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Make the multithreaded ioprio tests not cause a full failure
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@ -874,9 +874,9 @@ static int game_mode_run_feature_tests(struct GameModeConfig *config)
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else if (iopriostatus == 0)
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LOG_MSG("::: Passed\n");
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else {
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LOG_MSG("::: Failed!\n");
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// Ioprio should be expected to work, if set
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status = -1;
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LOG_MSG(
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"::: Failed! (known: https://github.com/FeralInteractive/gamemode/issues/140)\n");
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status = 1;
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}
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}
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