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Fix feature status codes - failures here should be considered a failure
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934b497603
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@ -809,7 +809,7 @@ static int game_mode_run_feature_tests(struct GameModeConfig *config)
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else {
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LOG_MSG("::: Failed!\n");
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// Consider the CPU governor feature required
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status = 1;
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status = -1;
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}
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}
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@ -825,7 +825,7 @@ static int game_mode_run_feature_tests(struct GameModeConfig *config)
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else {
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LOG_MSG("::: Failed!\n");
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// Any custom scripts should be expected to work
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status = 1;
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status = -1;
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}
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}
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@ -841,7 +841,7 @@ static int game_mode_run_feature_tests(struct GameModeConfig *config)
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else {
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LOG_MSG("::: Failed!\n");
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// Any custom scripts should be expected to work
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status = 1;
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status = -1;
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}
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}
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@ -860,7 +860,7 @@ static int game_mode_run_feature_tests(struct GameModeConfig *config)
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else {
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LOG_MSG("::: Failed!\n");
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// Renice should be expected to work, if set
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status = 1;
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status = -1;
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}
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}
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@ -876,7 +876,7 @@ static int game_mode_run_feature_tests(struct GameModeConfig *config)
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else {
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LOG_MSG("::: Failed!\n");
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// Ioprio should be expected to work, if set
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status = 1;
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status = -1;
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}
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}
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