: Failed!\n");
// Ioprio should be expected to work, if set
status = -1;
LOG_MSG(
"::: Failed! (known: https://github.com/FeralInteractive/gamemode/issues/140)\n");
status = 1;
}
}